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Index
Table of Contents
C++ for Beginners
A Step-by-Step Guide to Learn, in an Easy Way, the Fundamentals of C++ Programming Language with Practical Examples
Introduction
Chapter 1: What is C++
A Brief History of C++
Why is This Language Used By Programmers?
Chapter 2: The Steps to Creating Your First Program
The C++ Compilers
Some of the Basic Syntax to Understand
Chapter 3: The C++ Syntax
The Comments in C++
The Different Types of Data
Starting New Lines At the Right Time in C++
The C++ Functions
The Types of Modifiers
How to Handle Exceptions
Chapter 4: The C++ Variables
How to Define the Variables
Chapter 5: The Arrays and Loops
The Arrays
How to Work with Loops
The While Loop
The For Loop
The Do While Loop
The Nested Loops
Breaking Down the Importance of Loops and Arrays
The C++ Pointers
Chapter 6: The Operators in C++ and When to Use Them
The Logical Operators
The Arithmetic Operators
The Assignment Operators
The Relational Operators
Chapter 7: The Decision Control Statements
How to Work with the Switch Statements
Using the If Statement
The If Else Statements
How the Elif Statements are Different
Chapter 8: Working With Inheritances
The Base and the Derived Class
The Access Control of Our Inheritance
Type of Inheritances
Doing a Multiple Inheritance
Chapter 9: The Idea of Polymorphism
Conclusion
C# For Beginners
A Step-by-Step Guide to Learn C#, Microsoft’s Popular Programming Language
Introduction
Chapter 1: What is C#?
Why Learn How to Use C#?
How to Get Started
Writing Out A C# Program
Chapter 2: How to Set Up the C# Language
Chapter 3: How to Work with the Variables
The Different Types of Data
The C# Variables
How to Create an Identifier
Chapter 4: Handling the C# Operators
Using the Arithmetic Operators
Using the Assignment Operators
Using the Relational Operators
Using the Logical Operators
Using the Bitwise Operators
Chapter 5: Teaching Your C# Programs to Make Decisions
The If Conditional Statement
The If Else Statement
The Nested Conditional Statements
Chapter 6: Creating Objects in C#
The C# Classes and Objects
The Basics of the OOP Language
The Objects
The Classes
How to Create Classes in C#
Chapter 7: Defining the C# Classes
Working With Our Classes
How to Organize Your Classes
Accessing Our Classes
Chapter 8: How to Create C# Loops
Chapter 9 The Arrays, Lists, and Strings
Working with the Strings
Creating a List
Ending With the Arrays
Chapter 10: Tips and Tricks to Get the Most from C#
Get Lots of Practice
The Fundamentals Are Your Friend
Write it Out
Ask for Help
Take Breaks
Use the C# Community
Utilize the Sample Codes Provided
Conclusion
SQL For Beginners
A Step-by-Step Guide to Learn SQL (Structured Query Language) from Installation to Database Management and Database Administration.
Introduction
Chapter 1: Database Changes
Chapter 2: Basic Background of SQL
Chapter 3: Installation
Chapter 4: Data Types
Chapter 5: Types of Symbols Used
Chapter 6: SQL Triggers
Chapter 7: Using VIEWS in SQL
Chapter 8: Using Operators to Categorize Information
Chapter 9: Users and Roles
Chapter 10: Normalizing your Database
Chapter 11: The Security of Databases
Chapter 12: Summary of Database Development
Chapter 13: Database Administration
Chapter 14: Real-World Uses
Conclusion
PYTHON PROGRAMMING for Beginners
A Step-by-Step Guide to Learn one of the Most Popular and Easy Programming Languages. Learn Basic Python Coding Fast with Examples and Tips.
Introduction
Chapter 1: Basic Background of Python
Chapter 2: Data Types in Python
Chapter 3: Operators - The Types and Their Uses
Chapter 4: Loops and Functions
Chapter 5: Exception Handling
Chapter 6: Variable Scope And Lifetime In Python Functions
Chapter 7: Modules
Chapter 8: Working With Files
Chapter 9: Object-Oriented Programming
Chapter 10: Real-World Examples of Python
Chapter 11: Getting Started; Python Tips and Tricks
Chapter 12: Common Programming Challenges
Conclusion
Data Science with Python:
The Ultimate Step-by-Step Guide for Beginners to Learn Python for Data Science
Introduction
Chapter 1: What is Data Science?
