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Index
Copyright Dedication A Note to Readers Major Characters THE START OF A QUEST The Darkness is Coming An Algorithm for Quests Variables and Magic Gifts The If-Else Life of the King’s Turtle Loops and Making Horseshoes The Town of Bool Unhappy Magic Flowers and Binary The Importance of (Variable) Names Pseudocode for the Quest Algorithm DATA STRUCTURES Arrays, Linked Lists, and Zed’s Coffee Strings and Pigeon Messages The Swimmy Friends Pet Store Pointers and Walk-In Closets Linked Lists and Ocean Voyages The Prince’s Complaint Line Binary Search Trees and the Spider Pointers, Linked Lists, and Trees Caching and the Library of Alexandria ALGORITHMS Functions and Sailing Big-O Notation and the Wizards’ War Detecting Curses with Recursion Hunting Dragons with Binary Search Why Tailors Use Insertion Sort Bullies and Bubble Sort Merge Sort and Lines of Kindergarteners Sorting During the Flu Outbreak The Oracle’s Array Big-O and Hitting Things with Hammers GRAPHS The City of G’Raph Directed Graphs and Bridges Bridge Weights Dijkstra’s Algorithm on Scooters A Disagreement over Data Structures The Traveling Salesman’s Problem Panicked Depth-First Search Bridge Upgrades The Game of Hamiltonian Paths COMPUTATIONAL THINKING Reflections on Algorithms Computational Graffiti The NP-Hard Curse Everyday Algorithms The Quicksort Message Comments and the Baker’s Apprentice The Curse of Excessive Commenting Data Structures for Research Expected Running Time Returning Home Acknowledgements About the Author
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