Log In
Or create an account -> 
Imperial Library
  • Home
  • About
  • News
  • Upload
  • Forum
  • Help
  • Login/SignUp

Index
Title Page Table of Contents Introduction 1 What is User Experience Design (UXD)?
Designing interactive experiences Life’s experiences Roles in UXD Today’s multidisciplinary teams Methods and background Case study: Code Computerlove Stakeholders Activity 1: A user-centred development cycle
2 Users
User research The user’s world Interview: User profiling Co-experience Emotional responses Memory Fallibility Expectation Motivation Activity 2: Observing a user journey
3 Experience Design
Competitive advantage Brands Productivity Interview: User involvement Fun Usability Simplicity Challenge Activity 3: Recognizing intuition Gestalt theory Semiotics Narrative Constraints
4 Design Process
Project life cycle User involvement Personas Scenarios Design requirements Communication and planning Interview: Modern digital projects Standards Activity 4: Exploring solutions
5 Design Methods
Platforms and technologies Meeting the requirements Semantic design Mindset and toolset Design patterns Layout Type Image Activity 5: Build a prototype
Conclusion Further Reading Glossary Picture Credits Acknowledgements eCopyright
  • ← Prev
  • Back
  • Next →
  • ← Prev
  • Back
  • Next →

Chief Librarian: Las Zenow <zenow@riseup.net>
Fork the source code from gitlab
.

This is a mirror of the Tor onion service:
http://kx5thpx2olielkihfyo4jgjqfb7zx7wxr3sd4xzt26ochei4m6f7tayd.onion