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Index
Cover Title page Contents How to Use This eBook Introduction
How to Use This Book Diagrams Exercises Special Note to the Reader
Part 1: Let’s Play Chess
1: Why Play Chess?
Are We Having Fun Yet? Once the Game of Kings Now the King of Games One Hundred Years of On-screen Chess Brave New World of Chess
2: Drawing the Battle Lines
Meet the Chessboard Name the Squares Meet the Pieces
The Pawn The Knight The Bishop The Rook The Queen The King
The Two Rs: Reading and ’Riting Chess Moves
Pawn Moves without Capture Pawn Moves with Capture All Other Moves without Capture All Other Moves with Capture
Exercises: Take a Deep Breath
3: Rules of Engagement
Three Special Moves
Pawn Capturing a Pawn en Passant Promoting the Pawn King’s Special Privilege
Win, Lose, or Draw
Checkmate—the Aim of the Game! An Example of Checkmate What’s Up with the Punctuation?!? Throw in the Towel
Sometimes Nobody Wins
Insufficient Material to Deliver Checkmate Friendly Agreement Perpetual Check Stalemate
Exercises: You’re Almost Ready to Play!
4: How to Win with Just One Piece
Checkmate with Queen and King Versus King
Make a Plan Constrict the King Bring Your King Up to Help Drive the King to the Corner Beware of Giving Stalemate! Go for the Kill
Checkmate with Rook and King Versus King
Constrict the King Bring Your King Up to Help Drive the King Back Beware of Giving Stalemate! Go for the Kill
Could You Do It Again? Exercises: A Plan to Win
Part 2: Tactics
5: It’s a Material World
The Concept of Material
Sometimes Fewer Pieces = More Material The Relative Value of Pieces What about the King? How Do You Use This Scale? A Piece by Any Other Name
How to Win Material and Avoid Losing Material
“How Do You Get to Carnegie Hall?” “Do I Really Need All of This Practice?”
How to Defend One of Your Pieces
Move the Piece That Is Being Attacked Defend the Piece That Is Being Attacked Block the Attack on the Piece Capture the Piece That Is Attacking You Attack Something Else in Your Opponent’s Position
Exercises: Practice, Practice, Practice!
6: Tricks of the Tactical Trade
The Fork
Pawn Forks Knight Forks Bishop Forks Rook Forks Queen Forks King Forks
The Pin
Bishop Pins Rook Pins Queen Pins
The Skewer Two Attacks at Once
Discovered Check Double Check
Exercises: Forks, Pins, and Skewers
7: Dirtier Tricks
Getting an Enemy Piece out of the Way
Attacking the Defender Overloading the Defender
When You Are Your Own Worst Enemy Wishing Can Help You Make It So Superman’s Not the Only One with X-Ray Vision! The “In-Between” Move Exercises
8: Hunting Down the King
When a Material Advantage Is Relative The Emperor Has No Clothes! Exposing Your Opponent’s King
Anand–Kasparov, 1995 Variations
Useful Tactics for Attacking the King
Nowhere to Run! Death by Suffocation
Exercises: The Infinite Variety of Checkmates
Part 3: Strategy
9: In the Beginning
The Beginning, Middle, and End of a Chess Game “The Opening” or “an Opening”? When Does the Beginning End?
Principle #1: The Center Is Where the Action Is Principle #2: Center Pawns First Principle #3: Minor Pieces before Major Pieces Principle #4: Time Is of the Essence Principle #5: Castle Early!
Two Openings to Illustrate the Five Principles
Queen’s Gambit Declined Sicilian Defense A Brief Digression: Fianchettoing the Bishop Back to the Sicilian Defense
Exercises
10: Making the Most of Your Pieces
Mobility: Give Me Room! Attack Your Opponent’s Weaknesses The Knight The Bishop
Which Is Better: Bishop or Knight? The Two Bishops Opposite-Colored Bishops
The Rook The Queen Exercises
11: Pawn Shop
“The Pawns Are the Soul of Chess” Chain Gangs
Side by Side Is Strongest Forward Pawns and Backward Pawns When One Pawn Holds Two Some Pawns Are Islands The Isolated Pawn Double the Pleasure
Pawns: What Are They Good For?
Open Sesame! Reconstructive Surgery Damaging Your Opponent’s Pawn Structure
Exercises
12: Space: The Final Frontier
The Advantage of Space
Grabbing Space What to Do with More Space But Don’t Forget the Center!
Relieving a Cramp
Exchange Pieces Take Some Space of Your Own Challenge Your Opponent’s Space Advantage
Exercises
13: Weak Squares
Recognizing Weak Squares Weak Squares and Pawn Structure
The Hole The Weak Color Complex
Weak Squares and the King Repairing a Weak Square Exercises
14: All Good Things Must Come to an End
Don’t Forget What You’ve Learned up to Now! Principle #1: The King Is a Strong Piece—Use It! Principle #2: The Passed Pawn Rules the Endgame
The Pawn Majority The Outside Passed Pawn The Protected Passed Pawn Blockading the Passed Pawn Connected Passed Pawns
Three Specific Endgames
King and Pawn vs. King and the Opposition King, Rook’s Pawn, and Wrong-Colored Bishop vs. King Opposite-Colored Bishops
Exercises
Part 4: Beyond the Basics
15: Playing Like a Boss and Beyond!
Design Your Own Training Program
Study the Opening Study the Endgame Study Games of Top Grandmasters Study Your Own Games Work with a Coach or a Teacher
Online Chess Resources Get Competitive
Find a Club Tournament Rules
Chess Resources and Activities for Kids
16: How Computers Play Chess
Chess: The Ideal Computer Challenge The Thinking Machine? The Rise of Computers in Chess The AI Revolution Machine vs. Machine
AlphaZero—Stockfish, London, 2017 What Does the Rise of Computers Mean for Us?
A: Glossary B: Answers to Exercises C: Other Chess Notations Acknowledgments Trademarks Copyright
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