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Index
Preface
A Winding Path
The Road Ahead Before You Begin
About This Book
Conventions Used in This Book Supplementary Material About the Examples
O’Reilly Safari How to Contact Us Acknowledgments
I. SVG on the Web 1. Graphics from Vectors
Defining an SVG in Code Simple Shapes Standalone SVG Style and Structure Repetition Without Redundancy Graduating to Gradients Activating Animation Talking with Text The SVG Advantage Summary: An Overview of SVG
2. The Big Picture
SVG and the Web Platform The Changing Web JavaScript in SVG Embedding SVG in Web Pages
SVG as an HTML Image Interactive Embedded SVG
Using SVG in HTML5 Documents Using SVG with CSS3 Summary: SVG and the Web
3. A Sense of Style
CSS in SVG
Style Declarations
Presentation attributes Inline styles A <style> block External stylesheets
Overriding Styles Conditional Styles
Parser fallbacks @supports tests Media queries
SVG in CSS
Using SVG Images Within CSS Making Every File Count Using SVG Effects Within CSS
CSS Versus SVG
Styling Documents Versus Drawing Graphics CSS as a Vector Graphics Language Which to Choose?
Summary: Working with CSS
4. Tools of the Trade
Ready-to-Use SVG Click, Drag, Draw: Graphical SVG Editors
Adobe Illustrator Adobe Photoshop Sketch Inkscape and Sodipodi Draw SVG Boxy SVG
Bringing SVG Alive: SVG in the Web Browser
Gecko for Firefox WebKit for Safari and iOS Devices Blink for Newer Versions of Chrome, Opera, and Android Devices Presto for Older Opera Versions and Opera Mini Trident for Internet Explorer and Other Windows Programs EdgeHTML for Microsoft Edge and Windows 10+ Programs Servo Other Dynamic SVG Viewers
Markup Management: Code Editors
Atom Plus SVG Preview Brackets Plus SVG Preview Oxygen XML SVG Editor Online Live Code Sites
Ready-to-Use Code: JavaScript Libraries
Raphaël and Snap.svg D3.js GSAP SVG.js
Processing and Packaging Summary: Software and Sources to Make SVG Easier
II. Drawing with Markup 5. Building Blocks
Drawing Lines, from Here to There It’s Hip to Be Square (or Rectangular) Cutting Corners Circular Logic Summary: Basic Shapes
6. Following Your Own Path
Giving Directions: The d Attribute Straight Shooters: The move-to and line-to Commands Finishing Touches: The close-path Command Hole-y Orders and Fill Rules Following the Grid: Horizontal and Vertical Lines Crunching Characters Short and Sweet Shapes: Polygons and Polylines Curve Balls: The Quadratic Bézier Command Smooth Operators: The Smooth Quadratic Command Wave Motion: The Cubic Bézier Commands Building the Arcs Summary: Custom Shapes
7. The Art of the Word
When Text Isn’t Text Working with Web Fonts Typewriter Text Colorful Language Responsive Text Scaling Anchors and Alignment Switching Styles with <tspan> Adjusting the Typewriter Full-Control Characters Twists and Turns: The <textPath> Element Sliding Text Along a Path with startOffset Measuring the Message Summary: Graphical Text Layout and Fonts
III. Putting Graphics in Their Place 8. Scaling Up
Coordinated Efforts Framing the View, with viewBox Calibrating the Scales Scaling to Fit A Poor Fit (and How preserveAspectRatio Fixes It) Just-Right Sizing
Autosizing Embedded SVG Resizing Inline SVG Preserving Aspect Ratios, with CSS Padding
Summary: Defining Coordinate Systems
9. A New Point of View
Alternate Takes, with the <view> Element Rescaling on the Fly, with SVG View Fragments Interactive Views Packaged Deals Flat Pack Stacks Summary: Cropping Embedded SVG Files
10. Seeing Double
Reduce, Reuse, Recycle Symbolic Usage File Management Picture Perfect: Raster Images in SVG Smooth Scaling Photographs Summary: Reusing Content
11. Transformative Changes
