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Index
Foreword Preface 1 A Pragmatic Philosophy
1. The Cat Ate My Source Code 2 Software Entropy 3. Stone Soup and Boiled Frogs 4. Good-Enough Software 5. Your Knowledge Portfolio 6. Communicate!
2 A Pragmatic Approach
7. The Evils of Duplication 8. Orthogonality 9. Reversibility 10. Tracer Bullets 11. Prototypes and Post-it Notes 12. Domain Languages 13. Estimating
3 The Basic Tools
14. The Power of Plain Text 15. Shell Games 16. Power Editing 17. Source Code Control 18. Debugging 19. Text Manipulation 20. Code Generators
4 Pragmatic Paranoia
21. Design by Contract 22. Dead Programs Tell No Lies 23. Assertive Programming 24. When to Use Exceptions 25. How to Balance Resources
5 Bend, or Break
26. Decoupling and the Law of Demeter 27. Metaprogramming 28. Temporal Coupling 29. It's Just a View 30. Blackboards
6 While You Are Coding
31. Programming by Coincidence 32. Algorithm Speed 33. Refactoring 34. Code That's Easy to Test 35. Evil Wizards
7 Before the Project
36. The Requirements Pit 37. Solving Impossible Puzzles 38. Not Until You're Ready 39. The Specification Trap 40. Circles and Arrows
8 Pragmatic Projects
41. Pragmatic Teams 42. Ubiquitous Automation 43. Ruthless Testing 44. It's All Writing 45. Great Expectations 46. Pride and Prejudice
A Resources
Professional Societies Building a Library Internet Resources Bibliography
B Answers to Exercises
Index
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