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Index
Cover Page
Table of Contents
The Blackwell Philosophy and Pop Culture Series
Title Page
Copyright Page
GETTING STARTED
PART ONE - BASIC CONTROLS AND UNDERSTANDING YOUR CHARACTERS
Chapter 1 - THE SPIKY-HAIRED MERCENARY VS. THE FRENCH NARRATIVE THEORIST: FINAL ...
Chapter 2 - KEFKA, NIETZSCHE, FOUCAULT: MADNESS AND NIHILISM IN FINAL FANTASY VI
Chapter 3 - JUDGING THE ART OF VIDEO GAMES: HUME AND THE STANDARD OF TASTE
PART TWO - PLAYING THE GAME-BUT WHAT IF IT’S NOT A GAME?
Chapter 4 - THE LIFESTREAM, MAKO, AND GAIA
Chapter 5 - GAIA AND ENVIRONMENTAL ETHICS IN THE SPIRITS WITHIN
Chapter 6 - OBJECTIFICATION OF CONSCIOUS LIFE FORMS IN FINAL FANTASY
PART THREE - ABILITIES YOU NEVER KNEW YOU HAD
Chapter 7 - FINAL FANTASY AND THE PURPOSE OF LIFE
Chapter 8 - THE FOUR WARRIORS OF LIGHT SAVED THE WORLD, BUT THEY DON’T DESERVE ...
PART FOUR - SIDE QUESTS OF THE ENLIGHTENED
Chapter 9 - SHINTO AND ALIEN INFLUENCES IN FINAL FANTASY VII
Chapter 10 - KUPO FOR KARL AND THE MATERIALIST CONCEPTION OF HISTORY
Chapter 11 - SIN, OTHERWORLDLINESS, AND THE DOWNSIDE TO HOPE
PART FIVE - OTHER WAYS TO ENJOY THE GAME SO IT NEVER ENDS
Chapter 12 - HUMAN, ALL TOO HUMAN: CLOUD’S EXISTENTIAL QUEST FOR AUTHENTICITY
Chapter 13 - IS THE FEAR OF STOPPING JUSTIFIED?
Chapter 14 - WHAT’S IN A NAME? CID, CLOUD, AND HOW NAMES REFER
CONTRIBUTORS
INDEX
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