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Index
Building Levels in Unity
Table of Contents Building Levels in Unity Credits About the Author About the Reviewers www.PacktPub.com
Support files, eBooks, discount offers, and more
Why subscribe? Free access for Packt account holders
Preface
What this book covers What you need for this book Who this book is for Conventions Reader feedback Customer support
Downloading the example code Downloading the color images of this book Errata Piracy Questions
1. Meet Unity
Starting a project Windows
The Scene window
Scene navigation
Arrow navigation Mouse navigation Flythrough Gizmo
The Game window
Play testing Game window controls
The Hierarchy window The Inspector window The Project window
Importing custom packages into the project Search
Creating a custom search
Rename
The Console window Window controls
Changing the window layout
Creating a custom layout
The purpose of a Main Camera object Creating primitives Summary
2. Importing and Configuring Props
Object manipulation
Snapping Greyblocking
Components
Adding components Component deactivation Component options
Importing props into Unity
Supported formats Exporting from Blender
Object setup before exporting
The importing process
Configuring meshes
Model-meshes options Double-sided normals Labels
Prefabs Object parenting
Parenting and prefabs The pivot point
Configuring textures
Supported formats Preparing textures for export Settings for various texture types
What are Materials?
Materials in Unity Creating Materials Shader types
Material parameters Rendering modes
Using LODs in Unity
How to prepare LODs Setting up LODs in Unity LODBias
Collider Summary
3. Shaping Landscape
Creating terrain
Sculpting
Brushes
Creating a brush Importing a brush
Creating the terrain using heightmaps
Drawing a heightmap Exporting a heightmap Applying heightmap to a terrain
Level meshing Object layers The terrain texture
Importing textures Texturing the terrain
Water in Unity Adding trees to the level Learning to use the Unity Tree editor Paint details
What is considered a detail? How to set up details
Grass Details
Customizing terrain settings
Base terrain Tree and detail objects Resolution
Skybox Summary
4. Dealing with Basic Animations
Animation basics
Using the Animation editor Creating custom animations Editor controls The Curve editor Give it a try Custom animations and world space Triggering the event handlers with animation Importing the prop animation into Unity
Summary
5. Invite Your Characters to Unity
Get your character ready Exporting from Blender
Model overview Exporting as FBX Importing referenced animations
Configuring a character in Unity
Generic and humanoid – what's the difference?
Generic Animation Type Humanoid Animation Type
Character avatar Correct topology
Wrong topology example
Muscles Adjust character muscles
Additional options
Summary
6. Using Mecanim for Advanced Animations
The animator controller Animation states
States Parameters
Parameter types
Setting conditions for transitions Blend trees
Overview Creating a blend tree Inside the blend tree Other blend tree options
Adjust Time Scale Layers
Creation Hand waving on move motion
2D blending
Blending variations It's all about the dots
Creating locomotion
Setup Walking Turning Strafing
A sub-state machine Modifying a strafing clip Transition from and to sub-state
Summary
7. Lighting Up the World
Light component Light types
Point light Spot light Directional light Area light
Ambient light Global Illumination
Preparing the environment Static versus dynamic objects Fixing the light coming from the crack Emission materials Shadows
Lightmapping
Static versus dynamic lights Dynamic shadows versus static shadows Lighting options
Bringing lights into the level Light probes Reflection probes
Reflection probe settings
Types of reflection probes Runtime settings Cubemap capture settings
Positioning of a reflection probe
Continuous baking
Adding probes to the level
Projectors
Basic application Other applications
Lighting effects
Light cookies
Creating light cookies
Flares and halos
Halo Flare
Summary
8. Bringing the Sound
Audio sources and receivers
Audio listener Audio source Audio clips 2D versus 3D sounds
Introduction to audio mixer
How does it work? Modifying at runtime
Filters and reverb zones Summary
9. Exploring the Particle System
What are particles? The particle editor Creating a waterfall
Setting up assets Configuring the particle system
Emitting direction Configuring particles Polishing Texture sheet animation
Coin particles Summary
10. Final Editing and Build
Rigidbodies Project settings Scene configuration Level loading and streaming Level loading limitations Publishing the level Summary
Index
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