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Index
Head First Java™
Dedication
A Note Regarding Supplemental Files
What they’re saying about Head First
Praise for Head First Java
Praise for other Head First books co-authored by Kathy and Bert
Creators of the Head First series
How to Use This Book: Intro
Who is this book for?
Who should probably back away from this book?
We know what you’re thinking
And we know what your brain is thinking
Metacognition: thinking about thinking
Here’s what WE did
Here’s what YOU can do to bend your brain into submission
What you need for this book
Last-minute things you need to know
Technical Editors
Other people to : credit
Just when you thought there wouldn’t be any more acknowledgements
1. Dive in A Quick Dip: Breaking the Surface
The Way Java Works
What you’ll do in Java
A very brief history of Java
Code structure in Java
Anatomy of a class
Writing a class with a main
What can you say in the main method?
Looping and looping and...
Simple boolean tests
Example of a while loop
Conditional branching
Coding a Serious Business Application
Monday morning at Bob’s
Phrase-O-Matic
How it works
2. Classes and Objects: A Trip to Objectville
Chair Wars: (or How Objects Can Change Your Life)
In Larry’s cube
At Brad’s laptop at the cafe
Larry thought he’d nailed it. He could almost feel the rolled steel of the Aeron beneath his...
But wait! There’s been a spec change
Back in Larry’s cube
At Brad’s laptop at the beach
Larry snuck in just moments ahead of Brad
Back in Larry’s cube
At Brad’s laptop on his lawn chair at the Telluride Bluegrass Festival
So, Brad the OO guy got the chair, right?
What about the Amoeba rotate()?
The suspense is killing me. Who got the chair?
When you design a class, think about the objects that will be created from that class type. Think about
Things an object knows about itself are called
Things an object can do are called
A class is not an object. (but it’s used to construct them)
Making your first object
Making and testing Movie objects
Quick! Get out of main!
The two uses of main:
The Guessing Game
Running the Guessing Game
3. Primitives and References: Know Your Variables
Declaring a variable
“I’d like a double mocha, no, make it an int.”
You really don’t want to spill that...
Back away from that keyword!
This table reserved
Controlling your Dog object
An object reference is just another variable value
Life on the garbage-collectible heap
Life and death on the heap
An array is like a tray of cups
Arrays are objects too
Make an array of Dogs
What’s missing?
Control your Dog (with a reference variable)
What happens if the Dog is in a Dog array?
A Dog example
4. Methods Use Instance Variables: How Objects Behave
Remember: a class describes what an object knows and what an object does
Can every object of that type have different method behavior?
The size affects the bark
You can send things to a method
You can get things back from a method
You can send more than one thing to a method
Calling a two-parameter method, and sending it two arguments
You can pass variables into a method, as long as the variable type matches the parameter type
Java is pass-by-value. That means pass-by-copy
Cool things you can do with parameters and return types
Encapsulation
Do it or risk humiliation and ridicule
Hide the data
Encapsulating the GoodDog class
How do objects in an array behave?
Declaring and initializing instance variables
The difference between instance and local variables
Comparing variables (primitives or references)
5. Writing a Program: Extra-Strength Methods
Let’s build a Battleship-style game: “Sink a Dot Com”
part of a game interaction
First, a high-level design
The “Simple Dot Com Game” a gentler introduction
Developing a Class
The three things we’ll write for each class:
Writing the method implementations
let’s write the real method code now, and get this puppy working
Writing test code for the SimpleDotCom class
Based on this prepcode:
Here’s what we should test:
Test code for the SimpleDotCom class
The checkYourself() method
Just the new stuff
Final code for SimpleDotCom and SimpleDotComTester
Prepcode for the SimpleDotComGame class
Everything happens in main()
The game’s main() method
random() and getUserInput()
One last class: GameHelper
Let’s play
A complete game interaction
What’s this? A bug?
Gasp!
A different game interaction
More about for loops
Regular (non-enhanced) for loops
Trips through a loop
Difference between for and while
The enhanced for loop
Casting primitives
6. Get to Know the Java API: Using the Java Library
In our last chapter, we left you with the cliff-hanger. A bug
How it’s supposed to look
A complete game interaction
How the bug looks
A different game interaction
So what happened?
