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Index
Main Page
Table of content
Copyright
Acknowledgments
About the Author
About the Technical Reviewers
Tell Us What You Think
Preface
Introduction
Who Should Read This Book?
Overview
Chapter 1. Introduction to Virtual Worlds
Some Definitions
What They Are and Whence They Came
The Past Affects the Future
The Basics
Influences on Virtual Worlds
The Designer
Chapter 2. How to Make Virtual Worlds
Development
On Architecture
Theory and Practice
Chapter 3. Players
Who Are These People and What Do They Want?
Player Types
Other Categorizations
The Celebration of Identity
Anonymity
Role-Playing
Masquerading
Community
Influence Through Design
Chapter 4. World Design
Scope
Major Decisions
Geography
Population
Physics
Reset Strategy
Chapter 5. Life in the Virtual World
Advancement
Character Generation
The Virtual Body
Groups
Combat
Crafting
The Elder Game
The Whole Picture
Chapter 6. It's Not a Game, It's a
Points of View
Making Sense of Virtual Worlds
Virtual Worlds as Subfields
Virtual Worlds as Tools
Virtual Worlds as Virtual Worlds
Conclusion
Chapter 7. Towards a Critical Aesthetic
A Theory of Virtual Worlds
The Story of Story
The Critical Aesthetic in Use
Chapter 8. Coda: Ethical Considerations
Censorship
Players as People
Groups of Players as Groups of People
Yourself
Index
Index SYMBOL
Index A
Index B
Index C
Index D
Index E
Index F
Index G
Index H
Index I
Index J
Index K
Index L
Index M
Index N
Index O
Index P
Index Q
Index R
Index S
Index T
Index U
Index V
Index W
Index X
Index Y
Index Z
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