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Index
Cover Title Copyright Dedication Contents at a Glance Contents About the Author About the Technical Reviewer Acknowledgments Foreword: The Legend of Kyle, Game Hero Introduction Chapter 1: Getting Started with Game Kit and Game Center
Game Kit: An Overview
Networking Game Center Voice Chat
Sample Game: UFOs
UFOs: Understanding the Game
UFOs: Examining the Source Code
Setting Up the Accelerometer Delegate Drawing the Player to the View Setting Up Cows, Beams, and Scores Handling Rotation Events Adding Player Movements Watching for Touch Events Spawning and Moving Cows Performing a Hit Test with a UIImage Abducting a Cow Configuring iTunes Connect for Game Center
Getting Started with iTunes Connect
Configuring Game Center in iTunes Connect
Summary
Chapter 2: Game Center: Setting Up and Getting Started
Testing for Game Center Authenticating with Game Center
Modifying the GameCenterManager Class Authenticating from UFOViewController
The Sandbox Watching for Status Changes Working with GKLocalPlayer Retrieving a Friends List Friend List Avatars Working with Players Summary
Chapter 3: Leaderboards
Why a Leaderboard? An Overview of Leaderboards in Game Center
Benefits of Using Apple's Leaderboard GUI vs. a Custom GUI
Configuring a Leaderboard in iTunes Connect Posting a Score Setting a Default Leaderboard Adding Score Posting to UFOs Handling Failures When Submitting a Score Presenting a Leaderboard Customizing the Leaderboard
Modifying GameCenterManager Filtering Results on a Custom Leaderboard Displaying the Custom Leaderboard
Mapping a Player ID Local Player Score A Better Approach Summary
Chapter 4: Achievements
Why Achievements? An Overview of Achievements in Game Center
Benefits of Using Apple's Achievement GUI vs. a Custom GUI
Configuring Achievements in iTunes Connect
Presenting Achievements Modifying Achievement Progress
Resetting Achievements Adding Achievement Hooks
Another Convenience Method Achievement Completion Feedback iOS 5 Completion Banners Custom Achievement GUI Recovering from a Submit Failure
Summary
Chapter 5: Matchmaking and Invitations
Why Add Matchmaking and Invitations to Your App? Common Matchmaking Scenarios Creating a New Match Request Presenting Match GUI Handling Incoming Invitations Auto-Matching Matching Programmatically Adding a Player to a Match iOS 5 Reinvites Player Groups Player Attributes
Understanding Player Attribute Limitations Working with Player Attributes
Player Activity Using Your Own Server (Hosted Matches) Summary
Chapter 6: The Peer Picker
Benefits of the Peer Picker Real-World Examples Working with Sessions Presenting a Peer Picker Advanced GKSession Interaction The Peer Picker Delegate Summary
Chapter 7: Network Design Overview
Three Types of Networks
Peer-to-Peer Network Client-to-Host Network Ring Network
Less Common Networks Reliable Data vs. Unreliable Data Sending Only What Is Needed Prediction and Extrapolation Formatting Messages Preventing Cheating and Preventing Timeout-Related Disconnections What to Do When All Else Fails Summary
Chapter 8: Exchanging Data
Modifying a Single-Player Game Setting Up Our Engine for Multiplayer
Picking a Host Sending Data Receiving Data
Putting Everything Together
Selecting the Host Displaying the Enemy UFO Spawning Cows Sharing Scores Adding Network Abduction Code
Disconnections Summary
Chapter 9: Turned-Based Gaming with Game Center
A New Sample Project GKTurnedBasedMatchmakerViewController Starting a New Game Making the First Move Continuing a Game in Progress Ending a Match Quitting and Forfeiting Programmatic Matches GKTurnBasedEventHandler Summary
Chapter 10: Voice Chat
Voice Chat for Game Center
Creating an Audio Session Creating New Voice Channels Starting and Stopping Voice Chat Chat Volume and Muting Monitoring Player State
Voice Chat for Game Kit
Creating an Audio Session Required Overhead Getting Things Running
Putting It Together Summary
Chapter 11: In-App Purchase with StoreKit
Setting Up Your App in iTunes Connect Adding Products to Your App
App IDs and In-App Purchase Setting Up Retrieving the Product List Presenting Your Products to the User
Purchasing a Product
Purchasing Code Purchasing Multiple Items Processing a Transaction Restoring Previously Completed Transactions
Test Accounts and Testing Purchases
Signing in with a Test Account
Submitting a Purchase GUI Screenshot Developer Approval Receipts Tying Everything Together in UFOs Summary
Index
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