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Index
Google SketchUp: The Missing Manual
SPECIAL OFFER: Upgrade this ebook with O’Reilly A Note Regarding Supplemental Files The Missing Credits
About the Author About the Creative Team Acknowledgments The Missing Manual Series
Introduction
What You Can Do with SketchUp
SketchUp vs. SketchUp Pro
SketchUp (free) SketchUp Pro ($495)
Entering the Third Dimension
Drawing in 3-D Without Getting Lost
About This Book About the Outline The Very Basics
Macintosh and Windows About These Arrows
About MissingManuals.com
SketchUp Examples Safari® Books Online
I. Basic SketchUp Skills
1. Building a Bench: Your First SketchUp Model
Firing Up SketchUp for the First Time
A Tour of SketchUp's Main Window Looking Around with the Camera Customizing Your Workspace
For Windows For Mac
Creating Your First SketchUp Document
Choosing a Drawing Template Creating Your Own Templates Changing Your Camera View
Bench: Starting Your First Model
Building a Board
Selecting Objects Turning Your Bench Seat into a Component
Building a Bench Leg Building the Bench Support Rotating an Object Moving, Copying, and Deleting Components
Moving components Copying and deleting components
Component Hide and Seek with the Outliner
Assembling the Bench Components Placing Components with Precision Painting Your Bench with Materials
Using the Outliner to Select Nested Components
Adding to Your Scene
2. Starting Off in Two Dimensions
Drawing Lines with the Line Tool
Drawing a Triangle with the Line Tool Turning a Triangle into a Rectangle
Erasing Lines and Surfaces
Adding a Face to Create a New Shape
Drawing Polygons and Circles
Changing the Radius of a Polygon Changing a Polygon Using the Entity Info Window
Drawing Circles Creating Complex Shapes Drawing Rectangles and Arcs Using the Freehand Tool Moving Objects
Moving a Face Moving a Point The Effects of Moving
Editing Geometry Tools Tour
3. Drawing in Three Dimensions
Navigating 3-D Drawings
Introducing the Blue Axis
Finding 3-D Inferences Using the Push/Pull Tool
Aligning Surfaces and Finding References Pop Quiz: Put the Circle Back Bonus Question: Bore a Round Hole Through the Box Click and Rotate to Find a Reference
Surface Orientation and Surface Colors
Changing Surface Orientation: Reversing Faces Intersections in 3-D Objects Working with Complex Intersections Double-Clicking with Push/Pull
Using the Move Tool in 3-D
Understanding Auto-Fold Using Auto-Fold with Circles and Cylinders Using Info Entity to Edit 3-D Objects
II. Building a House
4. Drawing a Basic House
Locking an Inference Working with Sloped Surfaces
Referencing a Sloped Surface Yet Another Way to Reference a Slope Inference Locking with the Move Tool Using Inference Locking with Shape Tools
Making Doors and Windows Using the Offset Tool Building a Roof with an Overhang Initial Landscaping: Front Walk and Driveway
5. Working Smarter with Groups and Components
Creating a Group
Editing and Modifying a Group
Creating Components Speeding Up Construction with Arrays
Creating an Array Between Two Points
Editing Components Using the Make Unique Command Exploring the Components Window
Components Window: Select Tab Components Window: Edit Tab Components Window: Statistics Tab
Using the Flip Along Command Exploding Components and Groups Deleting Components
Purging Components
Using Dynamic Components
6. Changing Styles and Applying Materials
Changing Face Styles Applying Colors and Materials (Windows)
Finding and Applying Materials (Windows) Mixing Your Own Colors and Materials (Windows) Finding New Materials (Windows) Loading with the Eyedropper (Windows) Editing Materials (Windows)
Applying Colors and Materials (Mac)
Mixing Your Own Colors (Mac)
Mixing colors with sliders Choosing colors with image palette
Finding and Applying Materials (Mac) Adding New Materials (Mac) Loading with the Eyedropper (Mac)
Changing Face Styles: Take 2 (Mac and Windows) Working in the Styles Window
Applying a New Style to Your Model Organizing Styles Purge Unused Styles from the In Model View
Editing and Modifying Styles
Changing Edge Styles Choosing Face Settings for a Style Adjusting Background Settings Using a Watermark with a Style Changing the Modeling Settings for a Style
Modifying Styles Using the Mix Tab
7. Organizing with Outliner and Layers
Organizing with Outliner
Creating a Group in Outliner Locking a Group Hiding and Unhiding in Outliner Using the Make Unique Command in Outliner Reorganizing Groups with Outliner Building a Small Angled Roof Creating an Array of Rafters
Putting a lid on it
Drawing Guides with the Tape Measure Erasing and Hiding Guides
Hiding guides
Creating a Nested Group in Outliner
Building Stairs: The Divide and Conquer Method
Using Divide to Build Stair Stringers Making and Placing Stair Treads
