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Imperial Library
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Index
Title Page About the Author Table of Contents Introduction
What Are Sports Games?
Game Features
Game Structure Player Roles Gameplay and Rules Competition Modes Victory and Loss Conditions Opportunities for Creative Play Miscellaneous Issues
Core Mechanics
Physics for Sports Games Rating the Athletes Athlete AI Design Injuries Arcade Mode vs. Simulation Mode Simulating Matches Automatically Home-Field Advantage
The Game World
Licenses, Trademarks, and Publicity Rights Audio Commentary
The Presentation Layer
Interaction Model Camera Models User Interface Design
Summary
Design Practice Case Study Design Practice Questions About the Fundamentals of Game Design E-books
Copyright Page Fundamentals of Game Design
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