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Index
Main Page Table of content Copyright Acknowledgments About the Author About the Technical Reviewers Tell Us What You Think Preface Introduction
Who Should Read This Book? Overview
Chapter 1. Introduction to Virtual Worlds
Some Definitions What They Are and Whence They Came The Past Affects the Future The Basics Influences on Virtual Worlds The Designer
Chapter 2. How to Make Virtual Worlds
Development On Architecture Theory and Practice
Chapter 3. Players
Who Are These People and What Do They Want? Player Types Other Categorizations The Celebration of Identity Anonymity Role-Playing Masquerading Community Influence Through Design
Chapter 4. World Design
Scope Major Decisions Geography Population Physics Reset Strategy
Chapter 5. Life in the Virtual World
Advancement Character Generation The Virtual Body Groups Combat Crafting The Elder Game The Whole Picture
Chapter 6. It's Not a Game, It's a
Points of View Making Sense of Virtual Worlds Virtual Worlds as Subfields Virtual Worlds as Tools Virtual Worlds as Virtual Worlds Conclusion
Chapter 7. Towards a Critical Aesthetic
A Theory of Virtual Worlds The Story of Story The Critical Aesthetic in Use
Chapter 8. Coda: Ethical Considerations
Censorship Players as People Groups of Players as Groups of People Yourself
Index
Index SYMBOL Index A Index B Index C Index D Index E Index F Index G Index H Index I Index J Index K Index L Index M Index N Index O Index P Index Q Index R Index S Index T Index U Index V Index W Index X Index Y Index Z
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