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Index
Title Page About the Author Table of Contents Introduction
What Are Adventure Games?
The History of Adventure Games
The Early Days Graphics Change Everything Today
Game Features
Setting and Emotional Tone Interaction Model Camera Model Player Roles Story and Spatial Structure Storytelling Challenges Conversations with Non-player Characters Mapping Journal Keeping A Few Things to Avoid
The Presentation Layer
Avatar Movement Manipulating Objects
Summary
Design Practice Case Study Design Practice Questions References
Copyright Page Fundamentals of Game Design
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