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Index
Table of Contents C++ for Beginners A Step-by-Step Guide to Learn, in an Easy Way, the Fundamentals of C++ Programming Language with Practical Examples Introduction Chapter 1: What is C++
A Brief History of C++ Why is This Language Used By Programmers?
Chapter 2: The Steps to Creating Your First Program
The C++ Compilers Some of the Basic Syntax to Understand
Chapter 3: The C++ Syntax
The Comments in C++ The Different Types of Data Starting New Lines At the Right Time in C++ The C++ Functions The Types of Modifiers How to Handle Exceptions
Chapter 4: The C++ Variables
How to Define the Variables
Chapter 5: The Arrays and Loops
The Arrays How to Work with Loops
The While Loop The For Loop The Do While Loop The Nested Loops
Breaking Down the Importance of Loops and Arrays The C++ Pointers
Chapter 6: The Operators in C++ and When to Use Them
The Logical Operators The Arithmetic Operators The Assignment Operators The Relational Operators
Chapter 7: The Decision Control Statements
How to Work with the Switch Statements Using the If Statement The If Else Statements How the Elif Statements are Different
Chapter 8: Working With Inheritances
The Base and the Derived Class The Access Control of Our Inheritance Type of Inheritances Doing a Multiple Inheritance
Chapter 9: The Idea of Polymorphism Conclusion C# For Beginners A Step-by-Step Guide to Learn C#, Microsoft’s Popular Programming Language Introduction Chapter 1: What is C#?
Why Learn How to Use C#? How to Get Started Writing Out A C# Program
Chapter 2: How to Set Up the C# Language Chapter 3: How to Work with the Variables
The Different Types of Data The C# Variables How to Create an Identifier
Chapter 4: Handling the C# Operators
Using the Arithmetic Operators Using the Assignment Operators Using the Relational Operators Using the Logical Operators Using the Bitwise Operators
Chapter 5: Teaching Your C# Programs to Make Decisions
The If Conditional Statement The If Else Statement The Nested Conditional Statements
Chapter 6: Creating Objects in C#
The C# Classes and Objects
The Basics of the OOP Language The Objects
The Classes How to Create Classes in C#
Chapter 7: Defining the C# Classes
Working With Our Classes How to Organize Your Classes Accessing Our Classes
Chapter 8: How to Create C# Loops Chapter 9 The Arrays, Lists, and Strings
Working with the Strings Creating a List Ending With the Arrays
Chapter 10: Tips and Tricks to Get the Most from C#
Get Lots of Practice The Fundamentals Are Your Friend Write it Out Ask for Help Take Breaks Use the C# Community Utilize the Sample Codes Provided
Conclusion SQL For Beginners A Step-by-Step Guide to Learn SQL (Structured Query Language) from Installation to Database Management and Database Administration. Introduction Chapter 1: Database Changes Chapter 2: Basic Background of SQL Chapter 3: Installation Chapter 4: Data Types Chapter 5: Types of Symbols Used Chapter 6: SQL Triggers Chapter 7: Using VIEWS in SQL Chapter 8: Using Operators to Categorize Information Chapter 9: Users and Roles Chapter 10: Normalizing your Database Chapter 11: The Security of Databases Chapter 12: Summary of Database Development Chapter 13: Database Administration Chapter 14: Real-World Uses Conclusion PYTHON PROGRAMMING for Beginners A Step-by-Step Guide to Learn one of the Most Popular and Easy Programming Languages. Learn Basic Python Coding Fast with Examples and Tips. Introduction Chapter 1: Basic Background of Python Chapter 2: Data Types in Python Chapter 3: Operators - The Types and Their Uses Chapter 4: Loops and Functions Chapter 5: Exception Handling Chapter 6: Variable Scope And Lifetime In Python Functions Chapter 7: Modules Chapter 8: Working With Files Chapter 9: Object-Oriented Programming Chapter 10: Real-World Examples of Python Chapter 11: Getting Started; Python Tips and Tricks Chapter 12: Common Programming Challenges Conclusion Data Science with Python: The Ultimate Step-by-Step Guide for Beginners to Learn Python for Data Science Introduction Chapter 1: What is Data Science? Chapter 2: Basics of Python Chapter 3: The Best Python Libraries for Data Science Chapter 4: Data Science and Applications Chapter 5: The Lifecycle of Data Science Chapter 6: Probability, Statistics and Data Types Chapter 7: Most Common Data Science Problems Chapter 8: Comparison of Python with Other Languages Chapter 9: Data Cleaning and Preparation Chapter 10: Data Visualization Conclusion Raspberry Pi A Step-by-Step Guide for Beginners to Learn all the essentials of Raspberry Pi and create simple Hardware Projects like an Arcade Box or turning your Device Into a Phone. Introduction Chapter 1: What is Raspberry Pi
The Specifications You Need to Know Are There Different Versions of Raspberry Pi? The Raspberry Pi Operating System A Quick Look at Raspbian Why Should I Choose to Work with Raspberry Pi?
