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Index
Title Page Copyright Page Where are the Lesson Files? Contents Getting Started
About Classroom in a Book What’s New Prerequisites Installing Animate CC Online Content
Lesson files Web Edition
How to Use the Lessons Additional Resources Adobe Authorized Training Centers Contributor
1. Getting Acquainted
Starting Adobe Animate CC and Opening a File
Creating a new document
Understanding Document Types
Playback environment
Getting to Know the Workspace
Choosing a new workspace Saving your workspace About the Stage Changing the Stage properties
Working with the Library Panel
About the Library panel Importing an item to the Library panel Adding an item from the Library panel to the Stage
Understanding the Timeline
Renaming a layer Adding a layer Inserting frames Creating a keyframe Moving a keyframe
Organizing Layers in a Timeline
Creating layer folders Adding layers to layer folders
Using the Properties Panel
Positioning an object on the Stage
Using the Tools Panel
Selecting and using a tool
Undoing Steps in Animate Previewing Your Movie Modifying the Content and Stage
Stage resizing and content scaling
Saving Your Movie
Using Auto-Recovery for a backup Saving an XFL document Modifying an XFL document
Review Questions Review Answers
2. Creating Graphics and Text
Getting Started Understanding Strokes and Fills Creating Shapes
Using the Rectangle tool Using the Oval tool
Making Selections
Selecting strokes and fills
Editing Shapes
Using the Free Transform tool Using Copy and Paste Changing shape contours Changing strokes and fills
Using Gradient and Bitmap Fills
Creating gradient transitions Using the Gradient Transform tool Adding a bitmap fill Grouping objects
Using Variable-Width Strokes
Adding variable-width lines Editing the width of lines
Using Swatches and Tagged Swatches
Saving a swatch Creating a tagged swatch Using a tagged swatch Updating tagged swatches
Creating Curves
Using the Pen tool Editing curves with the Selection and Subselection tools Deleting or adding anchor points
Using Transparency to Create Depth
Modifying the Alpha value of a fill Adding shadows
Being Expressive with the Paint Brush
Exploring the Brush Library Creating a pattern Managing paint brushes
Creating and Editing Text
Using the Text tool to add dynamic text Adding a web font Identifying your domain Removing a web font Matching the color of an existing object
Aligning and Distributing Objects
Aligning objects
Converting and Exporting Art
Converting vector art to bitmap art Exporting art as PNG, JPG, or GIF
Review Questions Review Answers
3. Creating and Editing Symbols
Getting Started Importing Adobe Illustrator Files
Using simple import options
About Symbols
Movie clip symbols Button symbols Graphic symbols
Creating Symbols Importing Adobe Photoshop Files Editing and Managing Symbols
Adding folders and organizing the library Editing a symbol from the library Editing a symbol in place Breaking apart a symbol instance
Changing the Size and Position of Instances
Using rulers and guides
Changing the Color Effect of an Instance
Changing the brightness Changing the transparency
Understanding Display Options
Visible property for movie clips Blending effects Export As Bitmap
Applying Filters for Special Effects
Applying a blur filter
Positioning in 3D Space
Changing the 3D rotation of an object Changing the 3D position of an object Resetting the transformation Understanding the vanishing point and the perspective angle
Review Questions Review Answers
4. Animating Symbols
Getting Started About Animation Understanding the Project File Animating Position
Preview the animation
Changing the Pacing and Timing
Changing the animation duration Adding frames Moving keyframes
Animating Transparency Animating Filters Animating Transformations Changing the Path of the Motion
Moving the path of the motion Changing the scale or rotation of the path Editing the path of the motion Orienting objects to the path
Swapping Tween Targets Creating Nested Animations
Creating animations inside movie clip symbols
Graphic Symbols
Using the Frame Picker for phonemes
Easing
Splitting a motion tween Applying eases to motion tweens
Frame-by-Frame Animation
Inserting a new keyframe Changing the graphics
Animating 3D Motion Animating Camera Moves
Enabling the camera Characteristics of the camera Zooming the camera Moving the camera Animating a pan Panning across the Stage Zooming out Animating camera color effects
Testing Your Movie Review Questions Review Answers
5. Advanced Motion Tweening
Getting Started About the Motion Editor Understanding the Project File Adding Motion Tweens Editing Property Curves
Understanding the Motion Editor values Adding anchor points Changing the curvature Moving anchor points Deleting anchor points Deleting property curves
Viewing Options for the Motion Editor Copying and Pasting Curves
Duplicating entire motion tweens
Adding Complex Eases
Adding the next motion tween Adding an ease-in Removing an ease Animating bounces Using the BounceIn ease Applying a second ease to a different property curve
