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Index
Cover Title Copyright Dedication Contents at a Glance Contents About the Authors About the Technical Reviewer Acknowledgments Introduction Chapter 1: Getting Started
The Kinect Creation Story
Pre-History The Minority Report Microsoft's Secret Project Microsoft Research The Race to Hack Kinect
The Kinect for Windows SDK
Understanding the Hardware Kinect for Windows SDK Hardware and Software Requirements Step-By-Step Installation
Elements of a Kinect Visual Studio Project The Kinect SDK Sample Applications
Kinect Explorer Shape Game Record Audio Speech Sample
Summary
Chapter 2: Application Fundamentals
The Kinect Sensor
Discovering Connected a Sensor Starting the Sensor Stopping the Sensor
The Color Image Stream
Better Image Performance Simple Image Manipulation Taking a Snapshot
Reflecting on the objects Data Retrieval: Events and Polling Summary
Chapter 3: Depth Image Processing
Seeing Through the Eyes of the Kinect Measuring Depth Enhanced Depth Images
Better Shades of Gray Color Depth
Simple Depth Image Processing
Histograms Further Reading
Depth and Player Indexing Taking Measure Aligning Depth and Video Images Depth Near Mode Summary
Chapter 4: Skeleton Tracking
Seeking Skeletons The Skeleton Object Model
SkeletonStream SkeletonFrame Skeleton Joints
Kinect the Dots
The User Interface Hand Tracking Drawing the Puzzle Solving the Puzzle Expanding the Game
Space and Transforms
Space Transformations Looking in the Mirror
SkeletonViewer User Control Summary
Chapter 5: Advanced Skeleton Tracking
User Interaction
A Brief Understanding of the WPF Input System Detecting User Interaction
Simon Says
Simon Says, “Design a User Interface” Simon Says, “Build the Infrastructure” Simon Says, “Add Game Play Infrastructure” Starting a New Game Enhancing Simon Says Reflecting on Simon Says
Depth-Based User Interaction Poses
Pose Detection Reacting to Poses
Simon Says Revisited Reflect and Refactor Summary
Chapter 6: Gestures
Defining a Gesture NUI Where Do Gestures Come From? Implementing Gestures
Algorithmic Detection Neural Networks Detection by Example
Detecting Common Gestures
The Wave Basic Hand Tracking Hover Button Push Button Magnet Button Swipe Magnetic Slide Vertical Scroll Universal Pause
The Future of Gestures Summary
Chapter 7: Speech
Microphone Array Basics
MSR Kinect Audio Speech Recognition
Audio Capture
Working with the Sound Stream Cleaning Up the Sound Canceling Acoustic Echo
Beam Tracking for a Directional Microphone Speech Recognition Summary
Chapter 8: Beyond the Basics
Image Manipulation Helper Methods
The Coding4Fun Kinect Toolkit Your Own Extension Methods
Proximity Detection
Simple Proximity Detection Proximity Detection with Depth Data Refining Proximity Detection Detecting Motion Saving the Video
Identifying Faces Holograms Libraries to Keep an Eye On Summary
Appendix: Kinect Math
Unit of Measure Bit Manipulation Bit Fields Bitwise OR Bitwise AND Bitwise NOT (Complement) Bit Shifting Geometry and Trigonometry
Index
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