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Index
Coding4Fun
A Note Regarding Supplemental Files Preface
Who This Book Is For What You Need to Use This Book How This Book Is Organized Conventions Used in This Book About the Code Using Code Examples Comments and Questions SafariĀ® Books Online Acknowledgments
From Dan Fernandez From Brian Peek
I. Gaming
1. Alien Attack
Overview Setup Windows Version
Screens
Title screen InputManager
Back to the Game Seeing the Title Screen Game Screen
Adding GameScreen to the main game Sound engine Player ship and sprites Player shots Scoring and lives remaining Enemies EnemyGroup Collision detection and explosions
Running the Application
Xbox 360 and Zune Support
Xbox 360 Zune
Final Thoughts
2. LEGO Soldier: A 2-D LEGO Side-Scroller Popfly Game
Overview Popfly Game Creator Terms Building LEGO Soldier Step-by-Step Building the Popfly Game Designing Custom Actors
Designing a LEGO Model Using LEGO Digital Designer Exporting a LEGO Model Cropping out Empty Space Upload Images to Popfly Building an Actor in the Actor Designer Adding a Health Bar and a Scoreboard
Importing Actors Designing the Main Scene
Designing the Main Scene Adding the Two Cave Background Actor Files Tiling the Background Tiling the Ground Floor Designing the First Half of the Scene Designing the Second Half of Our Scene
Building Game Properties Building Behaviors
Renaming Behaviors
Building the Main Scene Behaviors
Using Shortcuts to Build the Main Scene Behaviors Building a Property Change Behavior to Reset the Health Property Creating a Custom Code Behavior Adding Main Actor Behaviors Using Shortcuts Building the Catapult Behavior
Building the LEGO Security Actor Behaviors
Adding Gravity and Jump Behaviors Using Shortcuts Setting a Random Jump Behavior Adding a Random Motion Behavior Adding a Shooting Behavior Adding a Disappear Behavior
Building the Fire Bullet Projectile Behaviors
Updating the DisappearOnCollision Behavior Creating a Custom Code Behavior to Lower the Health Property
Building the LEGO Skeleton Behavior
Adding Gravity and Jump Behaviors Using Shortcuts Updating the Jump Behavior Creating a Behavior to Follow the Main Actor Setting the Skeleton Disappear Behavior Creating a Custom Code Behavior to Lower the Health Value
Adding Behaviors for the Barrel Actor
Adding the Gravity Shortcut for the Barrel Actor Adding the Disappear Behavior
Building the HealthBar Behaviors
Building a Custom Code Behavior for Updating the HealthBar's HealthValue Creating a Scene Change Behavior to End the Game
Adding the Blind Scientist Behaviors
Adding a Custom Code Behavior to Call the Grow Animation Storyboard Adding Random Left and Right Motion Behaviors Adding a Behavior to Lower the Health Value Adding the Scene Change Behavior to Win the Game
Publishing Your Game
Publishing to Facebook
Final Thoughts
3. FEED READER: An In-Game RSS Reader for World of Warcraft
Overview
Running Feed Grabber Feed Reader Feed Reader Slash Commands
Before We Get Started
A Quick Tour of the Lua Programming Language
Lua types Variable scopes Lua functions Understanding Lua tables Feed Reader's Lua table
FrameXML 101
Layout AddOn Studio for designing FrameXML Templates Events
Understanding the Feed Reader Addon
Dissecting Feed Reader How Feed Reader and Feed Grabber Work The Feed Reader UI
Frames
Adding Code for Frame.xml
Global variables Defining a variable as a saved variable Registering for Warcraft events The SelectFeed and SelectFeedItems functions The SelectFeedItem function The UpdateFeeds and UpdateFeedItems functions The UpdateFeeds function The UpdateFeedItems function Updating the summary OnClick event for Feed buttons OnClick event for FeedItem buttons Adding a basic slash command
Feed Grabber
Common Feed List
Programmatically getting feeds Serializing to Lua Sneaking in data updates by monitoring the Saved Variables file
Final Thoughts
II. Software and Web
4. InnerTube: Download, Convert, and Sync YouTube Videos
Overview
InnerTube's Main UI Running InnerTube for the First Time Adding Videos
How InnerTube Works How YouTube's API Works
Standard YouTube Feeds User-Specific YouTube Feeds YouTube Search Optional Query String Parameters Other Important YouTube URLs
Building Classes for YouTube Feeds and Videos Calling the InnerTubeService Class
Converting YouTube XML into .NET Objects
Downloading Videos from YouTube
Downloading a YouTube Video with Your Browser YouTube Blocks You (by Design) Getting a Session Token from JavaScript Houston, We Have a Token! Getting a Token Programmatically Downloading the Video Downloading a Video's Thumbnail Image
