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Index
Cover
Title page
Contents
How to Use This eBook
Introduction
How to Use This Book
Diagrams
Exercises
Special Note to the Reader
Part 1: Let’s Play Chess
1: Why Play Chess?
Are We Having Fun Yet?
Once the Game of Kings
Now the King of Games
One Hundred Years of On-screen Chess
Brave New World of Chess
2: Drawing the Battle Lines
Meet the Chessboard
Name the Squares
Meet the Pieces
The Pawn
The Knight
The Bishop
The Rook
The Queen
The King
The Two Rs: Reading and ’Riting Chess Moves
Pawn Moves without Capture
Pawn Moves with Capture
All Other Moves without Capture
All Other Moves with Capture
Exercises: Take a Deep Breath
3: Rules of Engagement
Three Special Moves
Pawn Capturing a Pawn en Passant
Promoting the Pawn
King’s Special Privilege
Win, Lose, or Draw
Checkmate—the Aim of the Game!
An Example of Checkmate
What’s Up with the Punctuation?!?
Throw in the Towel
Sometimes Nobody Wins
Insufficient Material to Deliver Checkmate
Friendly Agreement
Perpetual Check
Stalemate
Exercises: You’re Almost Ready to Play!
4: How to Win with Just One Piece
Checkmate with Queen and King Versus King
Make a Plan
Constrict the King
Bring Your King Up to Help
Drive the King to the Corner
Beware of Giving Stalemate!
Go for the Kill
Checkmate with Rook and King Versus King
Constrict the King
Bring Your King Up to Help
Drive the King Back
Beware of Giving Stalemate!
Go for the Kill
Could You Do It Again?
Exercises: A Plan to Win
Part 2: Tactics
5: It’s a Material World
The Concept of Material
Sometimes Fewer Pieces = More Material
The Relative Value of Pieces
What about the King?
How Do You Use This Scale?
A Piece by Any Other Name
How to Win Material and Avoid Losing Material
“How Do You Get to Carnegie Hall?”
“Do I Really Need All of This Practice?”
How to Defend One of Your Pieces
Move the Piece That Is Being Attacked
Defend the Piece That Is Being Attacked
Block the Attack on the Piece
Capture the Piece That Is Attacking You
Attack Something Else in Your Opponent’s Position
Exercises: Practice, Practice, Practice!
6: Tricks of the Tactical Trade
The Fork
Pawn Forks
Knight Forks
Bishop Forks
Rook Forks
Queen Forks
King Forks
The Pin
Bishop Pins
Rook Pins
Queen Pins
The Skewer
Two Attacks at Once
Discovered Check
Double Check
Exercises: Forks, Pins, and Skewers
7: Dirtier Tricks
Getting an Enemy Piece out of the Way
Attacking the Defender
Overloading the Defender
When You Are Your Own Worst Enemy
Wishing Can Help You Make It So
Superman’s Not the Only One with X-Ray Vision!
The “In-Between” Move
Exercises
8: Hunting Down the King
When a Material Advantage Is Relative
The Emperor Has No Clothes!
Exposing Your Opponent’s King
Anand–Kasparov, 1995
Variations
Useful Tactics for Attacking the King
Nowhere to Run!
Death by Suffocation
Exercises: The Infinite Variety of Checkmates
Part 3: Strategy
9: In the Beginning
The Beginning, Middle, and End of a Chess Game
“The Opening” or “an Opening”?
When Does the Beginning End?
Principle #1: The Center Is Where the Action Is
Principle #2: Center Pawns First
Principle #3: Minor Pieces before Major Pieces
Principle #4: Time Is of the Essence
Principle #5: Castle Early!
Two Openings to Illustrate the Five Principles
Queen’s Gambit Declined
Sicilian Defense
A Brief Digression: Fianchettoing the Bishop
Back to the Sicilian Defense
Exercises
10: Making the Most of Your Pieces
Mobility: Give Me Room!
Attack Your Opponent’s Weaknesses
The Knight
The Bishop
Which Is Better: Bishop or Knight?
The Two Bishops
Opposite-Colored Bishops
The Rook
The Queen
Exercises
11: Pawn Shop
“The Pawns Are the Soul of Chess”
Chain Gangs
Side by Side Is Strongest
Forward Pawns and Backward Pawns
When One Pawn Holds Two
Some Pawns Are Islands
The Isolated Pawn
Double the Pleasure
Pawns: What Are They Good For?
Open Sesame!
Reconstructive Surgery
Damaging Your Opponent’s Pawn Structure
Exercises
12: Space: The Final Frontier
The Advantage of Space
Grabbing Space
What to Do with More Space
But Don’t Forget the Center!
Relieving a Cramp
Exchange Pieces
Take Some Space of Your Own
Challenge Your Opponent’s Space Advantage
Exercises
13: Weak Squares
Recognizing Weak Squares
Weak Squares and Pawn Structure
The Hole
The Weak Color Complex
Weak Squares and the King
Repairing a Weak Square
Exercises
14: All Good Things Must Come to an End
Don’t Forget What You’ve Learned up to Now!
Principle #1: The King Is a Strong Piece—Use It!
Principle #2: The Passed Pawn Rules the Endgame
The Pawn Majority
The Outside Passed Pawn
The Protected Passed Pawn
Blockading the Passed Pawn
Connected Passed Pawns
Three Specific Endgames
King and Pawn vs. King and the Opposition
King, Rook’s Pawn, and Wrong-Colored Bishop vs. King
Opposite-Colored Bishops
Exercises
Part 4: Beyond the Basics
15: Playing Like a Boss and Beyond!
Design Your Own Training Program
Study the Opening
Study the Endgame
Study Games of Top Grandmasters
Study Your Own Games
Work with a Coach or a Teacher
Online Chess Resources
Get Competitive
Find a Club
Tournament Rules
Chess Resources and Activities for Kids
16: How Computers Play Chess
Chess: The Ideal Computer Challenge
The Thinking Machine?
The Rise of Computers in Chess
The AI Revolution
Machine vs. Machine
AlphaZero—Stockfish, London, 2017
What Does the Rise of Computers Mean for Us?
A: Glossary
B: Answers to Exercises
C: Other Chess Notations
Acknowledgments
Trademarks
Copyright
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