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Index
I. Getting Started
1. You and This Book
C and Objective-C How this book works How the life of a programmer works
2. Your First Program
Installing Apple’s developer tools Getting started with Xcode Where do I start writing code? How do I run my program? So what is a program? Don’t stop
II. How Programming Works
3. Variables and Types
Types A program with variables Challenge
4. if/else
Boolean variables else if For the More Curious: Conditional (ternary) operator Challenge
5. Functions
When should I use a function? How do I write and use a function? How functions work together Local variables, frames, and the stack Recursion Looking at the frames in the debugger return Global and static variables Challenge
6. Numbers
printf() Integers
Tokens for displaying integers Integer operations
Floating-point numbers
Tokens for displaying floating-point numbers Functions for floating-point numbers
Challenge
7. Loops
The while loop The for loop break continue The do-while loop Challenge
8. Addresses and Pointers
Getting addresses Storing addresses in pointers Getting the data at an address How many bytes? NULL Stylish pointer declarations Challenges
9. Pass By Reference
Writing pass-by-reference functions Avoid dereferencing NULL
10. Structs
Challenge
11. The Heap
III. Objective-C and Foundation
12. Objects
Creating and using your first object Message anatomy Objects in memory id Challenge
13. More Messages
Nesting message sends Multiple arguments Sending messages to nil Challenge
14. NSString
Challenge
15. NSArray
NSMutableArray Challenges
16. Developer Documentation
Reference pages Quick Help Other options and resources
17. Your First Class
Accessor methods Dot notation Properties self Multiple files Challenge
18. Inheritance
Overriding methods super Challenge
19. Object Instance Variables
Object ownership and ARC
Creating the Asset class Adding a to-many relationship to Employee
Challenge
20. Preventing Memory Leaks
Retain cycles Weak references Zeroing of weak references For the More Curious: Manual reference counting and ARC History
Retain count rules
21. Collection Classes
NSArray/NSMutableArray
Immutable objects Sorting Filtering
NSSet/NSMutableSet NSDictionary/NSMutableDictionary C primitive types Collections and nil Challenge
22. Constants
Preprocessor directives #include and #import #define Global variables
enum
#define vs global variables
23. Writing Files with NSString and NSData
Writing an NSString to a file NSError Reading files with NSString Writing an NSData object to a file Reading an NSData from a file
24. Callbacks
Target-action Helper objects Notifications Which to use? Callbacks and object ownership
25. Protocols 26. Property Lists
Challenge
IV. Event-Driven Applications
27. Your First iOS Application
Getting started with iTahDoodle BNRAppDelegate Adding a C helper function Objects in iTahDoodle Model-View-Controller The application delegate Setting up views
Running on the iOS simulator
Wiring up the table view Adding new tasks
Saving task data
For the More Curious: What about main()?
28. Your First Cocoa Application
Edit BNRDocument.h A look at Interface Builder Edit BNRDocument.xib Making connections Revisiting MVC Edit BNRDocument.m Challenges
V. Advanced Objective-C
29. init
Writing init methods A basic init method Using accessors init methods that take arguments Deadly init methods
30. Properties
Property attributes
Mutability Lifetime specifiers Advice on atomic vs. nonatomic
Key-value coding
Non-object types
31. Categories 32. Blocks
Defining blocks Using blocks
Declaring a block variable Assigning a block Passing in a block
typedef Return values Memory management The block-based future Challenges
Anonymous block NSNotificationCenter
VI. Advanced C
33. Bitwise Operations
Bitwise-OR Bitwise-AND Other bitwise operators
Exclusive OR Complement Left-shift Right-shift
Using enum to define bit masks More bytes Challenge
34. C Strings
char char * String literals Converting to and from NSString Challenge
35. C Arrays 36. Command-Line Arguments 37. Switch Statements
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