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Index
Cover
Title Page
Dedication
Introduction
Defining Terms
Part 1: Basic Storytelling
1. Understanding Audience
2. Stating Objective
3. Story- or System-Led Creation
4. Session Zero
5. Understanding Text
6. Make Choices Important
7. Pacing
8. Engagement
Part 2: Advanced Playing Techniques
9. Introduction to GMing Style and Making Choices with Intention
10. Themes
11. Imagery
12. Playing to Change
13. Looking for Trouble
14. Delegating Creativity
Part 3: Playing for Experience
15. Finding a Voice
16. Limiting Choices
17. Same Rock, Different World
18. Building the Group Mind
19. Unpacking Desire
20. Narrative Rewards Table
21. Pacing Scorecard
22. Mood Lighting
23. Side Scenes
Acknowledgments
About the Author
Additional Resources
Glossary
Index
Copyright
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