How do we fix it ?
Option one is too clunky
Option two is a little better, but still pretty clunky
Wake up and smell the library
Some things you can do with ArrayList
Comparing ArrayList to a regular array
Comparing ArrayList to a regular array
Let’s fix the DotCom code
New and improved DotCom class
Let’s build the REAL game: “Sink a Dot Com”
part of a game interaction
What needs to change?
Who does what in the DotComBust game (and when)
Prep code for the real DotComBust class
The final version of the DotCom class
Super Powerful Boolean Expressions
Using the Library (the Java API)
How to play with the API
7. Inheritance and Polymorphism: Better Living in Objectville
Chair Wars Revisited...
What about the Amoeba rotate()?
Understanding Inheritance
An inheritance example:
Let’s design the inheritance tree for an Animal simulation program
Using inheritance to avoid duplicating code in subclasses
Do all animals eat the same way?
Which methods should we override?
Looking for more inheritance opportunities
Which method is called?
Designing an Inheritance Tree
Using IS-A and HAS-A
But wait! There’s more!
How do you know if you’ve got your inheritance right?
Who gets the Porsche, who gets the porcelain?
When designing with inheritance, are you using or abusing?
So what does all this inheritance really buy you?
Inheritance lets you guarantee that all classes grouped under a certain supertype have all the methods that the supertype has.
In other words, you define a common protocol for a set of classes related through inheritance
With polymorphism, you can write code that doesn’t have to change when you introduce new subclass types into the program
Keeping the contract: rules for overriding
Overloading a method
8. Interfaces and Abstract Classes: Serious Polymorphism
Did we forget about something when we designed this?
The compiler won’t let you instantiate an abstract class
Abstract vs. Concrete
Abstract methods
You MUST implement all abstract methods
Polymorphism in action
Uh-oh, now we need to keep Cats, too
What about non-Animals? Why not make a class generic enough to take anything?
So what’s in this ultra-super-megaclass Object?
Using polymorphic references of type Object has a price...
When a Dog won’t act like a Dog
Objects don’t bark
Get in touch with your inner Object
What if you need to change the contract?
Let’s explore some design options for reusing some of our existing classes in a PetShop program
Interface to the rescue!
Making and Implementing the Pet interface
9. Constructors and Garbage Collection: Life and Death of an Object
The Stack and the Heap: where things live
Methods are stacked
A stack scenario
What about local variables that are objects?
If local variables live on the stack, where do instance variables live?
The miracle of object creation
Construct a Duck
Initializing the state of a new Duck
Using the constructor to initialize important Duck state
Make it easy to make a Duck
Be sure you have a no-arg constructor
Doesn’t the compiler always make a no-arg constructor for you? No!
Nanoreview: four things to remember about constructors
Wait a minute... we never DID talk about superclasses and inheritance and how that all fits in with constructors
The role of superclass constructors in an object’s life
Making a Hippo means making the Animal and Object parts too...
How do you invoke a superclass constructor?
Can the child exist before the parents?
Superclass constructors with arguments
Invoking one overloaded constructor from another
Now we know how an object is born, but how long does an object live?
What about reference variables?
10. Numbers and Statics: Numbers Matter
MATH methods: as close as you’ll ever get to a global method
The difference between regular (non-static) and static methods
What it means to have a class with static methods
Static methods can’t use non-static (instance) variables!
Static methods can’t use non-static methods, either!
Static variable: value is the same for ALL instances of the class
Initializing a static variable
static final variables are constants
final isn’t just for static variables...
Math methods
Wrapping a primitive
Before Java 5.0, YOU had to do the work...
Autoboxing: blurring the line between primitive and object
Autoboxing works almost everywhere
But wait! There’s more! Wrappers have static utility methods too!
And now in reverse... turning a primitive number into a String
Number formatting
Formatting deconstructed...