Chapter 2: Basics of Python
Chapter 3: The Best Python Libraries for Data Science
Chapter 4: Data Science and Applications
Chapter 5: The Lifecycle of Data Science
Chapter 6: Probability, Statistics and Data Types
Chapter 7: Most Common Data Science Problems
Chapter 8: Comparison of Python with Other Languages
Chapter 9: Data Cleaning and Preparation
Chapter 10: Data Visualization
Conclusion
Raspberry Pi
A Step-by-Step Guide for Beginners to Learn all the essentials of Raspberry Pi and create simple Hardware Projects like an Arcade Box or turning your Device Into a Phone.
Introduction
Chapter 1: What is Raspberry Pi
The Specifications You Need to Know
Are There Different Versions of Raspberry Pi?
The Raspberry Pi Operating System
A Quick Look at Raspbian
Why Should I Choose to Work with Raspberry Pi?
Chapter 2: Setting Up the Raspberry Pi
Things to Know to Get Started in Raspberry Pi
How to Install the Operating System
How to Hook Up Our Raspberry Pi Device
Setting Up Raspbian
How to Configure the Raspberry Pi
Connecting the Raspberry Pi to Your Home Wi-Fi
Connecting to the Bluetooth Devices
Connecting to Raspberry Pi Remotely
Chapter 3: How to Navigate Through the Raspberry Pi
The Important Files in Raspberry Pi
How to Navigate the Desktop Environment Menus
Writing Code in Your Console
Writing Code in a New Document
How to Write Python Comments
Basic Patterns in Python
Handling Our Regular Expressions
A Look at the Loops
Handling Your Inheritances
Chapter 5: How to Use the Raspberry PI
How to Interface Our Electronics
Understanding Communication Protocols
Doing Some Real-Time Interfacing with Arduino
How to Capture Images, Videos, and Images
How to Record and Play Audio
Chapter 6: Learning About the GPIO Pins on This Device
Chapter 7: Easy Ways to Troubleshoot the Raspberry Pi
How to Avoid a Corrupted SD Card
How to Avoid Relying on Only the Main Power
Checking the Cables You Use
Chapter 8 Simple Projects to Work within Raspberry Pi
The Arcade Box
Turning the Device Into a Phone
Conclusion
Arduino
Learn how to Create Interactive Electronic Objects, Setting up your Board, Discover how Coding Works, Create your Circuit plus all the essentials of Arduino Programming (For Beginners)
Introduction
Chapter 1: The Basics to Know About Arduino
The Arduino History
What is Arduino?
Who Will Work with Arduino?
The Advantages of the Arduino System
What Else Should I Know About Arduino?
Chapter 2: Learning About the Arduino Board
A Look at the Arduino Board
Other Important Arduino Terms
Chapter 3: Setting Up Our Arduino Board
How to Pick Out the Arduino Board to Use
How to Use the Arduino IDE
How to Code Your Programs in Arduino
How to Connect to the Arduino Board
How to Upload the Arduino Board
Running the New Program in Arduino
Chapter 4: How Coding Works With Arduino
The Structure
The Control Structures
The Coding Syntax
The Different Types of Data
Chapter 5: How to Turn the Arduino Into a Personal Machine
How to Create Our Circuit
What Are Some of the Useful Constants?
Chapter 6: The C Language
The Memory Maps
Chapter 7: The Logic Statements
Chapter 8: Operators to Use on the Arduino Board
The Arithmetic Operators
The Boolean Operators
Chapter 9: Computer Interfacing
The FTDI Chips
Chapter 10: The API Functions
The Digital Input and the Output
Working With Time
Working With Math
What Are the Characters?
Handling Our Random Numbers
A Look at the Bitwise Functions
Chapter 11: The Stream Class and Arduino
Chapter 12: Creating Our Own User-Defined Functions
Conclusion
All Books published by Julian James McKinnon:
Giving the Object a Parameter
Releasing the Objects
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