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Index
Programming Clojure, Third Editio n
About the Pragmatic Bookshelf Table of Contents Early praise for Programming Clojure, Third Edition Acknowledgments Introduction
Who This Book Is For What’s in This Book How to Read This Book Notation Conventions Web Resources and Feedback Downloading Sample Code
Chapter 1: Getting Started
Simplicity and Power in Action Clojure Coding Quick Start Navigating Clojure Librar ies Wrapping Up
Chapter 2: Exploring Clojure
Reading Clojure Functions Vars, Bindings, and Namespace s Metadata Calling Java Comments Flow Control Where’s My for Loop? Wrapping Up
Chapter 3: Unifying Data with Sequences
Everything Is a Sequence Using the Sequence Library Lazy and Infinite Sequences Clojure Makes Java Seq-abl e Calling Structure-Specif ic Functions Wrapping Up
Chapter 4: Functional Programming
Functional Programmin g Concepts How to Be Lazy Lazier Than Lazy Recursion Revisited Eager Transformations Wrapping Up
Chapter 5: Specifications
Defining Specs Validating Data Validating Functions Generative Function Testing Wrapping Up
Chapter 6: State and Concurrency
Concurrency, Parallelism, and L ocking Refs and Software Trans actional Memory Use Atoms for Uncoordinated, Synchronous Upda tes Use Agents for Asynchronous Updates Managing Per-Thread State with Vars A Clojure Snake Wrapping Up
Chapter 7: Protocols and Datatypes
Programming to Abstractions Interfaces Protocols Datatypes Records reify Wrapping Up
Chapter 8: Macros
When to Use Macros Writing a Control Flow Mac ro Making Macros Simpler Taxonomy of Macros Wrapping Up
Chapter 9: Multimethods
Living Without Multimetho ds Defining Multimethods Moving Beyond Simple Dispatch Creating Ad Hoc Taxonomies When Should I Use Multim ethods? Wrapping Up
Chapter 10: Java Interop
Creating Java Objects in Clojure Calling Clojure From Java Exception Handling Optimizing for Performance A Real-World Example Wrapping Up
Chapter 11: Building an Application
Getting Started Developing the Game Loop Representing Progress Implementing Players Interactive Play Documenting and Testing Your Game Farewell
Bibliography
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