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Index
Half Title Title Page Copyright Page Dedication Contents Acknowledgments Author Introduction Prerequisites Chapter 1: A Brief Introduction to the Virtual World
HOW LONG HAVE WE BEEN VIRTUAL? BEFORE THE HEADSET THE BIRTH OF THE HEAD-MOUNTED DISPLAY THE ROAD TO CONSUMER VIRTUAL REALITY HOME PC VR CONSUMER VR REBIRTH WHAT DOES NOT WORK ABOUT VR?
Latency Juddering and Smearing The Screen Door Effect VR Sickness What Sorts of Experiences Can We Expect?
Development Kit 1 Development Kit 2
Consumer VR: Rift CV1 and the HTC Vive
CAN I GO INSIDE THE COMPUTER, LIKE TRON? THE COMPLICATIONS AND CHALLENGES VR IS FACING
Motion Tracking and Motion Capture for Input Haptic Feedback Eye Tracking Space and Movement Making Content Inside VR
DESIGNING AND DEVELOPING FOR VIRTUAL REALITY
Plan: Any Sort of Plan Will Do Get Your Main Interactions in Place Early Test on Real People Look for Combination and Flow Realism Is Not Always the Most Realistic
RECAP
Chapter 2: Setting Up Your Hardware for the First Time
WHAT HARDWARE AND SOFTWARE ARE YOU GOING TO NEED?
HTC VIVE Recommended Specifications OSVR HDK Recommended Specifications Rift Recommended Specifications Compatibility Tools
The SteamVR Performance Test Tool The Rift Compatibility Tool OSVR Compatibility
Dealing with Compatibility Tool Results
Graphics Cards USB Ports
INSTALLING STEAMVR
Install the Steam Client Set Up a Steam Account Install SteamVR
GENERAL INSTALLATION HINTS AND TIPS (FOR ALL DEVICES)
Make Room for Your Motion Tracker(s)
Non Room-Scale VR with a Single Station/Motion Tracking Camera Room-Scale VR/Multiple Positional Tracking Cameras
Organize Your Environment to Clear Some Space! Walls: Try to Avoid Them What Is Interpupillary Distance and Why Should I Care?
Real IPD Virtual IPD
INSTALLING YOUR VR HARDWARE
HTC Vive Installation Instructions
Potential Issues/Fixes
OSVR HDK Installation Instructions
Potential Issues/Fixes
Rift Installation
SETTING UP STEAMVR
Party! SteamVR Is Set Up!
FINDING YOUR VR LEGS SOME COMFORTABLE VR EXPERIENCE RECOMMENDATIONS
HTC Vive OSVR Rift
STAYING AWARE FOR A HEALTHY VR EXPERIENCE
Knowing When to Stop (the Telltale Signs of Oncoming VR Sickness)
Dry Eyes Sweating Aching Nausea Headache
Take Breaks Eat, Drink, and Be Virtually Merry! Do Not Break Your Back Making VR Things! Test Carefully
RECAP
Chapter 3: Setting Up a Unity Project for SteamVR
DOWNLOAD UNITY AND MAKE A NEW PROJECT UNITY EDITOR CRASH COURSE
Editor Views and Panels
Terminology and Common Use Things
CREATING A NEW UNITY PROJECT DOWNLOADING STEAMVR LIBRARIES FOR UNITY A ROOM WITH A (VR) VIEW
Make a New Scene in Unity Copy in the Models from the Example Files Add a New GameObject Add the Garden Model to the Scene Add the House Model Setting Up the VR Camera Rig
Digging into the SteamVR Camera Rig Test the Scene
VR Environment Scale Scale the Garden Model
STEAMVR CAMERA POSITIONING AND REPOSITIONING SAVE THE PROJECT AND KEEP BACKUPS! RECAP
Chapter 4: Adding Interaction
ADD THE INTERACTION FRAMEWORK TO YOUR PROJECT ADDING A RETICLE FOR AIMING
Adding a UI Canvas Making a Canvas Suitable for VR
ADD VREYERAYCASTER AND RETICLE COMPONENTS TO THE CAMERA
Setting Up Inspector References Stop the Reticle from Clipping
ADD A DOOR TO THE SCENE MAKE THE DOOR INTERACTIVE
Create a Door Controller Script Script Breakdown
ADD A BOX COLLIDER FOR THE DOOR HANDLE SET UP REFERENCES ON THE DOORCONTROLLER COMPONENT SAVE YOUR WORK! RECAP
