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Index
Cover Table of Contents Introduction 1 Hello, Android
ANDROID APPLICATION DEVELOPMENT A LITTLE BACKGROUND THE ANDROID ECOSYSTEM PRE-INSTALLED ANDROID APPLICATIONS ANDROID SDK FEATURES WHAT DOES ANDROID RUN ON? WHY DEVELOP FOR MOBILE? WHY DEVELOP FOR ANDROID? INTRODUCING THE DEVELOPMENT FRAMEWORK
2 Getting Started
GETTING STARTED DEVELOPING ANDROID APPS DEVELOPING FOR ANDROID DEVELOPING FOR MOBILE AND EMBEDDED DEVICES ANDROID DEVELOPMENT TOOLS
3 Applications and Activities and Fragments, Oh My!
APPLICATIONS, ACTIVITIES, AND FRAGMENTS THE COMPONENTS OF AN ANDROID APPLICATION THE ANDROID APPLICATION LIFE CYCLE, PRIORITY, AND PROCESS STATES INTRODUCING THE ANDROID APPLICATION CLASS A CLOSER LOOK AT ANDROID ACTIVITIES INTRODUCING FRAGMENTS BUILDING AN EARTHQUAKE VIEWER APPLICATION
4 Defining the Android Manifest and Gradle Build Files, and Externalizing Resources
THE MANIFEST, BUILD FILES, AND RESOURCES INTRODUCING THE ANDROID MANIFEST CONFIGURING THE GRADLE BUILD EXTERNALIZING RESOURCES
5 Building User Interfaces
FUNDAMENTAL ANDROID DESIGN DENSITY-INDEPENDENT DESIGN ANDROID USER INTERFACE FUNDAMENTALS INTRODUCING LAYOUTS THE ANDROID WIDGET TOOLBOX WORKING WITH LISTS AND GRIDS INTRODUCING DATA BINDING CREATING NEW VIEWS
6 Intents and Broadcast Receivers
USING INTENTS AND BROADCAST RECEIVERS USING INTENTS TO LAUNCH ACTIVITIES CREATING INTENT FILTERS TO RECEIVE IMPLICIT INTENTS INTRODUCING LINKIFY USING INTENTS TO BROADCAST EVENTS INTRODUCING THE LOCAL BROADCAST MANAGER INTRODUCING PENDING INTENTS
7 Using Internet Resources
CONNECTING TO THE INTERNET CONNECTING, DOWNLOADING, AND PARSING INTERNET RESOURCES USING THE DOWNLOAD MANAGER BEST PRACTICES FOR DOWNLOADING DATA WITHOUT DRAINING THE BATTERY AN INTRODUCTION TO INTERNET SERVICES AND CLOUD COMPUTING
8 Files, Saving State, and User Preferences
SAVING FILES, STATES, AND PREFERENCES SAVING AND RESTORING ACTIVITY AND FRAGMENT INSTANCE STATE USING THE LIFECYCLE HANDLERS RETAINING INSTANCE STATE WITH HEADLESS FRAGMENTS AND VIEW MODELS CREATING AND SAVING SHARED PREFERENCES RETRIEVING SHARED PREFERENCES INTRODUCING ON SHARED PREFERENCE CHANGE LISTENERS CONFIGURING AUTO BACKUP OF APPLICATION FILES AND SHARED PREFERENCES BUILDING A PREFERENCE UI CREATING A SETTINGS ACTIVITY FOR THE EARTHQUAKE MONITOR INCLUDING STATIC FILES AS RESOURCES WORKING WITH THE FILESYSTEM SHARING FILES USING FILE PROVIDER ACCESSING FILES FROM OTHER APPLICATIONS USING THE STORAGE ACCESS FRAMEWORK USING URI-BASED PERMISSIONS
9 Creating and Using Databases
INTRODUCING STRUCTURED DATA STORAGE IN ANDROID STORING DATA USING THE ROOM PERSISTENCE LIBRARY PERSISTING EARTHQUAKES TO A DATABASE WITH ROOM WORKING WITH SQLITE DATABASES INTRODUCING THE FIREBASE REALTIME DATABASE
10 Content Providers and Search
INTRODUCING CONTENT PROVIDERS WHY SHOULD I USE CONTENT PROVIDERS? CREATING CONTENT PROVIDERS ACCESSING CONTENT PROVIDERS WITH CONTENT RESOLVERS USING NATIVE ANDROID CONTENT PROVIDERS ADDING SEARCH TO YOUR APPLICATION
11 Working in the Background