Converting YouTube Videos Using ffmpeg Syncing YouTube Videos to iTunes and Zune
Syncing Videos to iTunes Syncing Videos to Zune
Zune monitored folders
Putting It All Together
Calling InnerTubeFeedWorker
Setting Up the InnerTube WPF Application
Global Variables Application Settings
Building the InnerTube UI InnerTube Skeleton Dissecting MainWindow.xaml
Setting the MainWindow.xaml data context Part 1: The Feed List ListBox
Data binding the feedList ListBox
Part 2: The VideoList ListBox The Data Template UI Data Binding the Video List ListBox Binding to an Image Building the Image Value Converter Setting Up a Class As a Static Resource Part 3: The Details Pane Formatting Numbers in WPF Data Binding in the Details Pane Data Binding to User Controls MediaPlayer User Control UI MediaPlayer Data Binding Playing and Pausing Video
Final Thoughts
5. PeerCast: Watch Videos on Your PC Anywhere in the World
Overview A Tour of PeerCast
Client or Server Mode
Server mode Client mode
How PeerCast Works
How Peer Channel Applications Work
Key P2P terms Peer Channel by example
Building a Peer Channel Application
Listening to P2P messages asynchronously Structuring messages from the background thread to the UI thread
The NetworkManager Class
NetworkManager variables and constructor Starting a connection Running on a background thread Subscribing to P2PLib events Reporting progress to the UI thread while we wait for a connection Keeping the BackgroundWorker thread alive
Listening to P2P Events Using Network Manager
Understanding how the login process works The StatusChanged event Sending commands using chat messages Understanding how chat messages work Receiving chat messages in the ChatChanged event handler Processing commands on the server The GetList ChatCommand
Using C4FP2P to Stream Videos
Understanding how video streaming works Setting up a video stream Two different StreamChanged events The P2PLib StreamChanged event Logging messages when streaming a video Finished streaming a video Ending a connection
Building the Application UI
Choosing the Application Mode
Storing the PeerCast mode
Building the MainWindow.xaml UI
Defining the four-cell grid The login cell The Message cell The Client controls cell Server controls and the media player cell
Adding the MainWindow.xaml Code
MainWindow properties MainWindow constructor Signing in Receiving UI updates from ProgressChanged Toggling the UI Receiving a video list Deserializing the file list Playing a video Sending a Play message Sending a full-screen play message Getting a list of videos from the server Selecting the video streaming directory When P2pWorker completes
Final Thoughts
6. TwitterVote
Overview
Twitter Rules and Limitations
Building TwitterVote
Twitter: Under the Hood The Twitter API Twitter Implementation Voting Implementation
Displaying Results with Popfly
Embedding the Popfly Results Graph Running the Application Sample Poll and Results
Final Thoughts
7. WHSMail: An Outlook Webmail Add-in for Windows Home Server
Overview Understanding the Setup Architecture Building the Host Application Windows Communication Foundation (WCF)
Contracts and Entities Configuration
Using Outlook and MAPI ASP.NET "Client" Deployment
WHSMailWeb
Running the Application Final Thoughts
III. Hardware
8. Wiimote-controlled Car
Overview Building the Hardware
Phidgets Phidget 0/0/4 Interface Kit Phidget 0/16/16 Interface Kit
Building the Software
Software Requirements Software Implementation
Special steps for 64-bit Windows users
Using the Application
Pairing the Wiimote Installing the Phidget Interface Kit Driving the Car
Final Thoughts
9. Wiimote Whiteboard
Overview Defining an Interactive Whiteboard Using the Wii Remote Infrared Camera Using IR Pens
Building the Circuit Preparing the Dry-Erase Marker
Setting Up Your Project Warping the Camera Coordinates Touch Calibration Putting It All Together
Parsing Data from the IR Camera
Using the Software Final Thoughts
10. Animated Musical Holiday Lights
Overview Building the Hardware
Information on Amperages
Writing the Software
Software Requirements Software Implementation
Sequence Grid display Playing music Recording data Playing a sequence
Creating a Show
Final Thoughts
A. Using the C4fStyle File for WPF Projects
C4fStyle Overview
Adding the C4fStyle File to Your Application
Generic and named styles Style reference Before and after
Index About the Authors Colophon
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