Chapter 5: Building User Interface for Headset and Game Controller
MAKING A MAIN MENU SCENE
Open the Example Project Create a Canvas for the User Interface to Be Drawn On
Add a UI Movement Component to the Canvas
Building a Button Add a UI Slider to Show Button Progress
Change Slider Background Color Change Fill Color Resize the Slider Resize the Background Image
PROGRAMMING A C# BUTTON SCRIPT
Script Breakdown
ADD A REFERENCE FOR THE VR_BUTTON COMPONENT TO USE ADD A TEXT LABEL TO THE BUTTON TO SHOW WHAT IT DOES TEST THE BUTTON ADD A SECOND BUTTON TO THE MENU SCENE
Duplicate the Button Change the Text Label
ADD BEHAVIORS TO THE BUTTONS
Add a Main Menu Controller GameObject to the Scene Making a Main Menu Script
Script Breakdown
Add Event Functions to the Menu Buttons
ADD SCENES TO BUILD SETTINGS TEST THE MENU SAVE YOUR WORK!
VR User Interface Design Tips
RECAP
Chapter 6: Moving around the Virtual World with the SteamVR Teleportation System
SETTING UP THE SCENE FOR TELEPORTATION
Create Colliders for Teleport Ground Position Detection Setting Up Layers Set Up the Camera Rig and Add Components
WRITING A C# SCRIPT TO PROVIDE INPUT TO THE TELEPORTER
Script Breakdown
MODIFY THE STEAMVR TELEPORTER CODE
Change DoClick() into a Public Function Modify SteamVR Teleporter to Use a LayerMask
SET UP THE COMPONENTS ON THE CAMERA GAMEOBJECT
Set Up ControllerTeleportInputProvider
OPTIONAL EXTRAS RECAP
Chapter 7: Using the Headset for Aiming in a Game
ATTACHING A PROJECTILE FIRING SYSTEM TO THE CAMERA ADD A SCRIPT TO THE CAMERA TO GRAB PLAYER INPUT
Programming a SprayInputProvider.cs script Script Breakdown
ADD A SCRIPT TO THE SPRAY CAN TO MAKE IT FIRE
Programming the SprayShooter.cs Script Script Breakdown
SET UP COMPONENTS IN THE INSPECTOR TRY OUT THE GAME RECAP
Chapter 8: Making the Most of Virtual Reality with Audio
THE VIRTUAL REALITY SPACE AND BEYOND COMMON TERMS
Ambient Sound Listener Binaural Audio Mono Sound 3D Sound Doppler Effect
Set the Scene with Ambient Sound
THE AUDIO SOURCE COMPONENT ADD AMBIENT AUDIO TO THE SCENE
Bringing Life to the World with Audio
ADD SOUND TO THE INSECTS
Add the Audio Source Component to the Insect
ADD SOUND TO THE SPRAY
Add Music
ADD AN AUDIO SOURCE TO THE CAMERA
Whimsical and Fun Fast Paced and Exciting
Unity Audio Mixers and Effects
CREATE AN AUDIO MIXER
The Audio Mixer Window
Mixers Snapshots Groups Views
Setting Up Mixers in the Audio Mixer Window
ADDING MIXER GROUPS SETTING AUDIO SOURCES TO USE THE AUDIO MIXER GROUPS TESTING AND MIXING AUDIO
Audio Ducking
Send and Receive Audio Ducking Settings
Other Effects
SAVE THE PROJECT RECAP
Chapter 9: HTC Vive Motion Controllers
HOW WE INTERACT WITH THE VIRTUAL WORLD HTC VIVE CONTROLLERS
Try Out the SteamVR Interaction System Example Scene Tips for Designing Room-Scale VR Controls
PICKING UP AND DROPPING IN VR WITH THE VIVE CONTROLLERS
Adding Vive Controllers to a Unity Scene The PickUp.cs Script Script Breakdown Adding Haptic Feedback
Modifying the PickUp Class to Include Feedback
USING THE STEAMVR INTERACTION SYSTEM FOR USER INTERFACE
Create a New Project and Import SteamVR Create a New Scene and Add a Player Prefab Make a Simple UI Canvas and Button to Try Out Try It Out in VR
USING VIVE CONTROLLERS FOR TELEPORTING AROUND THE VIRTUAL WORLD
Create a New Project and Import SteamVR Create a New Scene and Add a Player Prefab Beam Yourself Up!