A Simpler Scale Unbalanced Scales Reflecting on Transformations New Origins Turning Things Around Skewed Perspective Enter the Matrix Summary: Coordinate System Transformations
IV. Artistic Touches 12. Filling Up to Full
Coloring Between the Lines
The Rainbow Connection Coordinating Colors Variables for Every Property Water Colors
Filling with More Than Solid Colors
Fallbacks for Fills Picturing Paint Scaling Paint Servers The Boundaries of the Box
Great Gradients
Shared Structures Aligning Linear Gradients Transforming Gradients Radiating Radial Gradients Switching Focus
Patterns of Possibility
All the Units to Use Dividing the Box Picture Perfect Patterned Prints
Summary: The fill Property, Gradients, and Patterns
13. Drawing the Lines
Different Strokes
A Simple Stroke to Start Making the Connection with Line Joins Capping It Off with Line Caps
Adjusting Stroke Appearance
Anti-Anti-Aliasing for Crisp Lines Swapping Stroke and Fill Scaling Shapes Without Scaling Strokes
A Dashing Design
A Wide Array of Dashes (and Gaps Between Them) Turning Dashes into Dots More Pleasing Dash Patterns, Made with Math Starting Mid-Stride
Painting Lines Summary: Stroke Effects
14. Marking the Way
Emphasizing Points Scaling to Strokes Orienting Arrows Defining Dimensions Summary: Line Markers
15. Less Is More
Fading Away with the opacity Property The Clean-Cut Clip
Creating a Custom Clipping Path Intersecting Shapes Clipping a clipPath Stretch-to-Fit Clipping Effects Shorthand Shapes
Hiding Behind Masks
Who Was That Masked Graphic? Making a Stencil
Summary: Clipping and Masking
16. Playing with Pixels
The Filter Framework
A Basic Blur Fast Filters from CSS Alone
Mixing Multiple Filter Operations
The Chain of Commands Mixing and Merging Building a Better Blur Morphing Shapes into Strokes
Drawing Out of Bounds
We’re Going to Need a Bigger Boom Half-and-Half Filter Effects
Blending with the Backdrop
Blending Basics Premade Mixes Isolating the Blend Effect
Summary: Filters and Blend Modes
V. SVG as an Application 17. Beyond the Visible
Titles and Tips Linking Labels Roles and Relationships 1,000 Words Are Worth a Picture Machine-Readable Metadata Summary: Metadata for Accessibility and Added Functionality
18. Drawing on Demand
Linking It All Together Interactive Style Switches A Better Image Map Getting the Point(er) Across Targeting the Interaction The Big Event
Counting Clicks Bubbling Out of Shadows Measuring Mouse Positions Capturing the Keyboard with JavaScript-Enhanced Links Controlling the Keyboard with tabindex and focus()
Summary: Interactive SVG
19. Transitioning in Time
Scalable Vector Animations Smoothly Switching Styles
CSS Transitions CSS Keyframe Animations Benefits and Limits of Animating SVG with CSS
Animations as Document Elements
Animating Attributes, Declaratively Complex Animations Benefits and Limits of SVG/SMIL Animation Elements
Scripting Every Frame
Triggering Regular Updates Calculating the Current Value
Summary: Animation
20. Good Manners
Planning Your Project
Does Your Project Need SVG at All? Identify Your Browser Support Requirements Decide How SVG Will Integrate in Your Website Design for All Users
Working with Graphical Editors
Define Your Artboard or Drawing Size Structure Your Graphic Name Things Set Up Color Preferences for Web Use Simplify Paths Test Text Fallbacks, or Convert to Paths Consider the Backdrop “Unset” Styles Learn the Limits of Your Tool’s SVG Output Learn the Limits of SVG, Compared to Your Tool
Coordinating Code
Structuring Styles Sharing SVG Assets Selecting a JavaScript Library
Test, Test, Test! Final Thoughts
Index
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