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Index
Windows Phone 8 Development Internals Dedication A Note Regarding Supplemental Files Foreword Introduction
Who should read this book
Assumptions
Who should not read this book Organization of this book Conventions and features in this book System requirements Code samples
Installing the code samples Using the code samples
Acknowledgments Errata & book support We want to hear from you Stay in touch
I. Core Features
1. Vision and architecture
A different kind of phone
The user interface
Light and simple Typography Motion Content, not chrome Honesty in design
The role of apps
Windows phone architecture
Platform stack App types Background processing
Background OS services
Background transfer service Alarms
Background audio agents Scheduled tasks Continuous background execution for location tracking
Security model Windows and Windows Phone: together at last
Shared core Windows Runtime
Building and delivering apps
Developer tools
Windows Phone emulator system requirements Building for Windows Phone 7.x and 8.x
App delivery
Getting started with “Hello World”
Creating a project Understanding the project structure Greeting the world from Windows Phone Deploying to a Windows Phone device The Windows Phone Toolkit
Summary
2. App model and navigation
The app lifecycle
Normal termination App deactivated—fast app resume App deactivated—the tombstone case Setting a resume policy Obscured and Unobscured
The page model
Page creation order
Navigation and state
App state Page state Cancelling navigation Backstack management
Navigation options
Using NavigateUri Pages in separate assemblies Fragment and QueryString The NavigationMode and IsNavigationInitiator properties Re-routing navigation and URI mappers
File type and URI associations
Starting an app based on a file or URI Acting as a file type or URI handler
Manifest registration Handling activation Accessing launched files
Summary
3. UI visuals and touch
Phone UI elements
Standard UI elements The visual tree Screen layout
Working with UserControls vs. custom controls Re-templating controls Resources
Data resources XAML resources and resource dictionaries
Implicit styles Dependency and attached properties
Dependency properties Attached properties
The app bar and notification area Transient panels Routed events Logical touch gestures Manipulation events Mouse events FrameReported events Keyboard input Summary
4. Data binding and MVVM
Simple data binding and INotifyPropertyChanged Data-binding collections
Dynamic data-bound collections Command binding Template resources Sorting and grouping bound collections
Type/value converters Element binding Data validation Separating concerns
The Model-View-ViewModel pattern The Visual Studio databound application project MVVM in Pivot apps Row filtering in Pivot apps Improving the Visual Studio Databound Application template
Summary
5. Phone and media services
Launchers and Choosers Search extensibility
App Connect App Instant Answer
Audio and video APIs Media playback
The MediaPlayerLauncher The MediaElement class The MediaStreamSource and ManagedMediaHelpers classes The MediaElement controls
Audio input and manipulation
The SoundEffect and SoundEffectInstance classes Audio input and the microphone The DynamicSoundEffectInstance class
Music and Videos Hub The Clipboard API Summary
6. Sensors
Orientation Phone hardware Sensor APIs The accelerometer
Reactive extensions The Level Starter Kit Shake
Compass Gyroscope Motion APIs Summary
7. Web connectivity
The WebClient and HttpWebRequest classes
Using the async pack Using the Task Parallel Library
The WebBrowser control
Local webpages Integrating with JavaScript
Live SDK
SkyDrive
Facebook Twitter The Data Sense feature Summary
8. Web services and the cloud
Web services
Localhost and the emulator Connecting to the web service SOAP vs. REST
WCF data services
Creating an OData client Filtered queries Dynamic query results Paging the data Caching the data JSON-formatted data
Web service security Windows Azure
Windows Azure web services Windows Azure Mobile Services for Windows Phone
Summary
9. Background agents
Background tasks Alarms and reminders
Alarms Reminders
The Background Transfer Service Generic Background Agents
GBA components Updating tiles The lock-screen background Lock-screen notifications
Background audio
Background audio application Background audio agent
Summary
10. Local storage and databases
Local storage
Isolated storage APIs
Isolated storage settings Isolated storage files
Windows Runtime storage Win32 APIs
LINQ-to-SQL
Defining the database in code Performing queries Create/update/delete Associations Handling schema changes Prepopulating a reference database Maximizing LINQ-to-SQL performance
Minimizing memory usage Speeding up batch updates
SQLite
Acquiring SQLite for Windows Phone Using SQLite from managed code
Summary
II. Windows Phone 7 to Windows Phone 8
11. App publication
Preparing for publication The publication process Dev Center reports Updates Beta testing Versions Selective targeting
Device capabilities Device memory
Summary
12. Profiling and diagnostics
Debugging
Targeting different device configurations Troubleshooting app startup Using Fiddler with the Windows Phone emulator
Testing
Unit testing Simulating real-world conditions Testing tombstoning The Windows Phone emulator
Emulator keyboard shortcuts Emulator vs. device
Profiling
Frame rate counters Redraw regions DeviceStatus Memory APIs The Windows Phone Performance Analysis Tool
The app analysis report Memory analysis report
Profiling native code
Performance best practices
Keep the user engaged Stay off of the UI thread Simplify the visual tree Easy wins with photos Use LongListSelector instead of ListBox for large collections Use panorama thoughtfully
Summary
13. Porting to Windows Phone 8 and multitargeting
Lighting up a Windows Phone 7 App with Windows Phone 8 features
Creating Windows Phone 8 tiles in a Windows Phone 7 App
Registering for the tiles AppExtra Checking the OS version Upgrading existing tiles Adding new tiles Simulating OS upgrade and App update
Quirks mode and breaking changes
Quirks mode Breaking changes Use of MessageBox during app lifecycle events
Anonymous user ID FM radio Photo apps picker LayoutUpdated timing The WebBrowser control
General rendering and scrolling User agent string
