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Index
Title Page About the Author Table of Contents Introduction
What Are Strategy Games?
Game Features
Challenges Player Actions
Core Mechanics
Designing Units Upgrades and Technology Trees Logistics
The Game World
Historical Settings Modern Settings Future (Science Fiction) Settings Fantasy Settings
The User Experience
Interaction Model Camera Model User Interface
Artificial Opponents
Game Tree Search Neural Nets Hierarchical Finite State Machines A Final Note on Artificial Opponents
Summary
Design Practice Case Study Design Practice Questions References About the Fundamentals of Game Design E-books
Copyright Page Fundamentals of Game Design
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