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Index
Cover About This E-Book Title Page Copyright Page Table of Contents Foreword Preface About the Authors Contributors Dedication Acknowledgments We Want to Hear from You! Reader Services Hour 1: Introducing the Godot Engine
Installing Godot Creating a Project Using the Visual Editor Setting Up a Main Scene Summary Q&A Workshop Exercises
Hour 2: Scene System
Nodes and Scenes Resources Combining Scenes Managing Subscenes Summary Q&A Workshop Exercises
Hour 3: 2D Graphics
Sprites and Draw Order Vectors and Transforms Cameras TileMaps Summary Q&A Workshop Exercises
Hour 4: Scripting
Node and Script Relationship Introduction to GDScript Signals and Groups Summary Q&A Workshop Exercises
Hour 5: Game 1: Space Shooter
Concept and Design Making the Scenes Summary Q&A Workshop Exercises
Hour 6: More Scripting
Notifications Singletons and Autoloads Summary Q&A Workshop Exercises
Hour 7: Handling Input
Input Basics InputEvent Class Keyboard and Joystick Input Mouse and Touch Input Input Mapping InputEventAction Summary Q&A Workshop Exercises
Hour 8: Physics System
Bodies and Shapes Types of Physics Bodies Areas and Presence Detection Ray Casting Navigation and Path Finding Summary Q&A Workshop Exercises
Hour 9: User Interface
Control Know Your Controls Containers Making an Interface Theme Custom Control Summary Q&A Workshop Exercises
Hour 10: Animation
Animation Editor Timeline and Keyframes Blending and Transitioning Animations Summary Q&A Workshop Exercises
Hour 11: Game Flow
After Launching the Game Pausing the Game Switching Scenes Background Loading Handling a Quit Request Summary Q&A Workshop Exercises
Hour 12: File System
Special Paths Game Configuration Dealing with Files Dealing with Directories Summary Q&A Workshop Exercises
Hour 13: 3D Graphics
Spatial Node Importing Meshes and Models 3D Editor Cameras Summary Q&A Workshop Exercises
Hour 14: Project Management
Importing Resources Organizing Project Directories Version Control Software Summary Q&A Workshop Exercises
Hour 15: Materials and Shaders
Canvas Item Materials Spatial Materials Shader Basics Summary Q&A Workshop Exercises
Hour 16: Lights and Shadows
Light Sources Shadows Lights in 2D Summary Q&A Workshop Exercises
Hour 17: Game 2: Bloxorz Clone
Concept and Design Making the Scenes Scripts and Input Summary Q&A Workshop Exercises
Hour 18: Environments
World Environment Global Illumination Reflection Probes Summary Q&A Workshop Exercises
Hour 19: Sound
Playing Sounds Positional Audio Audio Buses Area Effects Dynamic Audio Summary Q&A Workshop Exercises
Hour 20: Particle System
2D Particles 3D Particles Summary Q&A Workshop Exercises
Hour 21: Viewports and Canvas
Viewports Canvas Layers Split-Screen Summary Q&A Workshop Exercises
Hour 22: Networking
TCP, UDP, and Why It Matters Managing Connections Remote Procedure Call Remote and Sync Keywords Slaves and Masters Visual Script Summary Q&A Workshop Exercises
Hour 23: Game 3: Networked Bomberman Clone
Concept and Design Making the Scenes Scripts and Input Enter Multiplayer Synchronization in Player, Bomb, and Explosion Summary Q&A Workshop Exercises
Hour 24: Exporting the Project
Platform-specific Considerations Export Presets Export Options Summary Q&A Workshop Exercises
Bonus Hour 25: Native Code
GDNative Summary Q&A Workshop Exercises
Index
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