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Index
Copyright
Brief Table of Contents
Table of Contents
Preface
Acknowledgments
About this book
About the authors
Part 1. Setting up the arcade
Chapter 1. Getting to know your way around Scratch
Chapter 2. Becoming familiar with the Art Editor
Chapter 3. Meeting Scratch’s key blocks through important coding concepts
Part 2. Turning on the machines
Chapter 4. Designing a two-player ball-and-paddle game
Chapter 5. Using conditionals to build a two-player ball-and-paddle game
Part 3. Coding and playing games
Chapter 6. Designing a fixed shooter
Chapter 7. Using conditionals to build your fixed shooter
Chapter 8. Designing a one-player ball-and-paddle game
Chapter 9. Using variables to build your one-player ball-and-paddle game
Chapter 10. Designing a simple platformer
Chapter 11. Using X and Y coordinates to make a simple platformer
Chapter 12. Making a single-screen platformer
Chapter 13. Using arrays and simulating gravity in a single-screen platformer
Chapter 14. Becoming a game maker
Appendix. Scratch quick start guide
Extra Practice Chapters
Appendix. Extra Practice Salad Catch—Art
Appendix. Extra Practice Salad Catch—Coding
Appendix. Extra Practice Mermaid Splash—Art
Appendix. Extra Practice Mermaid Splash—Coding
Appendix
Appendix
Index
List of Figures
List of Tables
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