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Index
Title Page Copyright
Unity 2017 Mobile Game Development
Credits About the Author About the Reviewer www.PacktPub.com
Why subscribe?
Preface
What this book covers What you need for this book Who this book is for Conventions Reader feedback Customer support
Downloading the example code Errata Piracy Questions
Building Your Game
Chapter overview
Your objectives
Setting up the project Creating the player Improving our scripts with attributes and XML comments
Using attributes
The Tooltip attribute The Range attribute The RequireComponent attribute
XML comments Putting it all together
Having the camera following our player Creating a basic tile Making it endless Creating obstacles Summary
Setup for Android and iOS Development
Chapter overview
Our objectives
Introduction to build settings Building a project for PC
Installing the Java Development Kit (JDK)  Installing the Android SDK
Exporting a project for Android Putting the project on your Android device Unity for iOS setup and Xcode installation Building a project for iOS Summary
Mobile Input/Touch Controls
Chapter overview
Our objectives
Using mouse input Moving via touch Implementing a gesture Using the accelerometer Detecting touch on game objects Summary
Resolution Independent UI
The chapter overview
Our objectives
Creating a title screen
The Rect Transform component
Anchors Pivots
Selecting different aspect ratios
Working with buttons Adding a pause menu Pausing the game Summary
Advertising Using Unity Ads
Chapter overview
Your objectives
Unity Ads setup Displaying a simple Ad Utilizing ad callback options Opt-in advertisements with rewards Adding in a cooldown Summary
Implementing In-App Purchases
Chapter overview
Your objectives
Setting up Unity IAP Creating our first purchase Adding button to restore purchases Configuring purchases for the stores of your choice Summary
Getting Social
Chapter overview
Your objectives
Adding a score system Sharing high scores via Twitter Downloading and installing Facebook's SDK Logging in to our game via Facebook Displaying Facebook name and profile pic Summary
Using Unity Analytics
Chapter overview
Your objectives
Setting up analytics Tracking custom events
Using the AnalyticsTracker component Customizing events through code
Working with the funnel analyzer Tweaking properties with remote settings Summary
Making Your Title Juicy
Chapter overview
Your objectives
Animation using iTween
iTween setup Creating a Simple Tween
Adding Tweens to the pause menu Working with materials Using post-processing effects Adding particle effects Summary
Game Build and Submission
Chapter overview
Your objectives
Building a release copy of our game Putting your game on the Google Play Store
Setting up the Google Play Console Publishing an app on Google Play
Putting your game on the Apple iOS App Store
Apple Developer setup and the creation of a provisioning profile Adding an app onto iTunes Connect
Summary
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