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Index
Front Cover Cover Contents Abbreviations, Terms, and Transcription Symbols Preface and Acknowledgments Introduction: Defining the Tabletop Role-Playing Game 1: Early Models of Interactive Narrative 2: Role-Playing Game Genres 3: A Transmedia Tale— The Temple of Elemental Evil 4: The Reconciliation of Narrative and Game 5: Frames of Narrativity in the TRPG 6: Immersion in the TRPG 7: Levels of Authorship— How Gamers Interact with Texts and Create Their Own 8: The Culture of TRPG Fans 9: Conclusions, Definitions, Implications, and Limitations Appendix: The Orc Adventure at Blaze Arrow Chapter Notes References Index
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