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Index
Blender 3D 2.49 Incredible Machines
Blender 3D 2.49 Incredible Machines Credits About the Author About the Reviewers Preface
What this book covers What you need for this book Who this book is for Conventions Reader feedback Customer support
Errata Piracy Questions
1. Machinery Modeling and Visualization with Blender
Blender history Working with Blender
Blender 3D, YafaRay, and GIMP
What is an Incredible Machine?
How the book is organized Do I have to know Blender already? How to know more about Blender 3D
Summary
2. Modeling a Handgun
Briefing and concept
Objectives Why a hand weapon? Parts of the model
Modeling workflow Best modeling technique for this project Effects and rendering Summary
3. Polygon Modeling of the Weapon
Starting with a background image Using subdivision to model
Modeling the hand wrap Modeling the small and removable parts
Using hooks to place and align objects
Summary
4. Adding Details
Tools and techniques for detailing Face normals
Adding the handgrip Using the spin tool to close a model Adding creases and rounded details
Summary
5. Rendering the Project with YafaRay
YafaRay renderer
Installing YafaRay
Creating a studio environment Adding light to the scene How YafaRay works Setting lights in YafaRay Adding materials to the weapon Framing the weapon Final render with YafaRay Summary
6. Steampunk Spacecraft
Steampunk concept Spacecraft concept Project workflow Building edges and planes for the spacecraft
Creating the first section of the spacecraft
Modeling the wing Modeling the front Summary
7. Working with Smaller Areas
Modeling the front of the spacecraft Adding details to the wing
Modeling the engines
Creating the bottom of the spacecraft Creating the weapons Mirroring the spacecraft Closing the cockpit Detailing the fuselage
Modeling auxiliary engines
Adding cables and wires
Using curves
Twisting the cables
Adding the cables to the model
Summary
8. Advanced UV Mapping
UV mapping in Blender
What is UV mapping? Using UV mapping in Blender
Using smart projections UV test grid Using the unwrap tool
Planning the unwrap
Controlling and editing the UV layout
Pinning and unpinning vertices Live Unwrap Transform
Editing the UV Exporting the layout Editing the texture Summary
9. Putting the Spacecraft to Fly and Shoot with Special Effects
Blender particles How particles work
Creating particles
Adding speed and force fields
The rear engine The guns Summary
10. Rendering the Spacecraft with YafaRay
Environment setup in YafaRay—creating a physical sky
Single Color Gradient Texture SunSky DarkTide's SunSky
Materials and textures in YafaRay
Setting up a metal material Creating the glass in the cockpit
Rendering the scene
Rendering a night view of the spacecraft
Summary
11. Transforming Robot
What is a transforming robot?
How big will the robot be? Textures and materials
Rendering with LuxRender Mixing modeling and animation Modeling the object with poly modeling Choosing a modeling technique
Modeling the legs
Modeling the main body Modeling the head Modeling the arms Summary
12. Using Modifiers and Curves to Create Details for the Robot and Scene
Modifiers
Using the bevel modifier to chamfer the edges of the model Using the array modifier to add rivets
Creating wires and cables with curves and hooks
Adding details to the robot Modeling the scenario Modeling the stands for the robots Creating the storage boxes Modeling lights Summary
13. Making the Robot Look Metallic with Materials in LuxRender
Installing LuxRender
Using LuxBlend
Setting up materials for the robot
Adding textures to the ground of the scene
Summary
14. Adding Lights to the Scene and Rendering with LuxRender
Unbiased render engine—how it works How to add light sources in LuxRender
Using objects as light sources Light groups Environment for rendering
Rendering the scene Summary
15. It's Alive! Animating the Robot
Animation controls and hierarchies
Removing the hierarchy
Joints and pivots
Using empties as helper objects Pivots without empties
Posing the robot
Using two robots for posing
Basic animation with the robot
Adding keyframes and movement Animating objects Erasing keyframes
Distributing the robots Rendering and animating the lights Summary
16. Post Production of the Robot
Using LuxRender for post production
Saving and resuming a render
Applying lens effects
Gaussian Bloom Vignetting C. Aberration Glare HDR Histogram
Noise reduction Removing the noise in GIMP Summary
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