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Index
RenderScript: parallel computing on Android, the easy way Special thanks Table of contents Introduction
Who this book is for What is parallel computing?
CPU side GPU side Result
What is needed to use this book Author thoughts How this book is structured Source code
What is RenderScript
Experience-based API Note How RenderScript works First example
Setup RenderScript Create an RS Script
Conclusions
RenderScript components
The language Element
Predefined elements Custom struct elements Custom Java elements
Type Allocation Context
Debug note
Script
#pragma rs_fp_relaxed Script components FilterScript
Message queue RenderScript support library
USAGE_IO flags Book note
Conclusions
Performance notes
Memory architecture
Example: convolution GPU or CPU?
Profiler sample project
Profiler: memory access Profiler: pure calculation Profiler: kernels calling Test specifics
Crowdsourced testing
Memory access Pure calculation RGBA to grayscale Kernels calling
Conclusions
Native analysis
RenderScript call workflow
static void nAllocationCopyToBitmap(...) rsAllocationCopyToBitmap(...) void rsi_AllocationCopyToBitmap(...) void Allocation::read(...) void (*data2D)(...) void rsdAllocationData2D(...) Bonus function: static void Update2DTexture(...) RenderScript driver Note: Java pointers
RenderScript and 64-bit RenderScript compile and runtime
slang - Compiler for RenderScript language libbcc - Executor of RenderScript bitcode resources Diagram
Conclusions
RenderScript and NDK
Access RenderScript elements using Java reflection
Allocation pointer access Native kernel calling
RenderScript NDK native support
Setup C++ code Notes
Conclusions
Use cases
Debug Random numbers Blur YUV to RGBA conversion RGBA to grayscale conversion Surface rendering
Usage Workflow
Camera capture
Workflow
Profiling code Resizing images
Custom implementation
Color normalization Custom struct element copy to Java
Padding Offset Reading elements
Dynamic bitcode loading
Workflow Module - rsscriptparser Module - rslibrary Module - app
Porting case - FAST features detection
FAST features Detection process The porting process
Input Porting - Original FAST library Porting - OpenCV implementation Porting - conclusions
The comparison
Input CPU version GPU version
Results Further works - Scoring Conclusions
Conclusions
The framework The book What is missing?
Appendix - API changes
API 19 API 20 API 21 API 22 API 23
Appendix: Enable NDK support
Install NDK Simple implementation External ndk-build implementation
Appendix: Other Android parallel computing frameworks
OpenGL ES OpenCL Vulkan CUDA (Only for Tegra-powered devices)
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