Text input events Slider control XML serialization The LongListSelector control Read-only database connections in local storage
Managing platform-specific projects
Create distinct apps for Windows Phone 7.1 and Windows Phone 8 Share a Windows Phone 7.1 library Link source code files Create abstract base classes and partial classes
Windows Phone 7.8 SDK Test coverage for Windows Phone 7.x apps Summary
14. Tiles and notifications
Tile sizes and templates Secondary tiles
Pinning tiles Cross-targeting Windows Phone 7
Push notifications Push notification server Push notification client Registration web service Additional server features
Batching intervals XML payload Response information
Additional client features
The ErrorOccurred event User opt-in/out Implementing a push viewmodel
Push notification security Summary
15. Contacts and calendar
Contacts
Understanding the People Hub Querying device contacts
Single-contact choosers Querying contacts programmatically
Adding contact information Creating a custom contacts store
Calendar
Querying the calendar Creating a new appointment
Summary
16. Camera and photos
Acquiring a single photo Working with the media library
Reading photos Adding new images
Capturing photos
The PhotoCamera class The PhotoCaptureDevice class (Windows Phone 8 only)
Preparing the device and capture sequence Manipulating the preview buffer Capturing a photo Capturing video
Extending the Photos Hub
Apps pivot The photo apps picker and photo edit picker
The photo apps picker (Windows Phone 7.1 only) The photo edit picker (Windows Phone 8 only)
Lenses
Launching from the camera Rich media editing
Sharing photos
Share picker Auto-upload
Summary
17. Networking and proximity
Sockets
The Windows Runtime sockets API .NET sockets The WinSock API
Finding your app on nearby devices
Finding peers through Bluetooth Finding peers through tap-to-connect Reconnecting without retapping Tap-to-connect with a Windows 8 app
Connecting to other Bluetooth devices NFC
Reading and writing NFC tags Writing URIs to tags Writing NDEF messages directly Writing a LaunchApp tag Sending a URI across devices
Summary
18. Location and maps
Architecture Determining the current location (Windows Phone 7) Bing maps (Windows Phone 7)
The Bing Map control Bing maps web services Bing Maps Launchers
Getting location (Windows Phone 8) Maps API (Windows Phone 8)
The Map control Route and directions Maps Launchers
Continuous background execution (Windows Phone 8) Testing location in the simulator Location best practices Summary
III. New Windows Phone 8 Features
19. Speech
Voice commands
The GSE Building a simple voice commands App
Registering voice commands Initializing the VCD file Handling invocation for simple voice commands
Adding flexibility by using labels Updating PhraseLists at run time
Speech recognition in apps
Simple recognition with built-in UX Customizing the recognizer UI Adding custom grammars
Adding predefined grammars Adding simple lists Adding grammars by using speech recognition grammar specification
Text-to-Speech
Simple TTS with SpeakTextAsync Taking control with speech synthesis markup language
Crafting the speech output Keeping speech and screen in sync
Putting it together to talk to your apps Summary
20. The Wallet
Understanding the Wallet
The Wallet and Near Field Communication The Wallet Hub
The Wallet object model
Managing deals Transaction items
Adding and removing the account in the app Handling the addition and removal of accounts in the Wallet
Payment instruments
Wallet agents Summary
21. Monetizing your app
Advertising
Integrating the Ad Control Ad Control design guidelines
Positioning Integration with panorama and pivot controls Creating a common Ad Unit across all pages
Registering with Microsoft pubCenter
Trial mode In-app purchase
Division of responsibilities Types of IAP content Configuring the mock IAP library Purchasing durable content Purchasing consumable content Configuring IAP inventory
Summary
22. Enterprise apps
Windows Phone for business Managed vs. unmanaged phones
MDM and managed phones Managed enrollment
Unmanaged phones
Unmanaged enrollment
Company Apps Building a company hub app Summary
IV. Native Development and Windows Phone 8 convergence
23. Native development
Native code overview
When to use native code
Portability Reusability Performance
An introduction to modern C++
Smart pointers
Unique pointers Shared Pointers Type Inference
Foreach loops Lambdas Scoped, strongly typed enums What about properties and events?
Managed-native interop
Creating the Windows Runtime component Consuming the Windows Runtime component from C# Debugging mixed-mode projects
Writing asynchronous code in C++
Moving synchronous code to the background Providing progress updates Cancelling asynchronous operations
Using Windows Runtime classes in C++ Win32 API Component Object Model (COM)
Supported platform COM libraries Using custom COM libraries
Summary
24. Windows 8 convergence
Windows 8 and Windows Phone 8 compared
Developer tools and supported languages Application models Frameworks
Windows Phone framework namespaces explained Windows Runtime API comparison Non-converged frameworks Direct3D
Background processing
Generic background processing Background audio Voice over IP Background location tracking
Authoring Windows Runtime components on Windows Phone
Sharing code between Windows and Windows Phone
Deciding when and how to share code Code sharing and Model-View-ViewModel Sharing .NET code by using the PCL
Creating the project Handling platform differences
Linked files and conditional compilation Sharing managed code with partial classes Sharing native code Sharing XAML-based UI with user controls
Dealing with built-in styles Taking the UserControl cross-platform Reusing phone UI in Windows snapped view
Summary
25. Games and Direct3D
Direct3D primer Direct3D differences on Windows Phone Visual Studio project types Direct3D and XAML projects Structure of the basic Direct3D app
The CoreApplication and CoreWindow classes Starter code classes Initializing Direct3D A brief word about the Component Object Model DirectX hardware feature levels Update and render
Minimal Direct3D app Touch input Direct2D and DirectXTK Summary
A. About the Authors Index About the Authors Copyright
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