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Index
Title Page
Copyright Page
Where are the Lesson Files?
Contents
Getting Started
About Classroom in a Book
What’s New
Prerequisites
Installing Animate CC
Online Content
Lesson files
Web Edition
How to Use the Lessons
Additional Resources
Adobe Authorized Training Centers
Contributor
1. Getting Acquainted
Starting Adobe Animate CC and Opening a File
Creating a new document
Understanding Document Types
Playback environment
Getting to Know the Workspace
Choosing a new workspace
Saving your workspace
About the Stage
Changing the Stage properties
Working with the Library Panel
About the Library panel
Importing an item to the Library panel
Adding an item from the Library panel to the Stage
Understanding the Timeline
Renaming a layer
Adding a layer
Inserting frames
Creating a keyframe
Moving a keyframe
Organizing Layers in a Timeline
Creating layer folders
Adding layers to layer folders
Using the Properties Panel
Positioning an object on the Stage
Using the Tools Panel
Selecting and using a tool
Undoing Steps in Animate
Previewing Your Movie
Modifying the Content and Stage
Stage resizing and content scaling
Saving Your Movie
Using Auto-Recovery for a backup
Saving an XFL document
Modifying an XFL document
Review Questions
Review Answers
2. Creating Graphics and Text
Getting Started
Understanding Strokes and Fills
Creating Shapes
Using the Rectangle tool
Using the Oval tool
Making Selections
Selecting strokes and fills
Editing Shapes
Using the Free Transform tool
Using Copy and Paste
Changing shape contours
Changing strokes and fills
Using Gradient and Bitmap Fills
Creating gradient transitions
Using the Gradient Transform tool
Adding a bitmap fill
Grouping objects
Using Variable-Width Strokes
Adding variable-width lines
Editing the width of lines
Using Swatches and Tagged Swatches
Saving a swatch
Creating a tagged swatch
Using a tagged swatch
Updating tagged swatches
Creating Curves
Using the Pen tool
Editing curves with the Selection and Subselection tools
Deleting or adding anchor points
Using Transparency to Create Depth
Modifying the Alpha value of a fill
Adding shadows
Being Expressive with the Paint Brush
Exploring the Brush Library
Creating a pattern
Managing paint brushes
Creating and Editing Text
Using the Text tool to add dynamic text
Adding a web font
Identifying your domain
Removing a web font
Matching the color of an existing object
Aligning and Distributing Objects
Aligning objects
Converting and Exporting Art
Converting vector art to bitmap art
Exporting art as PNG, JPG, or GIF
Review Questions
Review Answers
3. Creating and Editing Symbols
Getting Started
Importing Adobe Illustrator Files
Using simple import options
About Symbols
Movie clip symbols
Button symbols
Graphic symbols
Creating Symbols
Importing Adobe Photoshop Files
Editing and Managing Symbols
Adding folders and organizing the library
Editing a symbol from the library
Editing a symbol in place
Breaking apart a symbol instance
Changing the Size and Position of Instances
Using rulers and guides
Changing the Color Effect of an Instance
Changing the brightness
Changing the transparency
Understanding Display Options
Visible property for movie clips
Blending effects
Export As Bitmap
Applying Filters for Special Effects
Applying a blur filter
Positioning in 3D Space
Changing the 3D rotation of an object
Changing the 3D position of an object
Resetting the transformation
Understanding the vanishing point and the perspective angle
Review Questions
Review Answers
4. Animating Symbols
Getting Started
About Animation
Understanding the Project File
Animating Position
Preview the animation
Changing the Pacing and Timing
Changing the animation duration
Adding frames
Moving keyframes
Animating Transparency
Animating Filters
Animating Transformations
Changing the Path of the Motion
Moving the path of the motion
Changing the scale or rotation of the path
Editing the path of the motion
Orienting objects to the path
Swapping Tween Targets
Creating Nested Animations
Creating animations inside movie clip symbols
Graphic Symbols
Using the Frame Picker for phonemes
Easing
Splitting a motion tween
Applying eases to motion tweens
Frame-by-Frame Animation
Inserting a new keyframe
Changing the graphics
Animating 3D Motion
Animating Camera Moves
Enabling the camera
Characteristics of the camera
Zooming the camera
Moving the camera
Animating a pan
Panning across the Stage
Zooming out
Animating camera color effects
Testing Your Movie
Review Questions
Review Answers
5. Advanced Motion Tweening
Getting Started
About the Motion Editor
Understanding the Project File
Adding Motion Tweens
Editing Property Curves
Understanding the Motion Editor values
Adding anchor points
Changing the curvature
Moving anchor points
Deleting anchor points
Deleting property curves
Viewing Options for the Motion Editor
Copying and Pasting Curves
Duplicating entire motion tweens
Adding Complex Eases
Adding the next motion tween
Adding an ease-in
Removing an ease
Animating bounces
Using the BounceIn ease
Applying a second ease to a different property curve
Review Questions
