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Index
Mastering Adobe Animate 2021
Why subscribe?
Foreword
Contributors
About the author
About the reviewer
Packt is searching for authors like you
Preface
Who this book is for
What this book covers
To get the most out of this book
Download the example projects, media assets, and code files
Code in Action
Download the color images
Conventions used
Get in touch
Reviews
Section 1: Getting Up-To-Speed
Chapter 1: A Brief Introduction to Adobe Animate
Technical Requirements
Understanding Adobe Animate
A Bit of History
Familiar uses of Adobe Animate
Exploring New Features of Animate
Assets Panel
Managing Animate Assets
Social Share and Quick Publish
Social share
Quick Publish
Timeline and Symbol Enhancements
Converting Layers to a Symbol
Converting Symbols to Layers
Additional Looping Options for Graphic Symbol Instances
Copy and Paste Tween Settings
Advanced Rigging
Rig Mapping
Bone Tool Enhancements
Auto KeyFrame
Hands-on Tutorial Creator
Selective Texture Publishing
New Canvas Blend Modes
Stream Audio Sync in Canvas
Enhanced Video Export
Keeping Up to Date with Animate Releases
Adobe Creative Cloud Desktop
Adobe Blog
Adobe MAX
Summary
Chapter 2: Exploring Platform-Specific Considerations
Technical Requirements
Exploring Animate Document Types
Flash Platform Runtimes
Branching Out to the Native Web
Open to Custom Platforms
Understanding ActionScript 3.0 Documents
Adobe Flash Player
The SWF file format
The ActionScript Language
Understanding HTML5 Canvas Documents
HTML and JavaScript
The Canvas Element
The CreateJS Libraries
Exploring the Adobe Integrated Runtime
Adobe AIR
Adobe AIR and ActionScript 3.0
Adobe AIR and HARMAN
AIR for Desktop
AIR for iOS
AIR for Android
Experimenting with Animate Beta Platforms
WebGL glTF – Standard and Extended
VR Panorama and VR 360
Summary
Chapter 3: Settling into the User Interface
Technical Requirements
Exploring the Animate Interface
Important User Interface Elements
The Document panel
The Timeline Panel
The Tools panel
The Properties Panel
The Library and Assets panels
Choosing Your Start Settings
Changing your start settings
Managing Workspaces and Panels
Using the Default Workspaces
Customizing the Workspace
Saving a Custom Workspace
Managing Workspaces
Customizing the Tools and Timeline panels
Customizing the Tools Panel
Exploring the Timeline Tools
Customizing the Timeline
Managing Animate Preferences
Customizing preferences
Keyboard Shortcuts
Managing Your Preferences
Summary
Chapter 4: Publishing and Exporting Creative Content
Technical Requirements
Publishing versus Exporting
Publishing your Projects
Exporting your Content
Publish Settings Differences between Document Types
Publishing ActionScript 3.0 Documents
Publishing HTML5 Canvas Documents
Publishing AIR Document Types
Publishing Beta Document Types
Options for Exporting your Content
Exporting Video Files
Exporting Animated GIFs
Exporting Image File sequences
Export Options from the Library Panel
Sharing Content as Animate Asset Packages
Summary
Section 2: Animating with Diverse Techniques
Chapter 5: Creating and Manipulating Media Content
Technical Requirements
Working with Shapes
Understanding the Shape Tools
Animating with Shape Tweens
Exploring Shape Tween Properties
Manipulating Shape Properties across Tweens
Working with Symbols
Creating symbols
Exploring Symbol Types
Animating with Classic Tweens
Using Classic Motion Guides
Exploring Classic Tween Properties
Summary
Chapter 6: Interactive Motion Graphics for the Web
Technical Requirements
Designing a Document for the Native Web
Creating a New Document for Digital Advertising
Importing External Content
Creating Text Objects
Animating with Motion Tweens
Building Symbols for use in Motion Tweens
Including Additional Library Items
Adjusting the Timeline
Animating with Motion Guides
Exploring Motion Tween properties
Adding Interactivity with JavaScript
Writing code with the Actions panel
Summary
Chapter 7: Character Design through Layer Parenting
Technical Requirements
Working with Advanced Layers mode
Assessing Layer Mode Benefits and Gotchas
Switching between Layer Modes
Animating a Character with Layer Parenting
Preparing assets for Layer Parenting
Establishing a Layer Hierarchy
Animating using Layer Parenting
Exploring Additional Character Animation Features
Making Use of Graphic Symbols
Importing Audio for Stream Sync
Configuring our Graphic Symbol Frames
Assigning Visemes and Automating Lip Syncing
Summary
Chapter 8: Animating Poses with IK Armatures
Technical Requirements
Building an Armature using Inverse Kinematics
Understanding Inverse Kinematics versus Forward Kinematics
Aspects of Layer Parenting
Aspects of Inverse Kinematics
Using the Bone Tool to Rig Symbol Instances
Refining the Rig Properties
Using the Bone Tool to Rig Shapes
Using the Bind Tool to Refine Shapes
Animating an IK Armature
Creating Additional Poses
Managing Armature Poses
Sharing a Completed IK Rig
Saving a Rig for Reuse
Importing a Rig within the Assets Panel
Summary
Chapter 9: Working with the Camera and Layer Depth
Technical Requirements
Understanding the Camera
Examining the Starter Project
Activating and Manipulating the Camera
Understanding and Manipulating the Layer Depth
Activating the Layer Depth Panel
Modifying the Layer Depth
Using the Layer Depth without the Camera
Animating the Camera
Setting Camera Keyframes
Adding Motion and Easing to the Camera
Creating Text and Attaching Layers to the Camera
Applying Layer Effects and Filters
Adding Effects to the Camera
Adding Filters to a Layer
Summary
Section 3: Exploring Additional Platforms
Chapter 10: Developing Web-Based Games
Technical Requirements
Understanding the Game Concept
Starter Document Overview
Exploring the Timeline and Stage
Exploring the Project Library
Preparing the Game Timeline, Stage, and Library
Labeling the Timeline
Creating Dynamic Text and Clickable Overlays
Adding Linkage IDs within the Library
Programming the Game with JavaScript
Creating Global Variables
Programming the Start Screen
Programming player actions
Programming Enemy Behavior
Programming the Game Loop
Programming the End Screen
Summary
Chapter 11: Producing Virtual Reality Content for WebGL
Technical Requirements
Overview of Virtual Reality Documents
Managing Scenes for Virtual Reality
Capturing Photographs for Virtual Reality
Adding Textures to Virtual Reality Scenes
Adding Additional Content
Importing Transparent 3D Renders
Animating with the Asset Warp Tool
Animating Warped Objects
Writing Code for Virtual Reality Interactions
Moving from Scene to Scene
Interacting with Animated Objects
Refining Perspective within the VR View Panel
Summary
Chapter 12: Building Apps for Desktop and Mobile
Technical Requirements
Working with the Adobe Integrated Runtime
Installing an AIR SDK in Animate
Configuring an AIR for Desktop Project
Testing your AIR Project
Building a User Interface
Working with Button Symbols
Using Components within an AIR Project
Exploring Advanced Movie Clip Symbol Settings
Programming an AIR Application
Establishing a Document Class
Writing ActionScript Code
Converting an AIR Application for Mobile Devices
Summary
Chapter 13: Extending Adobe Animate
Technical Requirements
Creating Custom In-App Tutorials
Writing JSFL Scripts
Understanding the Animate Custom Platform SDK
Summary
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