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Imperial Library
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Index
Copyright
Acknowledgements
Dedication
Contents
Introduction
Architecture, Performance, and Games
Design Patterns Revisited
Command
Flyweight
Observer
Prototype
Singleton
State
Sequencing Patterns
Double Buffer
Game Loop
Update Method
Behavioral Patterns
Bytecode
Subclass Sandbox
Type Object
Decoupling Patterns
Component
Event Queue
Service Locator
Optimization Patterns
Data Locality
Dirty Flag
Object Pool
Spatial Partition
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