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Index
Title Page Copyright Dedication Contents Preface Turing’s Craft CodeLab Student Registration Instructions Acknowledgments Chapter 1 Introduction to Programming and the Java Language
1.1 Basic Computer Concepts
1.1.1 Hardware 1.1.2 Operating Systems 1.1.3 Application Software 1.1.4 Computer Networks and the Internet
1.2 Practice Activity: Displaying System Configuration
1.2.1 Displaying Windows Configuration Information 1.2.2 Displaying Mac OS Configuration Information
1.3 Data Representation
1.3.1 Binary Numbers 1.3.2 Using Hexadecimal Numbers to Represent Binary Numbers 1.3.3 Representing Characters with the Unicode Character Set
1.4 Programming Languages
1.4.1 High- and Low-Level Languages 1.4.2 An Introduction to Object-Oriented Programming 1.4.3 The Java Language
1.5 An Introduction to Programming
1.5.1 Programming Basics 1.5.2 Program Design with Pseudocode 1.5.3 Developing a Java Application 1.5.4 Programming Activity 1: Writing a First Java Application
Debugging Techniques Testing Techniques
1.6 Chapter Summary 1.7 Exercises, Problems, and Projects
Chapter 2 Programming Building Blocks—Java Basics
2.1 Java Application Structure 2.2 Data Types, Variables, and Constants
2.2.1 Declaring Variables 2.2.2 Integer Data Types 2.2.3 Floating-Point Data Types 2.2.4 Character Data Type 2.2.5 Boolean Data Type 2.2.6 The Assignment Operator, Initial Values, and Literals 2.2.7 String Literals and Escape Sequences 2.2.8 Constants
2.3 Expressions and Arithmetic Operators
2.3.1 The Assignment Operator and Expressions 2.3.2 Arithmetic Operators 2.3.3 Operator Precedence 2.3.4 Programming Activity 1: Converting Inches to Centimeters 2.3.5 Integer Division and Modulus 2.3.6 Division by Zero 2.3.7 Mixed-Type Arithmetic and Type Casting 2.3.8 Shortcut Operators
2.4 Programming Activity 2: Temperature Conversion 2.5 Chapter Summary 2.6 Exercises, Problems, and Projects
Chapter 3 Object-Oriented Programming, Part 1: Using Classes
3.1 Class Basics and Benefits 3.2 Creating Objects Using Constructors 3.3 Calling Methods 3.4 Using Object References 3.5 Programming Activity 1: Calling Methods 3.6 The Java Class Library 3.7 The String Class
The length Method The toUpperCase and toLowerCase Methods The indexOf Methods The charAt and substring Methods
3.8 Formatting Output with the DecimalFormat Class 3.9 Generating Random Numbers with the Random Class 3.10 Input from the Console Using the Scanner Class 3.11 Calling Static Methods and Using Static Class Variables 3.12 Using System.in and System.out 3.13 The Math Class
The pow Method The round Method The min and max Methods
3.14 Formatting Output with the NumberFormat Class 3.15 The Integer, Double, and Other Wrapper Classes 3.16 Input and Output Using JOptionPane Dialog Boxes 3.17 Programming Activity 2: Using Predefined Classes 3.18 Chapter Summary 3.19 Exercises, Problems, and Projects
Chapter 4 Introduction to Applets and Graphical Applications
4.1 Applet Structure 4.2 Executing an Applet 4.3 Drawing Shapes with Graphics Methods 4.4 Using Color 4.5 Programming Activity 1: Writing an Applet with Graphics 4.6 Graphical Applications 4.7 Chapter Summary 4.8 Exercises, Problems, and Projects
Chapter 5 Flow of Control, Part 1: Selection
5.1 Forming Conditions
5.1.1 Equality Operators 5.1.2 Relational Operators 5.1.3 Logical Operators
DeMorgan’s Laws
5.2 Simple Selection with if 5.3 Selection Using if/else
Block Scope
5.4 Selection Using if/else if 5.5 Sequential and Nested if/else Statements
5.5.1 Sequential if/else Statements
Finding the Minimum or Maximum Values
5.5.2 Nested if/else Statements
Dangling else
5.6 Testing Techniques for if/else Statements 5.7 Programming Activity 1: Working with if/else 5.8 Comparing Floating-Point Numbers 5.9 Comparing Objects
5.9.1 The equals Method 5.9.2 String Comparison Methods
5.10 The Conditional Operator (?:) 5.11 The switch Statement 5.12 Programming Activity 2: Using the switch Statement 5.13 Chapter Summary 5.14 Exercises, Problems, and Projects
Chapter 6 Flow of Control, Part 2: Looping
6.1 Event-Controlled Loops Using while 6.2 General Form for while Loops 6.3 Event-Controlled Looping
6.3.1 Reading Data from the User 6.3.2 Reading Data from a Text File
6.4 Looping Techniques
6.4.1 Accumulation 6.4.2 Counting Items 6.4.3 Calculating an Average 6.4.4 Finding Maximum or Minimum Values 6.4.5 Animation
