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Index
Title Page Copyright Dedication Contents Preface to the Revised Edition 1 The Psychopathology of Everyday Things
The Complexity of Modern Devices Human-Centered Design Fundamental Principles of Interaction The System Image The Paradox of Technology The Design Challenge
2 The Psychology of Everyday Actions
How People Do Things: The Gulfs of Execution and Evaluation The Seven Stages of Action Human Thought: Mostly Subconscious Human Cognition and Emotion The Seven Stages of Action and the Three Levels of Processing People as Storytellers Blaming the Wrong Things Falsely Blaming Yourself The Seven Stages of Action: Seven Fundamental Design Principles
3 Knowledge in the Head and in the World
Precise Behavior from Imprecise Knowledge Memory Is Knowledge in the Head The Structure of Memory Approximate Models: Memory in the Real World Knowledge in the Head The Tradeoff Between Knowledge in the World and in the Head Memory in Multiple Heads, Multiple Devices Natural Mapping Culture and Design: Natural Mappings Can Vary with Culture
4 Knowing What to Do: Constraints Discoverability, and Feedback
Four Kinds of Constraints: Physical, Cultural, Semantic, and Logical Applying Affordances, Signifiers, and Constraints to Everyday Objects Constraints That Force the Desired Behavior Conventions, Constraints, and Affordances The Faucet: A Case History of Design Using Sound as Signifiers
5 Human Error? No, Bad Design
Understanding Why There Is Error Deliberate Violations Two Types of Errors: Slips and Mistakes The Classification of Slips The Classification of Mistakes Social and Institutional Pressures Reporting Error Detecting Error Designing for Error When Good Design Isn’t Enough Resilience Engineering The Paradox of Automation Design Principles for Dealing with Error
6 Design Thinking
Solving the Correct Problem The Double-Diamond Model of Design The Human-Centered Design Process What I Just Told You? It Doesn’t Really Work That Way The Design Challenge Complexity Is Good; It Is Confusion That Is Bad Standardization and Technology Deliberately Making Things Difficult Design: Developing Technology for People
7 Design in the World of Business
Competitive Forces New Technologies Force Change How Long Does It Take to Introduce a New Product? Two Forms of Innovation: Incremental and Radical The Design of Everyday Things: 1988–2038 The Future of Books The Moral Obligations of Design Design Thinking and Thinking About Design
Acknowledgments General Readings and Notes References Index
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