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Index
MILLER'S MIND TRAINING for CHILDREN
CONTENTS—BOOK TWO
TRAINING THE MEMORY
Memory Most Valuable Faculty
The Strongest Sense Is Sight
Visual Impressions Most Accurate
Nature's Special Memory Endowment
A Memory Picture
The Visual Impression Strengthened
The First Aid—Exaggeration
Others Make You Remember
The Second Aid—Motion
Third Aid—Unusual Associations
Value of Improved Imagination
Practice Makes Perfect
First Picture Association
Add Flowers to the List
Flowers and Circus
Circus and Soldier
Soldier and Church
Church and Rocks
Rocks and Auto
Auto and Shoes
Shoes and Dishes
Two Mental Operations
Add to Your List
Dishes and Wagon
Wagon and Table
Table and Carpet
Carpet and Fence Fence and Bread
Bread and Walk. Walk and Lamp. Lamp and School. School and Stove. Stove and Piano.
You Can Reverse the Process
Three Steps Necessary
Sharpen the Tools
Continue the Memory Pictures
Have Learned Forty Words
Be Gratified But Not Satisfied
List for Memory Exercise
To Develop Definite Pictures
Exercise for definite Visualization
Animal Lists
Memory Exercise
Memory Exercise
The Law of Association
Reminder Pictures
Forming a Health Habit
Beware of Procrastination
Attention and Memory
The Child's Code List
Child's Code List
The Game of Code
Remembering Errands
The Visual Result
Another Practical Application
Errands for Practice
Always Be Systematic
Applications Are Limitless
Important Points to be Followed
Value of Forgetting
Alphabetical Hitching Posts
Alphabetical Hitching Posts
Filing Abstract Ideas
Reminder Pictures
Thought the Desired Result
Thinking by Pictures
Uses of Hitching Posts
Speaking Without Notes
Originality and Effort
The Mind's Eye and the Story
The Game of Story Telling
Two Results of Visualization
Learning Poetry and Prose
The Land of Story Books
The Hare and the Tortoise
Somebody's Mother
To Preserve Early Memories
HOW TO REMEMBER FIGURES
Familiar Numbers Helpful
Analyze Numbers
The Number Code
Acquaint Yourself With the Code
A, E, I, O, U and W, H, Y Are Valueless
Forming Number Words
Additional Letters
The Complete Code
Letters and Sounds Seldom Used
Silent Letters Have No Figure Value
Double Letters Are Sounded as One
Number Value of Code Words
The Game of Number Code
The Number Game
The Game of Solitaire
Another Game of Solitaire
Code Words and Number Values
All Hitching Posts Numbered
Forming Larger Number Words
Further Practice in Word Forming
Adjectives as Helps
Telephone Numbers
Telephone Exchanges
Remembering Addresses
Remembering Fractions
Remembering Department Numbers
Remembering Color Numbers
The Game of Memory Demonstration
A practice demonstration:
A Number Demonstration
REMEMBERING PEOPLE'S NAMES
To Remember Names
The Name Picture
Association Next Important Step
To Remember Mr. King
Associating Name and Face Pictures
Obtain a Meaning by Change
Meaning in First Syllable
Meaning of Vocations
Other examples:
Familiar Name Pictures
Geographical Name Pictures
Advertised Name Pictures
Names Suggest Familiar Faces
Historically Known Faces
Other Well-Known Faces
Make Use of Your Friends' Names
Observe the Facial Appearance
Other Helpful Associations
Vocational Hints
The Thought Channels
Review Is Essential
Methodical Review Best
A Review Test
Good Observation Necessary
Systematic Observation of Faces
The Game of Faces
Progress by Practice
The Name Game
The Game for Quick Naming
The Game of Introductions
Suggestions to Travelers
Same Principles Involved
Remembering the Initial
Make Initials Into Words
Both Initials In One Word
The Price Must Be Paid
TRANSCRIBER'S NOTES:
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