6.5 Type-Safe Input Using Scanner 6.6 Constructing Loop Conditions 6.7 Testing Techniques for while Loops 6.8 Event-Controlled Loops Using do/while 6.9 Programming Activity 1: Using while Loops
Task Instructions Troubleshooting
6.10 Count-Controlled Loops Using for
6.10.1 Basic Structure of for Loops 6.10.2 Constructing for Loops 6.10.3 Testing Techniques for for Loops
6.11 Nested Loops 6.12 Programming Activity 2: Using for Loops
Instructions Troubleshooting
6.13 Chapter Summary 6.14 Exercises, Problems, and Projects
Chapter 7 Object-Oriented Programming, Part 2: User-Defined Classes
7.1 Defining a Class 7.2 Defining Instance Variables 7.3 Writing Class Methods 7.4 Writing Constructors 7.5 Writing Accessor Methods 7.6 Writing Mutator Methods 7.7 Writing Data Manipulation Methods 7.8 Programming Activity 1: Writing a Class Definition, Part 1 7.9 The Object Reference this 7.10 The toString and equals Methods 7.11 Static Class Members 7.12 Graphical Objects 7.13 Enumeration Types 7.14 Programming Activity 2: Writing a Class Definition, Part 2 7.15 Creating Packages 7.16 Generating Web-Style Documentation with Javadoc 7.17 Chapter Summary 7.18 Exercises, Problems, and Projects
Chapter 8 Single-Dimensional Arrays
8.1 Declaring and Instantiating Arrays
8.1.1 Declaring Arrays 8.1.2 Instantiating Arrays 8.1.3 Combining the Declaration and Instantiation of Arrays 8.1.4 Assigning Initial Values to Arrays
8.2 Accessing Array Elements 8.3 Aggregate Array Operations
8.3.1 Printing Array Elements 8.3.2 Reading Data into an Array 8.3.3 Summing the Elements of an Array 8.3.4 Finding Maximum or Minimum Values 8.3.5 Copying Arrays 8.3.6 Changing the Size of an Array 8.3.7 Comparing Arrays for Equality 8.3.8 Displaying Array Data as a Bar Chart
8.4 Programming Activity 1: Working with Arrays
Instructions Troubleshooting
8.5 Using Arrays in Classes
8.5.1 Using Arrays in User-Defined Classes 8.5.2 Retrieving Command Line Arguments
8.6 Searching and Sorting Arrays
8.6.1 Sequential Search of an Unsorted Array 8.6.2 Selection Sort 8.6.3 Insertion Sort 8.6.4 Sorting Arrays of Objects 8.6.5 Sequential Search of a Sorted Array 8.6.6 Binary Search of a Sorted Array
8.7 Programming Activity 2: Searching and Sorting Arrays
Instructions Troubleshooting
8.8 Using Arrays as Counters 8.9 Accepting a Variable Number of Arguments 8.10 Chapter Summary 8.11 Exercises, Problems, and Projects
Chapter 9 Multidimensional Arrays and the ArrayList Class
9.1 Declaring and Instantiating Multidimensional Arrays
9.1.1 Declaring Multidimensional Arrays 9.1.2 Instantiating Multidimensional Arrays 9.1.3 Combining the Declaration and Instantiation of Multidimensional Arrays 9.1.4 Assigning Initial Values to Multidimensional Arrays
9.2 Accessing Multidimensional Array Elements 9.3 Aggregate Two-Dimensional Array Operations
9.3.1 Processing All the Elements of a Two-Dimensional Array 9.3.2 Processing a Given Row of a Two-Dimensional Array 9.3.3 Processing a Given Column of a Two-Dimensional Array 9.3.4 Processing a Two-Dimensional Array One Row at a Time 9.3.5 Processing a Two-Dimensional Array One Column at a Time 9.3.6 Displaying Two-Dimensional Array Data as a Bar Chart
9.4 Two-Dimensional Arrays Passed to and Returned from Methods 9.5 Programming Activity 1: Working with Two-Dimensional Arrays
Instructions Troubleshooting
9.6 Other Multidimensional Arrays 9.7 The ArrayList Class
9.7.1 Declaring and Instantiating ArrayList Objects 9.7.2 Methods of the ArrayList Class 9.7.3 Looping Through an ArrayList Using an Enhanced for Loop 9.7.4 Using the ArrayList Class in a Program
9.8 Programming Activity 2: Working with the ArrayList Class
Instructions Troubleshooting
9.9 Chapter Summary 9.10 Exercises, Problems, and Projects
Chapter 10 Object-Oriented Programming, Part 3: Inheritance, Polymorphism, and Interfaces
10.1 Inheritance 10.2 Inheritance Design
10.2.1 Inherited Members of a Class 10.2.2 Subclass Constructors 10.2.3 Adding Specialization to the Subclass 10.2.4 Overriding Inherited Methods
10.3 The protected Access Modifier 10.4 Programming Activity 1: Using Inheritance
Instructions
10.5 Abstract Classes and Methods 10.6 Polymorphism 10.7 Programming Activity 2: Using Polymorphism
Instructions
10.8 Interfaces 10.9 Chapter Summary 10.10 Exercises, Problems, and Projects
Chapter 11 Exceptions and Input/Output Operations
