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Index
Cover Title Copyright Dedication Contents at a Glance Contents About the Author About the Technical Reviewer Acknowledgments Introduction Chapter 1: Welcome to a Touch-First World
Moving to More Natural Interaction Windows 8 Touch Language
Press and Hold Tap Slide Swipe Pinch Stretch Swipe from Edge Turn
Keys to a Successful Touch Interface
Responsiveness Touch Targets Intuitive Interface
Beyond Touch Conclusion
Chapter 2: The Windows Design Language
Swiss Design Style
Influence of Bauhaus Elements of Swiss Design
Windows Design Language
Windows Design Principles Windows User Experience Guidelines Styling in the Windows 8 User Interface
Conclusion
Chapter 3: Designing Windows 8 Applications
Communication Is Key What Should the Application Be Good At? Identify Functional Requirements Evaluate Identified Requirements Decompose Requirements Build Interaction Flows Wireframes Visual Design Conclusion
Chapter 4: Visual Studio 2012 and Windows Store Application Types
Visual Studio Editions Getting Started with Visual Studio Windows Store Application Types
Blank App (XAML) Grid App (XAML) Split App (XAML)
Conclusion
Chapter 5: XAML Controls in the Visual Studio Toolbox: The Common Controls
Grid StackPanel Border TextBlock TextBox Button RadioButton CheckBox ComboBox Image FlipView GridView and ListView Rectangle A Word on Style Conclusion
Chapter 6: XAML Controls in the Visual Studio Toolbox: Other Controls
AppBar Canvas CaptureElement ContentControl ContentPresenter Ellipse Frame HyperlinkButton ItemsControl ItemsPresenter ListBox MediaElement PasswordBox Popup ProgressBar ProgressRing RepeatButton RichEditBox RichTextBlock and RichTextBlockOverflow ScrollBar ScrollContentPresenter ScrollViewer SemanticZoom Slider ToggleButton ToggleSwitch ToolTip VariableSizedWrapGrid ViewBox VirtualizingStackPanel WebView WrapGrid Conclusion
Chapter 7: Building the User Interface
Introducing Style
Where Styles Are Defined StandardStyles.xaml
DataTemplates
Where DataTemplates Are Defined
The MovieBrowser Sample Application Conclusion
Chapter 8: Data Binding
Observer Pattern Managing and Synchronizing ApplicationDatawiththeUserInterface Dependency Objects and Dependency Properties
Windows.UI.Xaml.PropertyMetadata Windows.UI.Xaml.DependencyProperty Windows.UI.Xaml.DependencyObject
XAML Binding
Why Is Binding Important? Windows.UI.Xaml.Data.Binding Object
Value Converters
Windows.UI.Xaml.Data.IValueConverter Binding and the Value Converter
Conclusion
Chapter 9: Introducing MVVM
The Problem When Code Is Too Close to the User Automated Testing Moving the Code Away from the User
Model View ViewModel
Important Interfaces to MVVM
INotifyPropertyChanged INotifyDataErrorInfo ICommand
Conclusion
Chapter 10: Starting the ViewModel
The MovieBrowser Model
Title Genre
Data Templates
Title Genre
Sample Data ViewModel Integrating the ViewModel Conclusion
Chapter 11: Inversion of Control
Interfaces and Abstract Classes
Examining an Inflexible Solution Defining the Structure of Data Removing Dependencies
Back to Inversion of Control
Dependency Injection Service Locator
Selecting an Inversion of Control Method
Standing on the Shoulders of Giants
Conclusion
Chapter 12: The Role of Service Agents
Introducing the Service Agent Removing Dependency
Extract the Service Agent Interface Refactor the ViewModel to Use the Extracted Interface
Conclusion
Chapter 13: Asynchronous Programming Model
Laying Some Foundation
Delegates Anonymous Methods Action and Func <TResult> Objects
The Case Study Breaking Out of Sequence
The Single-Threaded Solution Multithreading
Conclusion
Chapter 14: Mocking the Service Agent
Craftsmanship and API Design Designing the MovieBrowser Catalog Service Agent Building the Movie Catalog Service Agent Conclusion
Chapter 15: Connecting to Data in the Cloud
Connecting Applications Battling Complexity with REST
Use of URI HTTP Methods HTTP Headers HTTP Response Codes
OData Protocol by Example
AtomPub URI Format Connecting to OData Services from Windows Apps Available Services
Conclusion
Chapter 16: Completing the Service Agent
Asynchronous Programming and the UI Thread Choosing How to Call the Service Conclusion
Chapter 17: Interacting with Windows Search and Share
Contracts Application Contracts Search Contract Share Contract
Sharing Source Sharing Target
Conclusion
Chapter 18: Notifications and Tiles
Toast Notifications
Opt-in Model Toast Templates Toast API Creating and Sending Toast Considerations When Serving Toast
Tiles
Basic and Live Tiles Configuring the Application Tile Tile Templates Tile API Considerations When Using Tiles
Conclusion
Chapter 19: Sensors, Devices, and the Location API
Physical and Virtual Sensors Accelerometer Inclinometer Compass Ambient Light Geolocation Camera Conclusion
Chapter 20: Sharing Apps in the Windows Store
Branding Your Application
Display Name Default Language Supported Rotations Splash Screen Tile Notifications
Navigating the Submission Process
App Name Selling Details Advanced Features Age Rating Cryptography Packages Description Notes to Testers Final Submission
Packaging Your Application Conclusion
Index
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