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Index
iPhone App Development: The Missing Manual
The Missing Credits
About the Author About the Creative Team Acknowledgements The Missing Manual Series
Introduction
The App Store About This Book
About the Outline
The Very Basics
About→These→Arrows Living Examples About MissingManuals.com Safari® Books Online
One. Getting Started with Cocoa Touch
1. Building Your First iPhone App
Getting the Tools
Installing Xcode Getting the iPhone SDK What Lies Ahead for the SDK?
Exploring Your New Tools
Every Flashlight Needs a Parts List Some Assembly Required Taking It for a Run on Your Mac Revision Decision
2. The Power of Brackets
Objective-C: The Nuts and Bolts for Your iPhone App
The Land of Square Brackets
The Object of It All
Telling Your Objects to Do Things
Masses of Classes
Classes in Detail
One class to rule them all Follow the protocol
The Methods Behind the Madness
Categorically Speaking Implementation: The Brains Behind the Beauty
Creating New Classes Managing Memory
Take a nil Pill Autorelease with Ease Properties and Dots
Methods of Class Initializing Objects
Deallocation Location
Manual override
Loops: For Better or For Worse Your Exceptional Code
Learn by Crashing
Selector Projector Show Your id Where to Go from Here
Developer Documentation
Results list Documentation page view Type less, learn more Context menu Clicks ahoy!
Learn to Be Lazy
3. Cocoa Touch: Putting Objective-C to Work
Get in Cocoa Touch The Big Three: Models, Views, Controllers
Views Models Controllers
Value Objects
Let's Get Primitive Objectified
NSString NSNumber NSDate NSData NSNull NSValue
Collections
Copying in Depth Property Lists
Mutable Versus Immutable
Make It Mutable Protect Your Data
Delegation and Data Sources Targets and Actions
User Interface: The Hard Way
Along the way The magical way
User Interface: The Easy Way
A head start Your first view You're in control
Get a Little Action
Squash those bugs
Notifications Singletons
Singletons as Globals
Where to Go from Here
The Language of Design
4. Design Tools: Building a Better Flashlight
Plan Before You Code
Why Call in a Designer? Design Goals What's Unique about iPhone Design?
Let's get physical The Internet in your pants Size matters Keep it simple
The Design Process
A paper prototype A pencil and paper and… Make it pretty A first impression How does it feel?
Living in Harmony with Your Designer
Finding a common ground Give the designer control
Feedback: Don't Take Your Own Word for It
The Providers of Feedback
You Your marketing department The people who plunked down their credit cards
Flashlight 2.0
Bigger, Stronger, Faster
The Light Side The Flip Side The Drawing Board
Technical Design: Between Pictures and Code
Start Naming
First light The dimmer switch
Where to Go from Here
Ready to Code!
Two. Development in Depth
5. Getting Serious about Development
Beyond the Template
Pick Your SDK Change Project Settings Change Target Settings
What's in a name? Identify yourself Choose a distinctive icon
Build Settings
Configurations
Duplicity
Make It Official
Join the iPhone Developer Program
Choose your program Pay to play Welcome to the club
Open the Door
What code signing means to you Keychain setup Provisions
When It Fails
Code signing Device provisioning Other problems
You're Now Mobile Ready to Roll
6. A Flashlight for Pros
A Guided Tour
Where to Start?
Open the Guide Book
Flashlight_ProAppDelegate
UIApplication UIScreen Windows and views
NIB Files: Something to Look At
MainWindow.xib MainView.xib
File's Owner Views upon views Custom views
View Sizing Autoresizing SettingsView.xib
Opacity The sliders
AboutView.xib
Refine the Look
LightView
Delegation Enumeration Class extensions for private methods Catching view property changes View animation
IFInfoView
Name View setup Drawing in code Color filling Gradients A path to greatness Half a pixel matters Text drawing Image drawing
Making Cocoa Touch Your Own
UIColor+Brightness
Naming conventions Wrapping it up
UIView+Brightness UIView+Concealed
A new property View coordinates More view animation Progressive methods A new feature
Fashion Your Models
SOSModel
Notifications Private property
FlashlightModel
Read-only properties Class statics User defaults Strings in user interfaces
Pull Yourself Together
MainViewController
Notifications Sounds Being a delegate One view, two identities Alert views Action sheets
SettingsViewController
Coming to life Sharing a model Flipping out and in Interface Builder can't do it all Stretchable images Localization
AboutViewController
Which version? A different approach to animation
Localized Languages: Capisce?
Localizable.strings
Localization logistics Layout breakage
AboutView.xib Wrapping It Up
Three. The Business End
7. Finishing Touches
Beta Testing
Your App Works for You…But
Users find the darnedest things Flashlight improvements
Ad Hoc & Roll
Gather your testers Distribution Entitlements Build and send Install
Clean Up Your Act
Beautification Committee Speaking in Tongues
Web Development
The Site
Content Movies Tracking
App Store, Here You Come
8. For Sale
Sign on the Dotted Line
Welcome First Order of Business
Contracts Contact info Bank info Tax info Final approval
Stake Your Claim
Export Compliance Overview
Application Name Application Description Device Capabilities Categories Copyright and Version SKU Number Keywords URLs and Email Demo Account EULA Before moving on
Ratings Upload—Show It Off
Application binary Application icon Screenshots
Pricing—Pick Your Price
Availability Date Price Tier
Localization Review Tweak It
The Market
Metrics
Surprise! Apple is secretive Third-party research User demographics
Competition
Running up the charts Press
Two Developers, One Store
Look at the music business Choose your customers High roller
Pricing Strategies
A cup of coffee What kind of product is it?
Try Before You Buy
Incentives Conversion rates Free to paid
Upload
The Final Profile The Final Target The Final Build The Final Upload The Final Test The First Promotion
App Review
Make Sure You Haven't Broken Any Rules Coping with Rejection
Ready for Sale
Launch Day
9. You've Got Customers!
Tracking Sales
Daily Reports
Web-based solutions iPhone apps Desktop application Guesstimation
Monthly Financial Reports Getting Paid
Advertising and Promotion
Press Release Find a Mouth Social Networking: Word-of-Mouth on Steroids
The Net works
Give customers something to talk about
It's a conversation
The Big Bang
Spreading like wildfire
Online Advertising
Budget Impression-based advertising Click-based advertising Flat rate Sponsorship Branding
Promotion Codes
Strings attached Replenishment
Sale Prices
Eddie's not really crazy Let people know
Plotting It Out Monitor Coverage
Ranking Google Get rich clicks
Signup
Creating links Monitor activity Gathering intelligence
Customer Support
Everything Is Perfekt Crash Course Dealing with Support Email
Product Updates
New Info Welcome Back, iTunes Upgrades (or Lack Thereof) Congratulations!
Four. Appendix
A. Where to Go from Here
Help with Objective-C
Books Web
Help with Cocoa
Books Web Discussion
Help with iPhone SDK
Books Web Discussion
Help with Interface Design
Books
Help with Xcode
Web
Help with Web Development
Web Discussion
Keeping Up with News and Business
Books Web Discussion
Open Source Resources
Index
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