The percent (%) says, “insert argument here” (and format it using these instructions)
The format String uses its own little language syntax
The format specifier
The only required specifier is for TYPE
What happens if I have more than one argument?
So much for numbers, what about dates?
Working with Dates
Moving backward and forward in time
Getting an object that extends Calendar
Working with Calendar objects
Highlights of the Calendar API
Even more Statics!... static imports
11. Exception Handling: Risky Behavior
Let’s make a Music Machine
The finished BeatBox looks something like this:
We’ll start with the basics
The JavaSound API
First we need a Sequencer
Something’s wrong!
What happens when a method you want to call (probably in a class you didn’t write) is risky?
Methods in Java use exceptions to tell the calling code, “Something Bad Happened. I failed.”
The compiler needs to know that YOU know you’re calling a risky method
An exception is an object... of type Exception
If it’s your code that catches the exception, then whose code throws it?
Flow control in try/catch blocks
Finally: for the things you want to do no matter what
Did we mention that a method can throw more than one exception?
Catching multiple exceptions
Exceptions are polymorphic
Multiple catch blocks must be ordered from smallest to biggest
You can’t put bigger baskets above smaller baskets
When you don’t want to handle an exception...
Ducking (by declaring) only delays the inevitable
Getting back to our music code...
Exception Rules
Making actual sound
Your very first sound player app
Making a MidiEvent (song data)
MIDI message: the heart of a MidiEvent
Change a message
Version 2: Using command-line args to experiment with sounds
12. Getting GUI: A Very Graphic Story
It all starts with a window
Put widgets in the window
Your first GUI: a button on a frame
But nothing happens when I click it...
Getting a user event
Listeners, Sources, and Events
Getting back to graphics...
Make your own drawing widget
Fun things to do in paintComponent()
Behind every good Graphics reference is a Graphics2D object
Because life’s too short to paint the circle a solid color when there’s a gradient blend waiting for you
We can get an event. We can paint graphics. But can we paint graphics when we get an event?
GUI layouts: putting more than one widget on a frame
Let’s try it with TWO buttons
So now we need FOUR widgets
And we need to get TWO events
How do you get action events for two different buttons, when each button needs to do something different?
How do you get action events for two different buttons, when each button needs to do something different?
Inner class to the rescue!
An inner class instance must be tied to an outer class instance
How to make an instance of an inner class
Using an inner class for animation
Listening for a non-GUI event
An easier way to make messages / events
Example: how to use the new static makeEvent() method
Version Two: registering and getting ControllerEvents
Version Three: drawing graphics in time with the music
13. Using Swing: Work on Your Swing
Swing components
Components can be nested
Layout Managers
How does the layout manager decide?
Different layout managers have different policies
The Big Three layout managers: border, flow, and box
Playing with Swing components
Making the BeatBox
14. Serialization and File I/O: Saving Objects
Capture the Beat
Saving State
Writing a serialized object to a file
Data moves in streams from one place to another
What really happens to an object when it’s serialized?
But what exactly IS an object’s state? What needs to be saved?
If you want your class to be serializable, implement Serializable
Deserialization: restoring an object
What happens during deserialization?
Saving and restoring the game characters
The GameCharacter class
Writing a String to a Text File
Text File Example: e-Flashcards
Quiz Card Builder (code outline)
The java.io.File class
Reading from a Text File
Quiz Card Player (code outline)
Parsing with String split()
Version ID: A Big Serialization Gotcha
Using the serialVersionUID
Saving a BeatBox pattern
Restoring a BeatBox pattern
15. Networking and Threads: Make a Connection
Real-time Beat Box Chat
Connecting, Sending, and Receiving
Make a network Socket connection
A TCP port is just a number. A 16-bit number that identifies a specific program on the server
To read data from a Socket, use a BufferedReader
To write data to a Socket, use a PrintWriter
The DailyAdviceClient
DailyAdviceClient code
Writing a simple server
DailyAdviceServer code
Writing a Chat Client
Java has multiple threads but only one Thread class
What does it mean to have more than one call stack?