RECAP
Chapter 10: Using Hands for Input Systems
LEAP MOTION VR
The Leap Motion VR Mount Kit Downloading Leap Motion Orion Drivers and Software Connect the Headset and Try Out the Visualizer Download Leap Motion Unity Packages Setting Up the Unity Project for Interaction Engine and Leap Motion Hands-On in the Virtual World Programming to React to Piano Key Presses
Script Breakdown
Potential Issues
NOITOM PERCEPTION NEURON MOCAP
Installation and Downloads
Install Axis Neuron Set Up the Motion Capture Suit
Play with the Example Project Set Up a Unity Project Using a Full Body Perception Neuron Motion Capture Suit Potential Issues
Error in Unity View Obscured by Robot Head
RECAP
Chapter 11: Handling the Camera Rig for Seated or Static VR Experiences
DRIVING A SIMPLE VEHICLE IN VR
Open the Example Project Setting Sitting or Standing Calibration in Code Script Breakdown Parenting the Camera to the Vehicle
WHAT IS THIRD PERSON AND IS VIRTUAL REALITY REALLY THE RIGHT PLACE FOR THIRD-PERSON VIEWS? EXTERNAL CAMERA FOR FOLLOWING THE VEHICLE
Open the Example Project Set Up the Camera Rig Add a Camera Script Save Preview the Scene
RECAP
Chapter 12: Virtual Reality Sickness
WHAT IS VIRTUAL REALITY SICKNESS?
Personal Experience VR Sickness Symptoms and Cues
Vection Field of View Inter-Pupillary Distance Illness Motion Age Frame Rate Depth Perception Rate of Linear or Rotational Acceleration Positional Tracking Errors Sitting versus Standing
CAN WE SOLVE IT? RECAP
Chapter 13: Hands-on, Practical Techniques for Reducing VR Sickness in Unity
USING A UI OVERLAY FOR FIELD OF VIEW REDUCTION
Open the Example Project The FOV Mask Programming the Dynamic Scaling Script
Script Breakdown
Try Out the Example
A THIRD-PERSON CAMERA SUITABLE FOR VR
Open and Try Out the Example File Programming
Script Breakdown
The Third-Person VR Camera Rig
A FAKE NOSE? HOW DOES IT SMELL?! RECAP
Chapter 14: Polish and Optimization
CUSTOMIZING THE STEAMVR COMPOSITOR
Create a SteamVR Skybox for the Compositor
OPTIMIZING FOR VR
The Rendering Statistics Windows (Stats) The Performance Profiler
Profiler Modes What Do the Squiggles Tell You? Profiler Types Example Usage
Batching Occlusion
Try Occlusion Out with the Example Unity Project The Occlusion Panel Adding Occlusion Areas Bake the Occlusion Cells
Quick Code Tips
Prioritize Where in the Update Cycles Your Code Runs
Geometry and Modeling
Materials Level-of-Detail (LOD)
RECAP
Chapter 15: Further Possibilities and a Final Word
THE FUTURE
Wireless Headsets Backpack Laptops Warehouse-Scale Experiences Eye Tracking Light Field VR SparseLightVR Khronos VR
FINAL WORD
References Index
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