11.1 Simple Exception Handling
11.1.1 Using try and catch Blocks 11.1.2 Catching Multiple Exceptions 11.1.3 User-Defined Exceptions
11.2 The java.io Package 11.3 Reading Text Files Using Scanner 11.4 Writing and Appending to Text Files
11.4.1 Writing to Text Files 11.4.2 Appending to Text Files
11.5 Reading Structured Text Files
11.5.1 Parsing a String Using Scanner 11.5.2 Reading Structured Data Using Scanner
11.6 Programming Activity 1: Reading from a Structured Text File
Instructions If you have time … Troubleshooting
11.7 Reading and Writing Objects to a File
11.7.1 Writing Objects to Files 11.7.2 Reading Objects from Files
11.8 Programming Activity 2: Reading Objects from a File
Task Instructions: Reading from the transactions.obj File If you have time … Troubleshooting
11.9 Chapter Summary 11.10 Exercises, Problems, and Projects
Chapter 12 Graphical User Interfaces
12.1 GUI Applications Using JFrame 12.2 GUI Components 12.3 A Simple Component: JLabel 12.4 Event Handling 12.5 Text Fields 12.6 Command Buttons 12.7 Radio Buttons and Checkboxes 12.8 Programming Activity 1: Working with Buttons
Instructions Troubleshooting
12.9 Combo Boxes 12.10 Adapter Classes 12.11 Mouse Movements 12.12 Layout Managers: GridLayout 12.13 Layout Managers: BorderLayout 12.14 Using Panels to Nest Components 12.15 Programming Activity 2: Working with Layout Managers
Instructions
12.16 Chapter Summary 12.17 Exercises, Problems, and Projects
Chapter 13 Recursion
13.1 Simple Recursion: Identifying the General and Base Cases 13.2 Recursion with a Return Value
13.2.1 Computing the Factorial of a Number 13.2.2 Computing the Greatest Common Divisor
13.3 Recursion with Two Base Cases 13.4 Programming Activity 1: Checking for a Palindrome
Instructions Task Instructions Troubleshooting
13.5 Binary Search: A Recursive Solution 13.6 Programming Activity 2: The Towers of Hanoi
Instructions Task Instructions Troubleshooting
13.7 Recursion Versus Iteration 13.8 Chapter Summary 13.9 Exercises, Problems, and Projects
Chapter 14 An Introduction to Data Structures
14.1 Linked Lists
14.1.1 Linked-List Concepts and Structure 14.1.2 Linked-List Basics 14.1.3 Methods of a Linked List 14.1.4 Testing a Linked-List Class
14.2 Linked Lists of Objects
14.2.1 A Linked-List Shell 14.2.2 Generating an Exception 14.2.3 Other Methods of a Linked List 14.2.4 Testing a Linked-List Class
14.3 Implementing a Stack Using a Linked List 14.4 Implementing a Queue Using a Linked List 14.5 Array Representation of Stacks 14.6 Programming Activity 1: Writing Methods for a Stack Class
Instructions Troubleshooting
14.7 Array Representation of Queues 14.8 Sorted Linked Lists 14.9 Programming Activity 2: Writing Insert and Delete Methods for a Sorted Linked List
Instructions Troubleshooting
14.10 Doubly Linked Lists 14.11 Linked Lists Using Generic Types 14.12 Recursively Defined Linked Lists 14.13 Chapter Summary 14.14 Exercises, Problems, and Projects
Chapter 15 Running Time Analysis
15.1 Orders of Magnitude and Big-Oh Notation 15.2 Running Time Analysis of Algorithms: Counting Statements 15.3 Running Time Analysis of Algorithms and Impact of Coding: Evaluating Recursive Methods
Handwaving Method Iterative Method Proof by Induction Method Other Methods
15.4 Programming Activity: Tracking How Many Statements Are Executed by a Method
Instructions Troubleshooting
15.5 Running Time Analysis of Searching and Sorting Algorithms 15.6 Chapter Summary 15.7 Exercises, Problems, and Projects
Appendix A: Java Reserved Words and Keywords Appendix B: Operator Precedence Appendix C: The Unicode Character Set Appendix D: Representing Negative Integers Appendix E: Representing Floating-Point Numbers Appendix F: Java Classes APIs
ActionEvent ActionListener Interface ArrayList BigDecimal BorderLayout ButtonGroup Character Color Container DecimalFormat Double Enum Exception File FileOutputStream FlowLayout Graphics GridLayout Insets Integer ItemEvent ItemListener Interface JButton JCheckBox JComboBox JComponent JFrame JLabel JOptionPane JPasswordField JRadioButton JTextArea JTextField Math MouseEvent MouseListener Interface MouseMotionListener Interface NumberFormat ObjectInputStream ObjectOutputStream Polygon PrintWriter Random Scanner String System
Appendix G: Solutions to Selected Exercises Index
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