Building the stair's railing
Using Outliner's Filter
Working with Layers
Adding, Naming, and Deleting Layers Moving Entities to a New Layer Setting the Active Layer and Hiding Layers Viewing Layers by Color Purging Layers Tips for Working with Layers
III. Advanced Construction Techniques
8. Drawing a Hipped Roof and Using Follow Me
Making Construction Lines Using the Protractor Tool
Protractor Modifier Keys
Using the Follow Me Tool Preselecting the Path for the Follow Me Tool
One more path to hipped roof nirvana
One more path to hipped roof nirvana
Making Spheres with Follow Me
Using a Reference Object to Draw a Sphere Using Follow Me As a Lathe
Making Complex Profiles Follow a Path Following Complex or Irregular Paths Making Stairs and a Railing
9. Advanced Techniques for Groups and Components
Making Groups and Components Understanding SketchUp's Sticky Behavior
Unsticking Sticky Entities
Editing a Group
Hiding the Rest of the Model while Editing Groups and Components
Hiding similar components
Creating Components with "Glue to" Options
Using a Component's Origin and Axes
Copying and Placing Components
Using Guides to Place Components with Precision The Effects of the "Glue to" Options Ungluing a Component Component's Cut Opening Option
Placing Components in Your Model
Exploring the Components Window
Editing Components
Making Components Unique Renaming Your Component
Saving Components for Reuse
Purging Unused Components from Your Model Creating a Collection Sharing SketchUp Components
Swapping Components in Your Model
Swapping Components Using the Reload Command
10. Matching Your Photos in SketchUp
How Photo Match Works Shooting Photos for Photo Match Importing a Photo for Photo Match
An Alternative Method for Importing Images
Calibrating the Photo Match Image
Adjusting the Grid
Building a Model from a Picture
Adding 3-D Details to Your Model
Applying an Image to a Model Creating 3-D Details from a Texture Image
Creating 3-D Details for the Bottom of Villa Savoye
Finding Models with Photo Textures
IV. Adding Realism and Movement
11. Adding Shadows and Placing Your Model in Google Earth
Flicking the Light Switch Changing Shadow Angles
Changing Shadows Using Time Controls Changing Shadows by Changing Location
Positioning Your Model by Pointing North
Using Google Earth to Set Geographic Locations
Controlling the Strength of the Shadows Choosing Whether Faces and Edges Cast Shadows
Using Sun for Shading Creating Windows That Transmit Light Turning Shadows On and Off for Individual Entities
12. Saving Views and Animating with Scenes
Creating a Scene
Playing the Scenes Animation Changing the Animation Timing Changing the Order of Scenes Renaming Scenes Deleting (Removing) Scenes Turning Scenes into Video
Studying Shadow Movement with Scenes
Including or Excluding Scenes in an Animation What's Saved in a Scene What's Not Saved in a Scene Updating Scene Details
More Ways to Move the Camera
Using the Position Camera Tool Setting the Field of View Looking Around Walking the Camera
Using the Walk tool modifiers
Walk On
View Cross-Sections with Section Planes
Rotating a Section Plane Saving Section Planes and Section Cuts in Scenes Copying a Section Plane Setting the Active Section Plane
V. Saving, Printing, and Sharing Projects
13. Importing, Exporting, and Printing
Importing 3-D Models
Importing SketchUp SKP and SKB Files Importing AutoCAD 3D DWG or DXF Files Importing 3DS Files
Importing 2-D Images
Importing 2-D AutoCAD DWG and DXF Files Importing Photoshop PSD Files
Exporting from SketchUp
Exporting 3-D Images Exporting Models to Google Earth Exporting 2-D Images
Exporting from SketchUp Pro
Exporting 2-D Images
Exporting Animations Printing SketchUp Views
Printing from Windows Printing from a Mac
14. Finding, Creating, and Sharing Components
Finding Components in the 3D Warehouse
Exploring the Model Browser Window Advanced Searching in the 3D Warehouse
Creating a Dynamic Component (SketchUp Pro Only)
Preparing Your Component with Color Swatches Creating Material Attributes for a Dynamic Component
Hiding color and material swatches
Making a Resizable Dynamic Component Constraining the Dimensions of Dynamic Components Preventing Dynamic Components from Scaling
Sharing Components
Purge Before Saving Uploading a Model to the 3D Warehouse Editing Your Model Details in the 3D Warehouse Removing Your Model from the 3D Warehouse Changing the Share Options for Your Model in the 3D Warehouse Uploading a Dynamic Component
15. Designing Edge Styles in Style Builder (SketchUp Pro)
Style Builder Overview Creating Images for New Sketchy Edge Styles
Generating a Template for Strokes Drawing New Strokes
Drawing strokes on a graphics tablet Drawing strokes on paper
Editing Strokes
Importing and editing strokes drawn on paper
