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Index
Title Page
Table of Contents
Introduction
1 What is User Experience Design (UXD)?
Designing interactive experiences
Life’s experiences
Roles in UXD
Today’s multidisciplinary teams
Methods and background
Case study: Code Computerlove
Stakeholders
Activity 1: A user-centred development cycle
2 Users
User research
The user’s world
Interview: User profiling
Co-experience
Emotional responses
Memory
Fallibility
Expectation
Motivation
Activity 2: Observing a user journey
3 Experience Design
Competitive advantage
Brands
Productivity
Interview: User involvement
Fun
Usability
Simplicity
Challenge
Activity 3: Recognizing intuition
Gestalt theory
Semiotics
Narrative
Constraints
4 Design Process
Project life cycle
User involvement
Personas
Scenarios
Design requirements
Communication and planning
Interview: Modern digital projects
Standards
Activity 4: Exploring solutions
5 Design Methods
Platforms and technologies
Meeting the requirements
Semantic design
Mindset and toolset
Design patterns
Layout
Type
Image
Activity 5: Build a prototype
Conclusion
Further Reading
Glossary
Picture Credits
Acknowledgements
eCopyright
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