Log In
Or create an account -> 
Imperial Library
  • Home
  • About
  • News
  • Upload
  • Forum
  • Help
  • Login/SignUp

Index
Title Page Copyright and Credits
Mastering C++ Game Development
Packt Upsell
Why subscribe? PacktPub.com
Contributors
About the author About the reviewer Packt is searching for authors like you
Preface
Who this book is for What this book covers To get the most out of this book
Download the example code files Download the color images Conventions used
Get in touch
Reviews
C++ for Game Development
The conventions used in the book An overview of advanced C++ concepts
Working with namespaces
Inheritance and polymorphism Pointers and referencing
unique_ptr and shared_ptr
const correctness Memory management Dealing with errors Working with types and containers
STL generic containers Vector List Map
Templating
Class templates Function templates Variable templates
Type inference and when to use it Game programming patterns
Working with loops State machines Event listeners
Summary
Understanding Libraries
Why do we use libraries? Library build types
Statically linked libraries
On Windows On macOS X
Dynamically linked libraries
Compiling and linking dynamic libraries on Windows Compiling and linking dynamic libraries On macOS X
Header only or source libraries Building a custom shareable library
Setup and structure
Creating a new project on Windows Creating a new project on macOS X Creating source files on Windows Creating source files on macOS X
Building a custom library
On Windows On macOS X
Building dynamic library on Windows using .def file
Using only .def file Setting linker options
Sharing and consuming libraries Summary
Building a Strong Foundation
Building helper classes Encapsulation with managers Creating interfaces Summary
Building the Asset Pipeline
What is an asset pipeline? Handling audio Working with textures
Resource manager Texture and TextureCache
The ImageLoader class Importing models – meshes Summary
Building Gameplay Systems
Understanding states
Working with cameras
Working with physics
Point in AABB
AABB to AABB
Sphere to sphere Implementing the Bullet physics library.
Summary
Creating a Graphical User Interface
Coordinate systems and positioning Adding control logic Rendering the GUI Summary
Advanced Rendering
Introduction to shaders
Shader languages Building a shader program infrastructure Working with shader data
Lighting effects
Per-vertex diffuse Per-vertex ambient, diffuse, and specular
Per-fragment Phong interpolation Using Shaders to create effects
Discarding fragments Generating particles
Summary
Advanced Gameplay Systems
Implementing a scripting language
Why a scripting language
Introducing LUA Implementing LUA Building a dialog system Constructing the C++ infrastructure Creating a dialog tree script Scripting quests
In engine support Engine/script bridge Script-based system
Summary
Artificial Intelligence
What is game AI?
Defining game AI Conversations Competitive opponents Motion and pathfinding What game AI is not
Making decisions
AI state machines Decision trees Feedback loops
Motion and pathfinding techniques
Motion algorithms and techniques
Steering behaviors Seek Flee Pursuit Evasion Wandering
Search algorithms and pathfinding techniques
Breadth first Dijkstra's algorithm A*
Summary
Multiplayer
Introduction to multiplayer in games
Local multiplayer Single-screen multiplayer Local area network Online multiplayer
Network design and protocol development
Network topology
Peer-to-peer Client/server
Understanding the protocols
TCP/IP model UDP – User Datagram Protocol TCP – Transmission Control Protocol
Introducing sockets
Stream sockets Datagram sockets
Creating a simple TCP server
Windows macOS
Summary
Virtual Reality
Quick VR overview Current VR hardware
Oculus Rift CV1 HTC Vive Open Source Virtual Reality (OSVR) development kit Sony PlayStation VR Windows Mixed Reality headsets
VR rendering concepts
Working with frusta Increasing rendering performance
Headset SDKs Implementing VR support
Verifying HMD Rendering
Summary
Other Books You May Enjoy
Leave a review - let other readers know what you think
  • ← Prev
  • Back
  • Next →
  • ← Prev
  • Back
  • Next →

Chief Librarian: Las Zenow <zenow@riseup.net>
Fork the source code from gitlab
.

This is a mirror of the Tor onion service:
http://kx5thpx2olielkihfyo4jgjqfb7zx7wxr3sd4xzt26ochei4m6f7tayd.onion