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Index
Front Cover
Cover
Contents
Abbreviations, Terms, and Transcription Symbols
Preface and Acknowledgments
Introduction: Defining the Tabletop Role-Playing Game
1: Early Models of Interactive Narrative
2: Role-Playing Game Genres
3: A Transmedia Tale— The Temple of Elemental Evil
4: The Reconciliation of Narrative and Game
5: Frames of Narrativity in the TRPG
6: Immersion in the TRPG
7: Levels of Authorship— How Gamers Interact with Texts and Create Their Own
8: The Culture of TRPG Fans
9: Conclusions, Definitions, Implications, and Limitations
Appendix: The Orc Adventure at Blaze Arrow
Chapter Notes
References
Index
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