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Index
Build an HTML5 Game: A Developer’s Guide with CSS and JavaScript About the Author About the Technical Reviewer Preface
Acknowledgments
Introduction
Why Build HTML5 Games?
Using Skills You Already Have Multi-environment Development A Rapidly Improving Platform
About This Book
Who This Book Is For Overview Depth of Coverage How to Use This Book
I. Building a Game with HTML, CSS, and JavaScript 1. Preparation and Setup
How the Game Is Played Building the Game Development and Testing Environment
Web Browser Testing
Desktop Browsers Mobile Browsers
Debugging in the Web Browser
Laying Out the Game Screen
Creating Panels with HTML and CSS Code Structure
Game Controller User Interface Code Game Elements as Objects
Adding the First Scripts
The Modernizr and jQuery Libraries Adding the Modernizr Library Loading Scripts with Modernizr Modular JavaScript User Interface and Display Scripts
Summary Further Practice
2. Sprite Animation Using jQuery and CSS
Principles of CSS Sprites
Creating the Game Board Adding Sprites
Animation and the Bubble Class
Calculating Angle and Direction Firing and Animating Bubbles
Summary Further Practice
3. Game Logic
Drawing the Game Board
Rendering the Level The Bubble Queue
Detecting Collisions
Collision Geometry Collision Detection Logic
Starting Position and Direction Vector Calculating Collisions Finding the Correct Collision Point
Reacting to Collisions
Adding the bubble Object to the Board Locking the bubble Object into the Grid
Summary Further Practice
4. Translating Game State Changes to the Display
Calculating Groups
Fetching Bubbles Creating Matching Color Groups
Popping Bubbles
Removing Bubble Groups with JavaScript Popping Animations with CSS
Orphaned Groups
Identifying Orphaned Bubbles Dropping Orphaned Bubbles
Exploding Bubbles with a jQuery Plug-in Summary Further Practice
II. Enhancements with HTML5 and the Canvas 5. CSS Transitions and Transformations
Benefits of CSS Basic CSS Transitions
How to Write a Transition Color-Changing Buttons
Basic CSS Transformations
How to Write a Transformation Scaling a Button
CSS Transitions in Place of jQuery animate Disadvantages of CSS Transitions Summary Further Practice
6. Rendering Canvas Sprites
Detecting Canvas Support Drawing to the Canvas Image Rendering
canvas Elements Rotating the Canvas
Sprite Rendering Defining and Maintaining States
Preparing the State Machine Implementing States
Sprite Sheets and the Canvas The Canvas Renderer Moving Sprites on the Canvas Animating Canvas Sprite Frames Summary Further Practice
7. Levels, Sound, and More
Multiple Levels and High Scores
New Game State Variables Display Level and Score
Ending Levels Efficiently High Score Persistence with Web Storage
Web Storage vs. Cookies Adding Data to Web Storage
Smoothing Animations with requestAnimationFrame
A New Perspective on Frame Updates Code Compatibility with Polyfills
Adding Sound with HTML5
The HTML5 Audio API Popping Bubbles: Complete with Sound
Summary Further Practice
8. Next Steps in HTML5
Saving and Retrieving Data
AJAX WebSockets Web Workers
WebGL Deploying HTML5 Games
Running Fullscreen in a Desktop Browser Running in a Mobile Browser
Touch Events Scaling
Deploying as a Native Application
Optimization
Memory Management Optimizing for Speed
Security
Trust No One Obfuscation Using Private Variables Validating with Checksums
Summary Further Practice
A. Afterword
Improving Bubble Shooter Creating a Whole New Game
Match-3 Solitaire A Platform Game A Simple Physics Game
Joining a Game Development Team
B. Updates Index Copyright
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