Review Questions Review Answers
6. Animating Shapes and Using Masks
Getting Started Animating Shapes Understanding the Project File Creating a Shape Tween
Establish keyframes containing different shapes Apply the shape tween
Changing the Pace
Moving a keyframe
Adding More Shape Tweens
Insert additional keyframes Extending the shape tweens
Creating a Looping Animation
Duplicating keyframes Previewing the loop Inserting the animation into a movie clip
Using Shape Hints
Adding shape hints Removing shape hints
Previewing Animations with Onion Skinning
Turning on onion skinning Adjusting the markers Customizing onion skin colors
Animating Color
Adjusting the gradient fills
Creating and Using Masks
Define the mask layer Create the masked layer See the effects of the mask
Animating the Mask and Masked Layers
Adding a tween to the masked layer
Easing a Shape Tween
Adding an ease-in
Review Questions Review Answers
7. Natural and Character Animation
Getting Started Natural Motion and Character Animation with Inverse Kinematics
Building your first armature to animate a character Extending your armature Moving the bones of the armature Modifying the position of the joint Rearranging the stacking order
Creating a Walk Cycle
Posing your armature Isolating the rotation of individual bones Pinning individual bones
Disabling and Constraining Joints
Disabling the rotation of joints Constraining the range of rotation Constraining the translation of joints
Adding Poses
Inserting poses
Inverse Kinematics with Shapes
Defining bones inside a shape Animating the tail Combining the tail and the walk cycle Editing the shape Adding the background
Simulating Physics with Springiness
Define bones for your armature Setting the spring strength for each bone Insert the next pose Adding damping effects
Review Questions Review Answers
8. Creating Interactive Navigation
Getting Started About Interactive Movies Creating Buttons
Creating a button symbol Duplicating buttons Swapping bitmaps Placing the button instances Naming button instances
Understanding ActionScript 3.0
About ActionScript Understanding scripting terminology Using proper scripting syntax Navigating the Actions panel
Preparing the Timeline Adding a Stop Action Creating Event Handlers for Buttons
Adding the event listener and function Checking for errors
Creating Destination Keyframes
Inserting keyframes with different content Using labels on keyframes
Creating a Home Button Using Code Snippets
Adding another button instance Using the Code Snippets panel to add ActionScript
Code Snippets Options
Creating your own code snippet Sharing your code snippet
Playing Animation at the Destination
Creating transition animations Using the gotoAndPlay command Stopping the animations
Animated Buttons
Creating the animation in a movie clip symbol
Review Questions Review Answers
9. Working with Sound and Video
Getting Started Understanding the Project File Using Sounds
Importing sound files Placing sounds on the Timeline Adding frames to the Timeline Clipping the end of a sound Changing the volume of a sound Deleting or changing the sound file Adding sounds to buttons
Understanding Video
Video with ActionScript 3.0 or AIR documents Video with HTML5 Canvas documents Video encoding
Using Adobe Media Encoder CC
Adding a video file to Adobe Media Encoder Converting video files for Animate
Understanding Encoding Options
Adjusting video length Setting advanced video and audio options Saving advanced video and audio options
Playback of External Video in Your Project
Controlling the video playback
Working with Video and Transparency
Importing the video clip
Embedding Video
Embedding an FLV on the Timeline Using embedded video
Review Questions Review Answers
9. Working with Sound and Video—Supplement
Setting the quality of the sounds Using the Watch Folders panel and the Preset Browser settings Cropping your video Exporting Video from Animate
Exporting video Choosing a target device for encoding
10. Publishing
Understanding Publishing
Document types Runtime environments
Publishing for Flash Player
Specifying publish settings for Flash Player
Publishing for HTML5
What is HTML5 Canvas? What is CreateJS?
Using Classic Tweens
Understanding the project file Creating the movie clip symbol Inserting a keyframe and changing the instance Applying a classic tween Adding the movie clip instance
Exporting to HTML5
Publish settings
Inserting JavaScript
Using HTML5 Canvas code snippets Adding a response to a click Controlling the Timeline
Converting to HTML5 Canvas
Converting an AS3 document to an HTML5 Canvas document Understanding image assets
Publishing a Desktop Application
Creating an AIR application Installing an AIR application Creating a projector
Publishing to Mobile Devices
Testing a mobile app Simulating a mobile app Publishing a mobile app
Next Steps Review Questions Review Answers
10. Publishing—Supplement
Detecting the version of Flash Player Changing display settings Changing Playback settings Understanding the HTML5 output files Editing the converted HTML5 Canvas
Index Code Snippets
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