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Index
Getting Started with SpriteKit Credits About the Author About the Reviewer www.PacktPub.com Support files, eBooks, discount offers, and more Why subscribe? Free access for Packt account holders Preface What this book covers What you need for this book Who this book is for Conventions Reader feedback Customer support Downloading the example code Downloading the color images of this book Errata Piracy Questions 1. The First Step toward SpriteKit Game engines Creating a new SpriteKit project Running the project for first time How the default project looks like The SKNode class The SKNode class properties The position property The frame property The zPosition property The hidden property An alpha property The children node name userInteractionEnabled Using SKNode to organize a scene SKScene The game loop The SKScene properties scaleMode anchorPoint size backgroundColor Your first game – InsideTheHat Our first SKSpriteNode class Adding a background Working with screen resolutions Summary 2. What Makes a Game a Game? Handling touch events Handling actions Building a wall Running through the doors 1-star challenge: an easier way to reset position Solution Creating loops Installing doors into the wall Collision management Understanding collisions Handling collisions 1-star challenge: check collisions accurately Solution Creating labels Aligning labels Playing some music AVFoundation 2-star challenge: reproducing sound effects Solution Summary 3. Taking Games One Step Further Extending the SKNode class Creating a new class Handling the behavior of custom classes 2-star challenge: colliding puppets Solution The parallax effect The update method and delta times Creating animations in SpriteKit 2-star challenge: animate collisions Solution Geometrical primitives Summary 4. From Basic to Professional Games Ending the game 3-star challenge: restarting a game Solution Creating a main menu Transitions and scenes The SKTransition class Creating a tutorial Updating the tutorial steps Loading and saving data The NSUserDefaults class 2-star challenge: completing the tutorial Solution The property list files Summary 5. Utilizing the Hardware and Graphics Processor Using the accelerometer The CMMotionManager class Compensating for the position of the device Adding shaders to our game Turning on the lights Creating lights with the editor Programmatically creating lights 2-star challenge: moving lights Solution Summary 6. Auxiliary Techniques Creating particle systems Creating an emitter with the editor Creating the emitter programmatically Combining SpriteKit and UIKit Including UIKit in a game Including SpriteKit in an app Using third-party tools Creating audio resources Voice memos Audacity GarageBand Font makers How to find audio files How to find images Summary Index
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