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Index
Copyright Brief Table of Contents Table of Contents Preface Acknowledgments About this book About the authors Part 1. Setting up the arcade
Chapter 1. Getting to know your way around Scratch Chapter 2. Becoming familiar with the Art Editor Chapter 3. Meeting Scratch’s key blocks through important coding concepts
Part 2. Turning on the machines
Chapter 4. Designing a two-player ball-and-paddle game Chapter 5. Using conditionals to build a two-player ball-and-paddle game
Part 3. Coding and playing games
Chapter 6. Designing a fixed shooter Chapter 7. Using conditionals to build your fixed shooter Chapter 8. Designing a one-player ball-and-paddle game Chapter 9. Using variables to build your one-player ball-and-paddle game Chapter 10. Designing a simple platformer Chapter 11. Using X and Y coordinates to make a simple platformer Chapter 12. Making a single-screen platformer Chapter 13. Using arrays and simulating gravity in a single-screen platformer Chapter 14. Becoming a game maker
Appendix. Scratch quick start guide Extra Practice Chapters
Appendix. Extra Practice Salad Catch—Art Appendix. Extra Practice Salad Catch—Coding Appendix. Extra Practice Mermaid Splash—Art Appendix. Extra Practice Mermaid Splash—Coding
Appendix Appendix Index List of Figures List of Tables
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