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Index
Title Page Copyright Notice Dedication Contents 0 The Zeroth Chapter 1 Can You Digit? 2 Making Shapes 3 Be There and be Square 4 Shape Shifting 5 Shapes: Now in 3D 6 Pack It Up, Pack It In 7 Prime Time 8 Knot a Problem 9 Just for Graphs 10 The Fourth Dimension 11 The Algorithm Method 12 How to Build a Computer 13 Number Mash-ups 14 Ridiculous Shapes 15 Higher Dimensions 16 Good Data Die Hard 17 Ridiculous Numbers 18 To Infinity and Beyond n+1 The Subsequent Chapter Notes The Answers at the Back of the Book Acknowledgements Text and Image Credits A Note About the Author Copyright
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