Editing Strokes in Style Builder
Changing the Stroke Settings Adding More Strokes Saving a New Style
Opening a New Style in SketchUp
16. Presenting Your Model with LayOut (SketchUp Pro)
Workflow for a LayOut Project Starting Up LayOut
Choosing a Template Saving a Custom Template
LayOut Program: The Quick Tour
Menus Toolbars
Customizing Windows toolbars Customizing Mac toolbars
Trays Status Bar, Measurements, and Zoom View
Manipulating Your Model in LayOut
Managing LayOut Pages Organizing Elements with Layers Creating Content that Appears on Multiple Pages Inserting a Model into LayOut Changing the View of a 3-D Model in LayOut Updating Links to SketchUp Models Drawing in LayOut Adding Text to Your LayOut Storing Favorites in Scrapbooks
Printing from LayOut
Exporting PDF Files
Presenting from LayOut
VI. Appendixes
A. Installing SketchUp and Getting Help
Installing SketchUp
Downloading SketchUp Installing SketchUp in Windows Installing SketchUp on a Mac
Getting Help for SketchUp
SketchUp Hints The Instructor Window SketchUp Help Center Downloading SketchUp Documents Google SketchUp Help Group Third-Party Help and Tutorials
B. SketchUp Menu by Menu
File
New Open Open Recent (Mac) Save Save As Save a Copy As Revert Send to LayOut (SketchUp Pro Only) 3D Warehouse Export Import Print Setup (Windows) Print Preview (Windows) Page Setup (Mac) Document Setup (Mac) Print Generate Report (SketchUp Pro Only) Recent Files (Windows only) Exit
SketchUp Menu (Mac Only)
About SketchUp License (SketchUp Pro) Check Web for Update Services Hide SketchUp Hide Others Show All Quit SketchUp
Edit
Undo Redo Cut Copy Paste Paste In Place Delete Delete Guides Select All Select None Hide Unhide
Unhide → Selected Unhide → Last Unhide → All
Lock Unlock Make Component Make Group Close Group/Component Intersect
Intersect With Model Intersect With Selected Only Intersect With Context
No Selection/Entity/Group/Component
Edge → Select Edge → Soften Edge → Divide Edge → Zoom Extents Face → Select Face → Area Face → Intersect Face → Align View Face → Align Axes Face → Reverse Faces Face → Orient Faces Face → Zoom Extents Group → Edit Group Group → Explode Group → Make Component Group → Unglue Group → Reset Scale Group → Reset Skew Group → Intersect Group → Flip Along Group → Zoom Extents Component → Edit Component Component → Make Unique Component → Explode Component → Unglue Component → Reload Component → Save As Component → Change Axes Component → Reset Scale Component → Reset Skew Component → Scale Definition Component → Intersect Component → Flip Along Component → Soften/Smooth Edges Component → Zoom Extents Component → Dynamic Components
Special Characters (Mac Only)
View
Toolbars (Mac: Tool Palettes) Scene Tabs Hidden Geometry Section Planes Section Cuts Axes Guides Shadows Fog Edge Style
Edge Style → Display Edges Edge Style → Profiles Edge Style → Depth Cue Edge Style → Extension
Face Style
Face Style → X-ray Face Style → Wireframe Face Style → Hidden Line Face Style → Shaded Face Style → Shaded With Textures Face Style → Monochrome
Component Edit
Component Edit → Hide Rest of Model Component Edit → Hide Similar Components
Animation
Animation → Add Scene Animation → Update Scene Animation → Delete Scene Animation → Previous Scene Animation → Next Scene Animation → Play Animation → Settings
Hide Toolbar (Mac Only) Customize Toolbar (Mac Only)
Camera
Previous Next Standard Views
Standard View → Top Standard View → Bottom Standard View → Front Standard View → Back Standard View → Left Standard View → Right Standard View → Iso
Parallel Projection Perspective Two-Point Perspective Match New Photo Edit Matched Photo Orbit Pan Zoom Field of View Zoom Window Zoom Extents Zoom to Photo Position Camera Walk Look Around
Draw
Line Arc Freehand Rectangle Circle Polygon Sandbox
Sandbox → From Contours From → Scratch
Tools
Select Eraser Paint Bucket Move Rotate Scale Push/Pull Follow Me Offset Tape Measure Protractor Axes Dimensions Text 3D Text Section Plane Google Earth
Get Current View Toggle Terrain Place Model
Interact Sandbox
Sandbox → Smoove Sandbox → Stamp Sandbox → Drape Sandbox → Add Detail Sandbox → Flip Edge
Windows
Minimize (Mac Only) Zoom (Mac Only) Model Info Entity Info Materials Components Styles Layers Outliner Scenes Show Fonts (Mac Only) Shadows Fog Match Photo Soften Edges Instructor Preferences (Windows Only) Hide Dialogs Ruby Console Component Options Component Attributes (SketchUp Pro Only) Bring All to Front (Mac Only) Model Windows by Name (Mac Only)
Help
Welcome to SketchUp Help Center (Mac: Online Help Center) Contact Us License (Windows Only) Check for Update (Windows Only) About SketchUp (Windows Only)
Index About the Author Colophon SPECIAL OFFER: Upgrade this ebook with O’Reilly
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