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Index
Preface
What this book covers What you need for this book Who this book is for Conventions Reader feedback Customer support
Downloading the example code Errata Piracy Questions
Discovering Your Hidden Scripting Skills and Getting Your Environment Ready
Prerequisite knowledge to use this book Dealing with scriptphobia Downloading Unity
Obtaining a free license
Teaching behavior to GameObjects
Using Unity's documentation
C# documentation – where to find it and do I need it at all?
The Unity community – asking others for help
Working with C# script files Creating a C# script file Introducing the MonoDevelop code editor
Syncing C# files between MonoDevelop and Unity Opening LearningScript in MonoDevelop
The namespace – highlighted in blue
Watching for possible gotchas while creating script files in Unity Fixing synchronization if it isn't working properly Adding our script to GameObject Lots of files can create a mess Why does my Project tab look different?
Instance? What is this? Summary
Introducing the Building Blocks for Unity Scripts
Understanding what a variable is and what it does
Naming a variable A variable name is just a substitute for a value Creating a variable and seeing how it works
Declaration Assignment
Click Play! Changing variables Watching for a possible gotcha when using public variables
What is a method?
Using the term "method" instead of "function" Method names are substitutes, too
Introducing the class
Inheritance
The Start(), Update(), and Awake() methods, and the execution order Components that communicate using dot syntax
What's with the dots?
Making decisions in code
Using the NOT operator to change the condition Checking many conditions in an if statement Using else if to make complex decisions Making decisions based on user input
Pencil and paper are powerful tools Summary
Getting into the Details of Variables
Writing C# statements properly Understanding component properties in Unity's Inspector
Variables become component properties Unity changes script and variable names slightly
Changing a property's value in the Inspector panel
Displaying public variables in the Inspector panel
Private variables Naming your variables properly Beginning variable names with lowercase Using multiword variable names Declaring a variable and its type
The most common built-in variable types
Assigning values while declaring a variable Where you declare a variable is important Variable scope - determining where a variable can be used Summary
Getting into the Details of Methods
Using methods in a script Naming methods properly
Beginning method names with an uppercase letter Using multiword names for a method Parentheses are part of the method's name
Defining a method the right way
The minimum requirements for defining a method
Understanding parentheses - why are they there? Specifying a method's parameters
How many parameters can a method have?
Returning a value from a method
Returning the value
Example
Summary
Lists, Arrays, and Dictionaries
What is an array?
Declaring an array
Storing items in the List
Common operations with Lists
List <T> versus arrays Retrieving the data from the Array or List<T>
Checking the size
ArrayList Dictionaries
Accessing values How do I know what's inside my Hashtable?
Summary
Loops
Introduction to loops The foreach loop The for loop
An example
The while loop while versus for loops Loops in statements Modulo Searching for data inside an array Breaking the loop Summary
Object, a Container with Variables and Methods
Working with objects is a class act
A few facts Example
Instantiating an object Bored yet? Using methods with objects Custom constructors Overloading Summary
Let&#x27;s Make a Game! – from Idea to Development
Your first game – avoiding the trap of the never–ending concept What do I need to learn before I start creating my own game?
The concept
Game mechanics and core components Breaking the concept into smaller parts Testing the mechanics
Level design An animated 2D character Physics Mouse and touch controls Collectables and obstacles Scoring UI – the user interface
Target platform and resolution Target screen resolution Summary
Starting Your First Game
Setting up a new Unity project for our game
Backup Keeping your project clean
Preparing the player prefab
Rigidbody2D CircleCollider2D
PlayerController User input
Jump
Animator
Running
Code
PlayerController.cs
Summary
Writing GameManager
Gameplay loops Singleton class Starting the game Setting up input keys Using triggers Restarting the game Setting up the player starting position Code in this chapter Summary
The Game Level
Designed levels versus generated levels Creating a designed level Creating a generated level
Planning the LevelGenerator class Writing the script LevelGenerator
Creating a copy of the level piece Instantiating Vector3 Testing LevelGenerator Extending the level The code used in this chapter Summary
The User Interface
Introducting the Unity UI Views
Constructing the view UI – how to keep things clean Target screen resolution Recognizing events
Buttons
Basic button
The image The Button component Interaction The Button action
Hiding and showing the Canvas Reference exceptions GameView
Game over
The code in this chapter Summary
Collectables
Collectables The coin prefab
The Collectable class
High score and persisting data Health Points and Health bar Magic Points and Magic bar The code in this chapter Summary
Enemies
What makes an enemy? Movement
Movement by animation Trigger movement Making it an enemy
The code in this chapter Summary
Audio, 3D Games, and Export
How to add sound effects and music
Where to find sound effects and music Adding music Adding sound effects
Through animation Through script
How to create a 3D game
3D models 3D animations Animator
How to export and make it playable Code
PlayerController.cs
Summary
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