WORKING IN THE BACKGROUND USING BACKGROUND THREADS SCHEDULING BACKGROUND JOBS USING NOTIFICATIONS TO NOTIFY USERS USING FIREBASE CLOUD MESSAGING USING ALARMS INTRODUCING SERVICES
12 Implementing the Android Design Philosophy
INTRODUCING THE ANDROID DESIGN PHILOSOPHY DESIGNING FOR EVERY SCREEN INTRODUCING MATERIAL DESIGN MATERIAL DESIGN UI ELEMENTS
13 Implementing a Modern Android User Experience
THE MODERN ANDROID UI CREATING CONSISTENT, MODERN USER INTERFACES USING APPCOMPAT ADDING A MENU AND ACTIONS TO THE APP BAR GOING BEYOND THE DEFAULT APP BAR IMPROVING THE EARTHQUAKE MONITOR’S APP BAR APP NAVIGATION PATTERNS ADDING TABS TO THE EARTHQUAKE MONITOR CHOOSING THE RIGHT LEVEL OF INTERRUPTION
14 Advanced Customization of Your User Interface
EXPANDING THE USER EXPERIENCE SUPPORTING ACCESSIBILITY INTRODUCING ANDROID TEXT-TO-SPEECH USING SPEECH RECOGNITION CONTROLLING DEVICE VIBRATION GOING FULL SCREEN WORKING WITH PROPERTY ANIMATIONS ENHANCING YOUR VIEWS ADVANCED CANVAS DRAWING COMPOSITE DRAWABLE RESOURCES COPY, PASTE, AND THE CLIPBOARD
15 Location, Contextual Awareness, and Mapping
ADDING LOCATION, MAPS, AND CONTEXTUAL AWARENESS TO YOUR APPLICATIONS INTRODUCING GOOGLE PLAY SERVICES FINDING DEVICE LOCATION USING GOOGLE LOCATION SERVICES SETTING AND MANAGING GEOFENCES USING THE LEGACY PLATFORM LOCATION-BASED SERVICES USING THE GEOCODER CREATING MAP-BASED ACTIVITIES MAPPING THE EARTHQUAKE EXAMPLE ADDING CONTEXTUAL AWARENESS
16 Hardware Sensors
INTRODUCING ANDROID SENSORS TESTING SENSORS WITH THE ANDROID VIRTUAL DEVICE AND EMULATOR BEST PRACTICES FOR WORKING WITH SENSORS MONITORING A DEVICE’S MOVEMENT AND ORIENTATION USING THE ENVIRONMENTAL SENSORS USING BODY SENSORS USER ACTIVITY RECOGNITION
17 Audio, Video, and Using the Camera
PLAYING AUDIO AND VIDEO, AND USING THE CAMERA PLAYING AUDIO AND VIDEO USING THE MEDIA ROUTER AND CAST APPLICATION FRAMEWORK BACKGROUND AUDIO PLAYBACK USING THE MEDIA RECORDER TO RECORD AUDIO USING THE CAMERA FOR TAKING PICTURES RECORDING VIDEO ADDING MEDIA TO THE MEDIA STORE
18 Communicating with Bluetooth, NFC, and Wi-Fi Peer-to-Peer
NETWORKING AND PEER-TO-PEER COMMUNICATION TRANSFERRING DATA USING BLUETOOTH TRANSFERRING DATA USING WI-FI PEER-TO-PEER USING NEAR FIELD COMMUNICATION USING ANDROID BEAM
19 Invading the Home Screen
CUSTOMIZING THE HOME SCREEN INTRODUCING HOME SCREEN WIDGETS CREATING AN EARTHQUAKE WIDGET INTRODUCING COLLECTION VIEW WIDGETS CREATING LIVE WALLPAPER CREATING APP SHORTCUTS
20 Advanced Android Development
ADVANCED ANDROID PARANOID ANDROID DEALING WITH DIFFERENT HARDWARE AND SOFTWARE AVAILABILITY OPTIMIZING UI PERFORMANCE WITH STRICT MODE TELEPHONY AND SMS
21 Releasing, Distributing, and Monitoring Applications
PREPARING FOR RELEASE UPDATING APPLICATION METADATA IN YOUR APPLICATION MANIFEST SIGNING PRODUCTION BUILDS OF YOUR APPLICATION DISTRIBUTING YOUR APPLICATION ON THE GOOGLE PLAY STORE AN INTRODUCTION TO MONETIZING APPLICATIONS APPLICATION MARKETING, PROMOTION, AND DISTRIBUTION STRATEGIES USING FIREBASE TO MONITOR YOUR APPLICATION
Index End User License Agreement
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