Chapter 2: Setting Up the Raspberry Pi
Things to Know to Get Started in Raspberry Pi How to Install the Operating System How to Hook Up Our Raspberry Pi Device Setting Up Raspbian How to Configure the Raspberry Pi Connecting the Raspberry Pi to Your Home Wi-Fi Connecting to the Bluetooth Devices Connecting to Raspberry Pi Remotely
Chapter 3: How to Navigate Through the Raspberry Pi
The Important Files in Raspberry Pi How to Navigate the Desktop Environment Menus Writing Code in Your Console Writing Code in a New Document How to Write Python Comments Basic Patterns in Python Handling Our Regular Expressions A Look at the Loops Handling Your Inheritances
Chapter 5: How to Use the Raspberry PI
How to Interface Our Electronics Understanding Communication Protocols Doing Some Real-Time Interfacing with Arduino How to Capture Images, Videos, and Images How to Record and Play Audio
Chapter 6: Learning About the GPIO Pins on This Device Chapter 7: Easy Ways to Troubleshoot the Raspberry Pi
How to Avoid a Corrupted SD Card How to Avoid Relying on Only the Main Power Checking the Cables You Use
Chapter 8 Simple Projects to Work within Raspberry Pi
The Arcade Box Turning the Device Into a Phone
Conclusion Arduino Learn how to Create Interactive Electronic Objects, Setting up your Board, Discover how Coding Works, Create your Circuit plus all the essentials of Arduino Programming (For Beginners) Introduction Chapter 1: The Basics to Know About Arduino
The Arduino History What is Arduino? Who Will Work with Arduino? The Advantages of the Arduino System What Else Should I Know About Arduino?
Chapter 2: Learning About the Arduino Board
A Look at the Arduino Board Other Important Arduino Terms
Chapter 3: Setting Up Our Arduino Board
How to Pick Out the Arduino Board to Use How to Use the Arduino IDE How to Code Your Programs in Arduino How to Connect to the Arduino Board How to Upload the Arduino Board Running the New Program in Arduino
Chapter 4: How Coding Works With Arduino
The Structure The Control Structures The Coding Syntax The Different Types of Data
Chapter 5: How to Turn the Arduino Into a Personal Machine
How to Create Our Circuit What Are Some of the Useful Constants?
Chapter 6: The C Language
The Memory Maps
Chapter 7: The Logic Statements Chapter 8: Operators to Use on the Arduino Board
The Arithmetic Operators The Boolean Operators
Chapter 9: Computer Interfacing
The FTDI Chips
Chapter 10: The API Functions
The Digital Input and the Output Working With Time Working With Math What Are the Characters? Handling Our Random Numbers A Look at the Bitwise Functions
Chapter 11: The Stream Class and Arduino Chapter 12: Creating Our Own User-Defined Functions Conclusion All Books published by Julian James McKinnon: Giving the Object a Parameter Releasing the Objects
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