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Index
THE LEVEL UP! EXCLUSIVE OFFER TO OUR READERS Copyright Information Title Page Copyright Page Dedication Acknowledgments Foreword ABOUT THE AUTHOR PRESS START!
IF YOU ARE ANYTHING LIKE ME… NO, YOU CAN’T HAVE MY JOB WHO IS THIS BOOK FOR?
ACKNOWLEDGMENTS: EVERYTHING I LEARNED ABOUT WRITING A BOOK LEVEL 1 - WELCOME, N00BS!
A BRIEF HISTORY OF VIDEO GAMES GAME GENRES WHO MAKES THIS STUFF? HAVE YOU THOUGHT ABOUT PUBLISHING?
LEVEL 2 - IDEAS
IDEAS: WHERE TO GET THEM AND WHERE TO STICK THEM WHAT DO GAMERS WANT? WHY I HATE “FUN” BRAINSTORMING BREAKING WRITER’S BLOCK
LEVEL 3 - WRITING THE STORY
THE TRIANGLE OF WEIRDNESS TIME TO WRAP IT UP CREATING CHARACTERS A FEW POINTERS ON WRITING FOR KIDS OF ALL AGES WRITING FOR LICENSES
LEVEL 4 - YOU CAN DESIGN A GAME, BUT CAN YOU DO THE PAPERWORK?
WRITING THE GDD, STEP 1: THE ONE-SHEET WRITING THE GDD, STEP 2: THE TEN-PAGER THE GAME DESIGN DOCUMENT (AND THE AWFUL TRUTH ABOUT WRITING THEM) GAMEPLAY PROGRESSION THE BEAT CHART ABOVE ALL, DON’T BE A SCHMUCK
LEVEL 5 - THE THREE CS, PART 1—CHARACTER
PERSONALITY: DO WE REALLY NEED ANOTHER BADASS? LET’S GET PERSONAL FINALLY, WE TALK ABOUT GAMEPLAY WHY WALK WHEN YOU CAN RUN? THE ART OF DOING NOTHING MIGHT AS WELL JUMP HOISTS AND TEETERS WHAT GOES UP, MUST FALL DOWN THE WATER’S FINE… OR IS IT? BE KIND TO OUR FOUR-LEGGED FRIENDS USING ALL OF THE PARTS WE ARE NOT ALONE WHO ARE THE PEOPLE IN YOUR NEIGHBORHOOD?
LEVEL 6 - THE THREE CS, PART 2—CAMERA
GET IT RIGHT: CAMERA VIEWS FIRST PERSON CAMERA THIRD PERSON CAMERA GIVING UP CONTROL TWO AND A HALF D ISOMETRIC CAMERA TOP-DOWN CAMERA SPECIAL CASE CAMERAS TUNNEL VISION CAMERA SHOT GUIDE CAMERA ANGLE GUIDE CAMERA MOVEMENT GUIDE OTHER CAMERA NOTES MULTIPLE PLAYER CAMERAS
LEVEL 7 - THE THREE CS, PART 3—CONTROLS
DANCE, MONKEY, DANCE CHARACTER OR CAMERA RELATIVE? SHAKE, RATTLE AND ROLL
LEVEL8 - SIGN LANGUAGE—HUD AND ICON DESIGN
HEALTH BAR TARGETING AMMO GAUGE INVENTORY SCORE RADAR/MAP CONTEXT-SENSITIVE PROMPT THE CLEAN SCREEN ICON HAS CHEEZBURGER? DON’T GET QTE HUDS, AND WHERE TO STICK ‘EM THERE ARE OTHER SCREENS THAN THE HUD THE PAUSE THAT REFRESHES A FINAL WORD ON FONTS
LEVEL 9 - EVERYTHING I LEARNED ABOUT LEVEL DESIGN, I LEARNED FROM LEVEL 9
THE TOP 10 CLICHÉ VIDEO GAME THEMES THE NAME GAME EVERYTHING I LEARNED ABOUT LEVEL DESIGN, I LEARNED FROM DISNEYLAND THE BEAT CHART RE-USING RE-USE THE GARY GYGAX MEMORIAL MAPPING SECTION THE DAVE ARNENSON MEMORIAL MAPPING SECTION WRAPPING UP MAPPING ILLUSIONAL NARRATIVE GRAY MATTERS LEAVE THE TRAINING LEVEL FOR LAST
LEVEL 10 - THE ELEMENTS OF COMBAT
400 QUATLOOS ON THE NEWCOMER! NOW YOU HAVE TO KISS ME ON MOVING ON GUARDING STATE OF THE ART BANG BANG THE BEST GUN FOR YOU RUN AND GUN NOT JUST SHOOTING DAMMIT JONES, WHERE DOESN’T IT HURT? DEATH: WHAT IS IT GOOD FOR?
LEVEL 11 - THEY ALL WANT YOU DEAD
BRING ON THE BAD GUYS I LOVE DESIGNING ENEMIES I HATE YOU TO PIECES NON-ENEMY ENEMIES HOW TO CREATE THE WORLD’S GREATEST BOSS BATTLE WHO’S THE BOSS? SIZE MATTERS LOCATION, LOCATION, LOCATION WHY NOT TO CREATE THE WORLD’S GREATEST BOSS BATTLE
LEVEL 12 - THE NUTS AND BOLTS OF MECHANICS
HOLY DEATH TRAP! TIME TO DIE THE MUSIC OF MECHANICS A NICE LITTLE CALM SPOT RIDDLE ME THIS A SHORT WORD ON MINIGAMES AND MICROGAMES
LEVEL 13 - NOW YOU’RE PLAYING WITH POWER
“LOVE THY PLAYER” MORE WEALTH THAN YOU CAN IMAGINE!
LEVEL 14 - MULTIPLAYER—THE MORE THE MERRIER
HOW MANY IS THE RIGHT NUMBER? MMORPGS, OR HELL IS OTHER PEOPLE
LEVEL 15 - SOME NOTES ON MUSIC
SOUNDS LIKE A GAME TO ME
LEVEL 16 - CUTSCENES, OR NO ONE’S GONNA WATCH ‘EM ANYWAY
HOW TO WRITE A SCREENPLAY IN EIGHT EASY STEPS
LEVEL 17 - AND NOW THE HARD PART
NO ONE CARES ABOUT YOUR STUPID LITTLE WORLD VIDEO GAMES IS A HAAAARD BUSINESS WHAT TO DO FOR AN ENCORE?
CONTINUE? BONUS LEVEL 1 BONUS LEVEL 2 BONUS LEVEL 3 BONUS LEVEL 4 BONUS LEVEL 5 BONUS LEVEL 6 BONUS LEVEL 7 BONUS LEVEL 8 BONUS LEVEL 9 ACHIEVEMENT UNLOCKED: EXACTLY LIKE MAKING CHILI INDEX
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