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Imperial Library
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Index
Copyright Acknowledgements Dedication Contents Introduction
Architecture, Performance, and Games
Design Patterns Revisited
Command Flyweight Observer Prototype Singleton State
Sequencing Patterns
Double Buffer Game Loop Update Method
Behavioral Patterns
Bytecode Subclass Sandbox Type Object
Decoupling Patterns
Component Event Queue Service Locator
Optimization Patterns
Data Locality Dirty Flag Object Pool Spatial Partition
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