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Index
Cover Half Title Title Page Copyright Page Table of Contents List of Figures Notes on Contributors Preface Acknowledgments PART I Technological Aspects
1 Artifact 2 Artificial Intelligence 3 Controllers 4 Emulation 5 Interface 6 Platforms 7 Resolution
PART II Formal Aspects
8 Art and Aesthetics 9 Color 10 Conventions 11 Game Design 12 Dimensionality 13 Levels 14 Perspective 15 Sound 16 Worlds
PART III Playfulness Aspects
17 Casualness 18 Challenge 19 Cheating 20 Competition/Cooperation 21 Conflict 22 Interactivity 23 Ludology 24 Objectives 25 Players/Gamers 26 Repetition 27 Single-Player/Multiplayer
PART IV Generic Aspects
28 Action 29 Adventure 30 Role-playing 31 Shooting 32 Simulation 33 Sports 34 Strategy
PART V Cultural Aspects
35 Convergence 36 Culture 37 Cut-scenes 38 Death 39 Education 40 Media Ecology 41 Research 42 Retrogaming 43 Violence
PART VI Sociological Aspects
44 Characters 45 Community 46 Femininity 47 Masculinity 48 Performance 49 Race 50 Sociology
PART VII Philosophical Aspects
51 Cognition 52 Emergence 53 Fiction 54 Ideology 55 Immersion 56 Meaning 57 Ethics 58 Narratology 59 Ontology 60 Transcendence
Index
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