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Index
Title Page
Copyright Notice
Dedication
Contents
0 The Zeroth Chapter
1 Can You Digit?
2 Making Shapes
3 Be There and be Square
4 Shape Shifting
5 Shapes: Now in 3D
6 Pack It Up, Pack It In
7 Prime Time
8 Knot a Problem
9 Just for Graphs
10 The Fourth Dimension
11 The Algorithm Method
12 How to Build a Computer
13 Number Mash-ups
14 Ridiculous Shapes
15 Higher Dimensions
16 Good Data Die Hard
17 Ridiculous Numbers
18 To Infinity and Beyond
n+1 The Subsequent Chapter
Notes
The Answers at the Back of the Book
Acknowledgements
Text and Image Credits
A Note About the Author
Copyright
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