Every Thread needs a job to do. A method to put on the new thread stack
To make a job for your thread, implement the Runnable interface
The Thread Scheduler
Putting a thread to sleep
Using sleep to make our program more predictable
Making and starting two threads
What will happen?
Um, yes. There IS a dark side
Threads can lead to concurrency ‘issues’
The Ryan and Monica problem, in code
The Ryan and Monica example
We need the makeWithdrawal ( ) method to run as one atomic thing
Using an object’s lock
The dreaded “Lost Update” problem
Let’s run this code...
Make the increment() method atomic. Synchronize it!
The deadly side of synchronization
New and improved SimpleChatClient
The really really simple Chat Server
16. Collections and Generics: Data structures
Tracking song popularity on your jukebox
Here’s what you have so far, without the sort:
But the ArrayList class does NOT have a sort() method!
ArrayList is not the only collection
You could use a TreeSet... Or you could use the Collections.sort() method
Adding Collections.sort() to the Jukebox code
But now you need Song objects, not just simple Strings
Changing the Jukebox code to use Songs instead of Strings
It won’t compile!
The sort() method declaration
Generics means more type-safety
Learning generics
Using generic CLASSES
Using type parameters with ArrayList
Using generic METHODS
Here’s where it gets weird...
Revisiting the sort( ) method
In generics, “extends” means “extends or implements”
Finally we know what’s wrong...
The Song class needs to implement Comparable
The new, improved, comparable Song class
We can sort the list, but...
Using a custom Comparator
Updating the Jukebox to use a Comparator
Uh-oh. The sorting all works, but now we have duplicates...
We need a Set instead of a List
The Collection API (part of it)
Using a HashSet instead of ArrayList
What makes two objects equal?
How a HashSet checks for duplicates: hashCode() and equals()
The Song class with overridden hashCode() and equals()
And if we want the set to stay sorted, we’ve got TreeSet
What you MUST know about TreeSet...
TreeSet elements MUST be comparable
We’ve seen Lists and Sets, now we’ll use a Map
Finally, back to generics
Using polymorphic arguments and generics
But will it work with ArrayList<Dog> ?
What could happen if it were allowed...
Wildcards to the rescue
Alternate syntax for doing the same thing
17. Package, Jars and Deployment: Release Your Code
Deploying your application
Imagine this scenario...
Separate source code and class files
Put your Java in a JAR
Running (executing) the JAR
Put your classes in packages!
Packages prevent class name conflicts
Preventing package name conflicts
Compiling and running with packages
The -d flag is even cooler than we said
Making an executable JAR with packages
So where did the manifest file go?
Java Web Start
The .jnlp file
18. Remote Deployment with RMI: Distributed Computing
Method calls are always between two objects on the same heap
What if you want to invoke a method on an object running on another machine?
Object A, running on Little, wants to call a method on Object B, running on Big
But you can’t do that
The role of the ‘helpers’
Java RMI gives you the client and service helper objects!
How does the client get the stub object?
How does the client get the stub class?
Be sure each machine has the class files it needs
Yeah, but who really uses RMI?
What about Servlets?
A very simple Servlet
HTML page with a link to this servlet
Just for fun, let’s make the Phrase-O-Matic work as a servlet
Phrase-O-Matic code, servlet-friendly
Enterprise JavaBeans: RMI on steroids
For our final trick... a little Jini
Adaptive discovery in action
Self-healing network in action
Final Project: the Universal Service browser
A. Final Code Kitchen
Final BeatBox client program
Final BeatBox server program
B. The Top Ten Topics that almost made it into the Real Book...
#10 Bit Manipulation
Why do you care?
#9 Immutability
Why do you care that Strings are Immutable?
Why do you care that Wrappers are Immutable?
#8 Assertions
#7 Block Scope
#6 Linked Invocations
#5 Anonymous and Static Nested Classes
#4 Access Levels and Access Modifiers (Who Sees What)
#3 String and StringBuffer/StringBuilder Methods
#2 Multidimensional Arrays
And the number one topic that didn’t quite make it in...
#1 Enumerations (also called Enumerated Types or Enums)
C. This isn’t goodbye
Index
About the Authors
Copyright
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