Review Answers
6. Animating Shapes and Using Masks
Getting Started
Animating Shapes
Understanding the Project File
Creating a Shape Tween
Establish keyframes containing different shapes
Apply the shape tween
Changing the Pace
Moving a keyframe
Adding More Shape Tweens
Insert additional keyframes
Extending the shape tweens
Creating a Looping Animation
Duplicating keyframes
Previewing the loop
Inserting the animation into a movie clip
Using Shape Hints
Adding shape hints
Removing shape hints
Previewing Animations with Onion Skinning
Turning on onion skinning
Adjusting the markers
Customizing onion skin colors
Animating Color
Adjusting the gradient fills
Creating and Using Masks
Define the mask layer
Create the masked layer
See the effects of the mask
Animating the Mask and Masked Layers
Adding a tween to the masked layer
Easing a Shape Tween
Adding an ease-in
Review Questions
Review Answers
7. Natural and Character Animation
Getting Started
Natural Motion and Character Animation with Inverse Kinematics
Building your first armature to animate a character
Extending your armature
Moving the bones of the armature
Modifying the position of the joint
Rearranging the stacking order
Creating a Walk Cycle
Posing your armature
Isolating the rotation of individual bones
Pinning individual bones
Disabling and Constraining Joints
Disabling the rotation of joints
Constraining the range of rotation
Constraining the translation of joints
Adding Poses
Inserting poses
Inverse Kinematics with Shapes
Defining bones inside a shape
Animating the tail
Combining the tail and the walk cycle
Editing the shape
Adding the background
Simulating Physics with Springiness
Define bones for your armature
Setting the spring strength for each bone
Insert the next pose
Adding damping effects
Review Questions
Review Answers
8. Creating Interactive Navigation
Getting Started
About Interactive Movies
Creating Buttons
Creating a button symbol
Duplicating buttons
Swapping bitmaps
Placing the button instances
Naming button instances
Understanding ActionScript 3.0
About ActionScript
Understanding scripting terminology
Using proper scripting syntax
Navigating the Actions panel
Preparing the Timeline
Adding a Stop Action
Creating Event Handlers for Buttons
Adding the event listener and function
Checking for errors
Creating Destination Keyframes
Inserting keyframes with different content
Using labels on keyframes
Creating a Home Button Using Code Snippets
Adding another button instance
Using the Code Snippets panel to add ActionScript
Code Snippets Options
Creating your own code snippet
Sharing your code snippet
Playing Animation at the Destination
Creating transition animations
Using the gotoAndPlay command
Stopping the animations
Animated Buttons
Creating the animation in a movie clip symbol
Review Questions
Review Answers
9. Working with Sound and Video
Getting Started
Understanding the Project File
Using Sounds
Importing sound files
Placing sounds on the Timeline
Adding frames to the Timeline
Clipping the end of a sound
Changing the volume of a sound
Deleting or changing the sound file
Adding sounds to buttons
Understanding Video
Video with ActionScript 3.0 or AIR documents
Video with HTML5 Canvas documents
Video encoding
Using Adobe Media Encoder CC
Adding a video file to Adobe Media Encoder
Converting video files for Animate
Understanding Encoding Options
Adjusting video length
Setting advanced video and audio options
Saving advanced video and audio options
Playback of External Video in Your Project
Controlling the video playback
Working with Video and Transparency
Importing the video clip
Embedding Video
Embedding an FLV on the Timeline
Using embedded video
Review Questions
Review Answers
9. Working with Sound and Video—Supplement
Setting the quality of the sounds
Using the Watch Folders panel and the Preset Browser settings
Cropping your video
Exporting Video from Animate
Exporting video
Choosing a target device for encoding
10. Publishing
Understanding Publishing
Document types
Runtime environments
Publishing for Flash Player
Specifying publish settings for Flash Player
Publishing for HTML5
What is HTML5 Canvas?
What is CreateJS?
Using Classic Tweens
Understanding the project file
Creating the movie clip symbol
Inserting a keyframe and changing the instance
Applying a classic tween
Adding the movie clip instance
Exporting to HTML5
Publish settings
Inserting JavaScript
Using HTML5 Canvas code snippets
Adding a response to a click
Controlling the Timeline
Converting to HTML5 Canvas
Converting an AS3 document to an HTML5 Canvas document
Understanding image assets
Publishing a Desktop Application
Creating an AIR application
Installing an AIR application
Creating a projector
Publishing to Mobile Devices
Testing a mobile app
Simulating a mobile app
Publishing a mobile app
Next Steps
Review Questions
Review Answers
10. Publishing—Supplement
Detecting the version of Flash Player
Changing display settings
Changing Playback settings
Understanding the HTML5 output files
Editing the converted HTML5 Canvas
Index
Code Snippets
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