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Index
Mastering Adobe Animate 2021 Why subscribe? Foreword Contributors About the author About the reviewer Packt is searching for authors like you Preface
Who this book is for What this book covers To get the most out of this book Download the example projects, media assets, and code files Code in Action Download the color images Conventions used Get in touch Reviews
Section 1: Getting Up-To-Speed Chapter 1: A Brief Introduction to Adobe Animate
Technical Requirements Understanding Adobe Animate
A Bit of History Familiar uses of Adobe Animate
Exploring New Features of Animate
Assets Panel
Managing Animate Assets
Social Share and Quick Publish
Social share Quick Publish
Timeline and Symbol Enhancements
Converting Layers to a Symbol Converting Symbols to Layers Additional Looping Options for Graphic Symbol Instances Copy and Paste Tween Settings
Advanced Rigging
Rig Mapping Bone Tool Enhancements
Auto KeyFrame Hands-on Tutorial Creator Selective Texture Publishing New Canvas Blend Modes Stream Audio Sync in Canvas Enhanced Video Export
Keeping Up to Date with Animate Releases
Adobe Creative Cloud Desktop Adobe Blog Adobe MAX
Summary
Chapter 2: Exploring Platform-Specific Considerations
Technical Requirements Exploring Animate Document Types
Flash Platform Runtimes Branching Out to the Native Web Open to Custom Platforms
Understanding ActionScript 3.0 Documents
Adobe Flash Player The SWF file format The ActionScript Language
Understanding HTML5 Canvas Documents
HTML and JavaScript The Canvas Element The CreateJS Libraries
Exploring the Adobe Integrated Runtime
Adobe AIR Adobe AIR and ActionScript 3.0 Adobe AIR and HARMAN AIR for Desktop AIR for iOS AIR for Android
Experimenting with Animate Beta Platforms
WebGL glTF – Standard and Extended VR Panorama and VR 360
Summary
Chapter 3: Settling into the User Interface
Technical Requirements Exploring the Animate Interface
Important User Interface Elements
The Document panel The Timeline Panel The Tools panel The Properties Panel The Library and Assets panels
Choosing Your Start Settings Changing your start settings
Managing Workspaces and Panels
Using the Default Workspaces Customizing the Workspace Saving a Custom Workspace Managing Workspaces
Customizing the Tools and Timeline panels
Customizing the Tools Panel Exploring the Timeline Tools Customizing the Timeline
Managing Animate Preferences
Customizing preferences Keyboard Shortcuts Managing Your Preferences
Summary
Chapter 4: Publishing and Exporting Creative Content
Technical Requirements Publishing versus Exporting
Publishing your Projects Exporting your Content
Publish Settings Differences between Document Types
Publishing ActionScript 3.0 Documents Publishing HTML5 Canvas Documents Publishing AIR Document Types Publishing Beta Document Types
Options for Exporting your Content
Exporting Video Files Exporting Animated GIFs Exporting Image File sequences Export Options from the Library Panel
Sharing Content as Animate Asset Packages Summary
Section 2: Animating with Diverse Techniques Chapter 5: Creating and Manipulating Media Content
Technical Requirements Working with Shapes
Understanding the Shape Tools
Animating with Shape Tweens
Exploring Shape Tween Properties Manipulating Shape Properties across Tweens
Working with Symbols
Creating symbols Exploring Symbol Types
Animating with Classic Tweens
Using Classic Motion Guides Exploring Classic Tween Properties
Summary
Chapter 6: Interactive Motion Graphics for the Web
Technical Requirements Designing a Document for the Native Web
Creating a New Document for Digital Advertising Importing External Content Creating Text Objects
Animating with Motion Tweens
Building Symbols for use in Motion Tweens Including Additional Library Items Adjusting the Timeline Animating with Motion Guides Exploring Motion Tween properties
Adding Interactivity with JavaScript
Writing code with the Actions panel
Summary
Chapter 7: Character Design through Layer Parenting
Technical Requirements Working with Advanced Layers mode
Assessing Layer Mode Benefits and Gotchas Switching between Layer Modes
Animating a Character with Layer Parenting
Preparing assets for Layer Parenting Establishing a Layer Hierarchy Animating using Layer Parenting
Exploring Additional Character Animation Features
Making Use of Graphic Symbols Importing Audio for Stream Sync Configuring our Graphic Symbol Frames Assigning Visemes and Automating Lip Syncing
Summary
Chapter 8: Animating Poses with IK Armatures
Technical Requirements Building an Armature using Inverse Kinematics
Understanding Inverse Kinematics versus Forward Kinematics
Aspects of Layer Parenting Aspects of Inverse Kinematics
Using the Bone Tool to Rig Symbol Instances Refining the Rig Properties Using the Bone Tool to Rig Shapes
Using the Bind Tool to Refine Shapes
Animating an IK Armature
Creating Additional Poses Managing Armature Poses
Sharing a Completed IK Rig
Saving a Rig for Reuse Importing a Rig within the Assets Panel
Summary
Chapter 9: Working with the Camera and Layer Depth
Technical Requirements Understanding the Camera
Examining the Starter Project Activating and Manipulating the Camera
Understanding and Manipulating the Layer Depth
Activating the Layer Depth Panel Modifying the Layer Depth
Using the Layer Depth without the Camera
Animating the Camera
Setting Camera Keyframes Adding Motion and Easing to the Camera
Creating Text and Attaching Layers to the Camera
Applying Layer Effects and Filters
Adding Effects to the Camera Adding Filters to a Layer
Summary
Section 3: Exploring Additional Platforms Chapter 10: Developing Web-Based Games
Technical Requirements Understanding the Game Concept
Starter Document Overview Exploring the Timeline and Stage Exploring the Project Library
Preparing the Game Timeline, Stage, and Library
Labeling the Timeline Creating Dynamic Text and Clickable Overlays Adding Linkage IDs within the Library
Programming the Game with JavaScript
Creating Global Variables Programming the Start Screen Programming player actions Programming Enemy Behavior Programming the Game Loop Programming the End Screen
Summary
Chapter 11: Producing Virtual Reality Content for WebGL
Technical Requirements Overview of Virtual Reality Documents
Managing Scenes for Virtual Reality Capturing Photographs for Virtual Reality Adding Textures to Virtual Reality Scenes
Adding Additional Content
Importing Transparent 3D Renders Animating with the Asset Warp Tool Animating Warped Objects
Writing Code for Virtual Reality Interactions
Moving from Scene to Scene Interacting with Animated Objects Refining Perspective within the VR View Panel
Summary
Chapter 12: Building Apps for Desktop and Mobile
Technical Requirements Working with the Adobe Integrated Runtime
Installing an AIR SDK in Animate Configuring an AIR for Desktop Project Testing your AIR Project
Building a User Interface
Working with Button Symbols Using Components within an AIR Project Exploring Advanced Movie Clip Symbol Settings
Programming an AIR Application
Establishing a Document Class Writing ActionScript Code
Converting an AIR Application for Mobile Devices Summary
Chapter 13: Extending Adobe Animate
Technical Requirements Creating Custom In-App Tutorials Writing JSFL Scripts Understanding the Animate Custom Platform SDK Summary
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