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Index
Title Page
About the Author
Table of Contents
Introduction
What Are Adventure Games?
The History of Adventure Games
The Early Days
Graphics Change Everything
Today
Game Features
Setting and Emotional Tone
Interaction Model
Camera Model
Player Roles
Story and Spatial Structure
Storytelling
Challenges
Conversations with Non-player Characters
Mapping
Journal Keeping
A Few Things to Avoid
The Presentation Layer
Avatar Movement
Manipulating Objects
Summary
Design Practice Case Study
Design Practice Questions
References
Copyright Page
Fundamentals of Game Design
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