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Index
Table of Contents
Introduction
Creating Stories
Tell stories, don’t write them
Don’t worry too much about story format
Describe a behaviour change
Describe the system change
Approach stories as survivable experiments
Watch out for generic roles
Evaluate zone of control and sphere of influence
Put a ‘best before’ date on stories
Planning with stories
Set deadlines for addressing major risks
Use hierarchical backlogs
Group stories by impact
Create a user story map
Change behaviours using the CREATE funnel
Set out global concerns at the start of a milestone
Prioritise according to stages of growth
Prioritise using purpose alignment
Make a stakeholder chart
Name your milestones
Focus milestones on a limited number of user segments
Discussing stories
Use low-tech for story conversations
Imagine the demonstration
Diverge and merge for story discussions
Involve all roles in the discussion
Measure alignment using feedback exercises
Play the devil’s advocate
Divide responsibility for defining stories
Split business and technical discussions
Investigate value on multiple levels
Discuss sliding-scale measurements with QUPER
Splitting stories
Start with the outputs
Forget the walking skeleton – put it on crutches
Narrow down the customer segment
Split by examples of usefulness
Split by capacity
Start with dummy, then move to dynamic
Simplify outputs
Split learning from earning
Extract basic utility
When all else fails, slice the hamburger
Managing Iterative Delivery
Don’t push everything into stories
Budget instead of estimate
Avoid using numeric story sizes
Estimate capacity based on rolling number of stories
Estimate capacity based on analysis time
Pick impacts instead of prioritising stories
Never say ‘no’ – say ‘not now’
Split UX improvements from consistency work
Get end-users to opt in to large user interface changes
Check outcomes with real users
Throw stories away after they are delivered
The End
Authors
Bibliography and resources
Legal Stuff
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