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Index
Cover image Title page Table of Contents Copyright Biographies Preface PART I: Why Research Is Good and How It Fits into Product Development
Chapter 1. Introduction
Learning from LEGO In Conclusion
Chapter 2. Do a Usability Test Now!
A Nano-usability Test A Micro-usability Test What Did You Learn? What to Do Next
Chapter 3. Balancing Needs through Iterative Development
Success for End Users Is… Success for the Company Is… Success for Advertisers Is… A System of Balance: Iterative Development Where User Research Fits In Example: A Scheduling Service
PART II: User Experience Research Techniques
Chapter 4. Research Planning
Setting Goals for Research Integrating Research and Action The Format of the Plan Budgets Example: Research Plan for Company X Maintenance
Chapter 5. Competitive Research
When Competitive Research Is Effective Competitive Research Methods Analyzing Competitive Research Example: A Quick Evaluation of Match.com Acting on Competitive Research
Chapter 6. Universal Tools: Recruiting and Interviewing
Recruiting Interviewing
Chapter 7. Focus Groups
When Focus Groups Are Appropriate How to Conduct Focus Groups
Chapter 8. More Than Words: Object-Based Techniques
When to Use Them Dialogic Techniques Writing the Script Generative Techniques: Making Things Associative Techniques: Card Sorting
Chapter 9. Field Visits: Learning from Observation
What Are Field Visits? How Are Field Visits Used? The Field Visit Process Note Taking Why Can’t You Just Ask People? Conclusion
Chapter 10. Diary Studies
When to Do a Diary Study How to Do a Diary Study Conclusion
Chapter 11. Usability Tests
When to Test How to Do It How to Analyze Usability Tests Anatomy of a Usability Test Report Appendix B Conclusion
Chapter 12. Surveys
When to Conduct Surveys How to Field a Survey How to Analyze Survey Responses Follow-up and Ongoing Research
Chapter 13. Global and Cross-Cultural Research
What Is Global and What Is Cross-Cultural? Research Planning Multilingual Research Recruiting Field Interviews and Observation Global and Cross-Cultural Surveys The Elephant in the Room Tactical Challenges for Implementing Research Plans Analyzing the Data Course Corrections Building Your Global Research Program
Chapter 14. Others’ Hard Work: Published Information and Consultants
Published Information Hiring Specialists
Chapter 15. Analyzing Qualitative Data
This Is Not a Fishing Trip An Ideal Process for Qualitative Analysis Coding with Paper Digital Mixing Digital and Paper Coding Typical Analysis Plans Conclusion
Chapter 16. Automatically Gathered Information: Usage Data and Customer Feedback
Usage Data Customer Feedback Explore the Data, Then Go Observe!
PART III: Communicating Results
Chapter 17. Research into Action: Representing Insights as Deliverables
Choosing the Right Deliverables Representing People: Personas Representing Situations: Scenarios Representing Activities and Processes Representing Systems: Experience Models Putting It All Together A Final Warning
Chapter 18. Reports, Presentations, and Workshops
Informal Reporting Preparing and Presenting Formal Reports The Presentation The Workshop Extending the Reach of Research Conclusion
Chapter 19. Creating a User-Centered Corporate Culture
Work with the Current Process What If It’s Just Too Difficult? Following and Leading
References Index
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