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Index
MILLER'S MIND TRAINING for CHILDREN CONTENTS—BOOK TWO TRAINING THE MEMORY
Memory Most Valuable Faculty The Strongest Sense Is Sight Visual Impressions Most Accurate Nature's Special Memory Endowment A Memory Picture The Visual Impression Strengthened The First Aid—Exaggeration Others Make You Remember The Second Aid—Motion Third Aid—Unusual Associations Value of Improved Imagination Practice Makes Perfect First Picture Association Add Flowers to the List Flowers and Circus Circus and Soldier Soldier and Church Church and Rocks Rocks and Auto Auto and Shoes Shoes and Dishes Two Mental Operations Add to Your List Dishes and Wagon Wagon and Table Table and Carpet Carpet and Fence Fence and Bread Bread and Walk. Walk and Lamp. Lamp and School. School and Stove. Stove and Piano. You Can Reverse the Process Three Steps Necessary Sharpen the Tools Continue the Memory Pictures Have Learned Forty Words Be Gratified But Not Satisfied List for Memory Exercise To Develop Definite Pictures Exercise for definite Visualization Animal Lists Memory Exercise Memory Exercise The Law of Association Reminder Pictures Forming a Health Habit Beware of Procrastination Attention and Memory The Child's Code List Child's Code List The Game of Code Remembering Errands The Visual Result Another Practical Application Errands for Practice Always Be Systematic Applications Are Limitless Important Points to be Followed Value of Forgetting Alphabetical Hitching Posts Alphabetical Hitching Posts Filing Abstract Ideas Reminder Pictures Thought the Desired Result Thinking by Pictures Uses of Hitching Posts Speaking Without Notes Originality and Effort The Mind's Eye and the Story The Game of Story Telling Two Results of Visualization Learning Poetry and Prose The Land of Story Books The Hare and the Tortoise Somebody's Mother To Preserve Early Memories
HOW TO REMEMBER FIGURES
Familiar Numbers Helpful Analyze Numbers The Number Code Acquaint Yourself With the Code A, E, I, O, U and W, H, Y Are Valueless Forming Number Words Additional Letters The Complete Code Letters and Sounds Seldom Used Silent Letters Have No Figure Value Double Letters Are Sounded as One Number Value of Code Words The Game of Number Code The Number Game The Game of Solitaire Another Game of Solitaire Code Words and Number Values All Hitching Posts Numbered Forming Larger Number Words Further Practice in Word Forming Adjectives as Helps Telephone Numbers Telephone Exchanges Remembering Addresses Remembering Fractions Remembering Department Numbers Remembering Color Numbers The Game of Memory Demonstration A practice demonstration: A Number Demonstration
REMEMBERING PEOPLE'S NAMES
To Remember Names The Name Picture Association Next Important Step To Remember Mr. King Associating Name and Face Pictures Obtain a Meaning by Change Meaning in First Syllable Meaning of Vocations Other examples: Familiar Name Pictures Geographical Name Pictures Advertised Name Pictures Names Suggest Familiar Faces Historically Known Faces Other Well-Known Faces Make Use of Your Friends' Names Observe the Facial Appearance Other Helpful Associations Vocational Hints The Thought Channels Review Is Essential Methodical Review Best A Review Test Good Observation Necessary Systematic Observation of Faces The Game of Faces Progress by Practice The Name Game The Game for Quick Naming The Game of Introductions Suggestions to Travelers Same Principles Involved Remembering the Initial Make Initials Into Words Both Initials In One Word The Price Must Be Paid TRANSCRIBER'S NOTES:
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