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Index
Designing Voice User Interfaces: Principles of Conversational Experiences Dedication Praise for Designing Voice User Interfaces Preface
Why Write This Book? The Chinese Room and the Turing Test Who Should Read This Book How This Book Is Organized O’Reilly Safari How to Contact Us Acknowledgments
1. Introduction
A Brief History of VUIs
The Second Era of VUIs Why Voice User Interfaces?
Conversational User Interfaces
An Interview with Alexa
What Is a VUI Designer? Chatbots Conclusion
2. Basic Voice User Interface Design Principles
Designing for Mobile Devices Versus IVR Systems Conversational Design Setting User Expectations Design Tools
Sample Dialogs Visual Mock-Ups Flow Prototyping Tools
Confirmations
Method 1: Three-Tiered Confidence Method 2: Implicit Confirmation Method 3: Nonspeech Confirmation Method 4: Generic Confirmation Method 5: Visual Confirmation
Command-and-Control Versus Conversational
Command-and-Control Conversational
Conversational Markers Error Handling
No Speech Detected Speech Detected but Nothing Recognized Recognized but Not Handled Recognized but Incorrectly Escalating Error
Don’t Blame the User Novice and Expert Users Keeping Track of Context Help and Other Universals Latency Disambiguation Design Documentation
Prompts Grammars/Key Phrases
Accessibility
Interaction Should Be Time-Efficient Keep It Short Talk Faster! Interrupt Me at Any Time Provide Context Where Am I? Text-to-Speech Personalization
Conclusion
3. Personas, Avatars, Actors, and Video Games
Personas Should My VUI Be Seen? Using an Avatar: What Not to Do Using an Avatar (or Recorded Video): What to Do
Storytelling Teamwork Video Games
When Should I Use Video in My VUI? Visual VUI—Best Practices
Should My Users See Themselves? What About the GUI? Handling Errors Turn Taking and Barge-In Maintaining Engagement and the Illusion of Awareness
Visual (Non-Avatar) Feedback Choosing a Voice Pros of an Avatar The Downsides of an Avatar
The Uncanny Valley
Conclusion
4. Speech Recognition Technology
Choosing an Engine Barge-In
Timeouts
End-of-speech timeout No speech timeout Too much speech
N-Best Lists The Challenges of Speech Recognition
Noise Multiple Speakers Children Names, Spelling, and Alphanumeric
Data Privacy Conclusion
5. Advanced Voice User Interface Design
Branching Based on Voice Input
Constrained Responses Open Speech Categorization of Input Wildcards and Logical Expressions
Disambiguation
Not Enough Information More Than One Piece of Information When Only One Is Expected
Handling Negation Capturing Intent and Objects Dialog Management Don’t Leave Your User Hanging Should the VUI Display What It Recognized? Sentiment Analysis and Emotion Detection Text-to-Speech Versus Recorded Speech Speaker Verification “Wake” Words Context Advanced Multimodal Bootstrapping Datasets
Website data Call center data Data collection
Advanced NLU Conclusion
6. User Testing for Voice User Interfaces
Special VUI Considerations Background Research on Users and Use Cases
Don’t Reinvent the Wheel
Designing a Study with Real Users
Task Definition Choosing Participants Questions to Ask
Open responses (to be asked verbally)
Things to Look For
Early-Stage Testing
Sample Dialogs Mock-ups Wizard of Oz Testing Difference Between WOz and Usability Testing
Usability Testing
Remote Testing
Moderated versus unmoderated Video recording Services for remote testing
Lab Testing Guerrilla Testing
Performance Measures Next Steps Testing VUIS in Cars, Devices, and Robots
Cars Devices and Robots
Conclusion
7. Your Voice User Interface Is Finished! Now What?
Prerelease Testing
Dialog Traversal Testing Recognition Testing Load Testing
Measuring Performance
Task Completion Rates Dropout Rate Other Items to Track
Amount of time in the VUI Barge-in Speech versus GUI High no-speech timeouts, no matches Navigation Latency Whole call recording
Logging Transcription Release Phases
Pilot
Surveys Analysis
Confidence Thresholds End-of-Speech Timeouts Interim Results versus Final Results Custom Dictionaries Prompts
Tools
Regression Testing
Conclusion
8. Voice-Enabled Devices and Cars
Devices
Home Assistants Watches/Bands/Earbuds Other Devices
Cars and Autonomous Vehicles
Challenges of Designing VUI for the Car Designing for in the Car Distracted Driving Device Shifting Interaction Mode Conclusions on Cars
Conclusion
A. Epilogue B. Products Mentioned in This Book
Mobile Phone Assistants Home Assistants Toys/Other Apps Video Games Watches / Bands Cars
C. About the Author Index About the Author Colophon Copyright
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