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Index
Cover Title Page Copyright About ISTE About the Author Acknowledgments Dedication Contents Preface Introduction Part 1: Coding and Computational Thinking
Chapter 1: Why Should K–5 Educators Teach Coding? Chapter 2: Coding = Computational Thinking in Action Chapter 3: How Do Coding and CT Fit into Curriculum? Chapter 4: What Teaching Coding Looks Like
Part 2: Engaging Young Coders with Physical Computing Devices
Chapter 5: Why Teach with Physical Computing Devices? Chapter 6: How to Teach with Physical Computing Devices Chapter 7: Physical Computing Devices in the Classroom: Resources to Help You Get Started
Part 3: Coding with Block-Based Programming Languages
Chapter 8: Why Introduce Students to Coding with Block-Based Programming Languages? Chapter 9: How to Use Code.org within the Curriculum Chapter 10: How to Use Scratch within the Curriculum
Part 4: Physical Computing: Coding and Physical Devices
Chapter 11: Why Pair Block-Based Programming with Physical Computing Devices? Chapter 12: Physical Computing Resources Chapter 13: What You Can Do to Support CS for All
Part 5: Coding and Beyond
Chapter 14: Augmented Reality: Create Real-World Experiences with ARIS Chapter 15: Global Collaboration Challenge: Chess
Conclusion References Appendix A: Coding and the Standards for Mathematical Practice Appendix B: Discussion Questions Index
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