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Index
Cover Frontmatter 1. Computer Games Workshop 2016
NeuroHex: A Deep Q-learning Hex Agent Deep or Wide? Learning Policy and Value Neural Networks for Combinatorial Games Integrating Factorization Ranked Features in MCTS: An Experimental Study Nested Rollout Policy Adaptation with Selective Policies A Rollout-Based Search Algorithm Unifying MCTS and Alpha-Beta Learning from the Memory of Atari 2600 Clustering-Based Online Player Modeling AI Wolf Contest — Development of Game AI Using Collective Intelligence — Semantic Classification of Utterances in a Language-Driven Game
2. General Intelligence in Game-Playing Agents 2016
Optimizing Propositional Networks Grounding GDL Game Descriptions A General Approach of Game Description Decomposition for General Game Playing
Backmatter
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